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Everything posted by Ueda
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Fixed a recent vulnerability that allowed for speed hacking. Fixed player directions, in the past when you melee attacked, it would turn your character on the server but not on the client. This would cause an issue where your character is visually not facing where it actually was, this would result in your jutsu being fired in the a different direction from where your character was facing. When you attack melee, and it hits your target, you will now face the right direction. Bug that's fixed: https://gyazo.com/ec22ebf471d9099c8f42cb328bd7952e
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They're all amazing!
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It's a % increase or decrease in the likeliness those things will drop. For example, a 10% chance thing will drop 1 in 10 times. But with 1% bonus it'll drop 11 in 100 times. 10.1% of the time. Also I really like Yamis capture item idea.
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Guide to unlock the land of iron tower and the first look inside
Ueda replied to topic's Anna Primal in Community Help
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Thanks for all the suggestions everyone! The only way this would be fair is if then Missing Ninja cannot participate in the entire system. Meaning Missing Ninja exit the war entirely. It would make no sense for them to be able to get the benefits of a village war system without the potential downside. Which also means missing ninja will be at a benefit of not losing 5% bonuses, but also not gaining up to 15 or more %.
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Sounds like an easily preventable problem. Thanks. Added as 7
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We're talking about currently a bonus of up to 15%, and a downside of potentially 5%, with me suggesting increasing the upside further. The only way I could reasonably not try to balance it out without ruining the current level experience is to lower the game's entire XP rate to 95% what it is now, and say that's 0%.
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Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature. Right now these are some ideas for potential changes, 1) Increase duration between respawns to 4 hours for more lasting effect of bonuses. 2) Make the raid points disappear after 1 or 2 hours, so that there is some down time. 3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business. 5) Add raid points outside of the village at Guarding maps. 6) Raid reward shop similar to event prize shop. 7) Prevent logging out near raid points to log in again later.
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A 1-4 player 8-bit game?
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I'm already recording how many each player kills, so there is potential for this.
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Added new raid point visuals, and increased it's hitbox to 3x3. Raid points now count when summons kill them. Moved critical hit animation to the victim instead of attacker. Prevented blocking summoning toad in Toad village. Moved Takumi Village raid point out of common spar area.
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Good observation. I'll look into it.
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This topic is making Nin a worse place by existing.
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This month's first winner is @Ninja! Congratulations! Don't want to name names, but if you don't provide an image I can crop like this image below, I can't make you the winner!
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I like the idea of having more war zones, but I don't think we should go TOO far with it. The same world space you want to PvP on is the same space that lower level players are also going to need to traverse to level up. As much as I love making things difficult and hardcore, there has to be more balance than everyone friendly fire everywhere xD
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Pinned as a showcase of what makes a good suggestion
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This will be (has been) addressed in the new client
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A legend has appeared
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Fixed Mission requirement chat messages saying mission level requirement is 0-60 instead of eg. 15-20. Fixed NPC given Damage-over-Time (DoT) playing NPC attack sounds. Eg. Snake Poison causing the snake hissing.
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Village Raiding Point System In each village there's 5 raid points. As a ninja of your village, your goal is to protect these 5 raid points, as well as to destroy enemy ninja village's. These points are spread out around each village. For the time being these Raid points to defend/attack look like Scarecrow targets (Temporarily!) When you destroy an enemy village's raid point, your village gets a +1% XP/Drop Rate boost for the current 2 hour interval. In total, every village has 5, so the highest you could theoretically go is +15% boosts. You also lose 1% for every raid point you lose, but with a maximum of -5%. Type "/raids" or "/raid" in-game to see your current interval bonuses and next reset! Also, the server will automatically announce when it's 15 minutes to the next reset so everyone can prepare. Medical Ninjutsu Mystical Palm Jutsu revives continue to scale with Chakra stat to restore more starting HP of the user whom you revive, while Will of Fire will no longer restore more HP when you revive yourself. Mystical Palm Jutsu also now restores an equivalent amount of CP as HP when you successfully revive a user. Will of Fire also now restores 10% of it's Leaf Ninja user's maximum CP when triggered. Slight damage and stat buff to Old Grandfather's Muramasa Reduced sell price for Old Grandfather's Muramasa Killing Mobs with Summons will now count towards XP and Kill counter for missions. Raiding system kinks fixed including Missing Ninja being able to attack their own raid points. Bug where mobs were becoming unkillable is fixed. Fixed Summons not being able to use damage over time on other NPCs and vice versa. Damage Over Time jutsu on NPCs clear when the caster leaves the map now. Fixed NPC projectile jutsu animations passing through enemies it attacks even though it doesn't pierce.
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Slight nerfs to Crystal Fan. Reduced Crystal Fan and Kyuketsuki sell prices. Fixes to Land of Iron content such as Iron Tower kill count for Elite Horned Samurai not increasing!
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Added New Lv.50+ Storyline: Land of Iron Arc For more information check this post out Let It Snow 2020 Event Ended
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Hey thats a cool idea
HITSPARK