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September 2024 Promotions Leaf Village Jonin: @Jero Chunin: @Not Zakui @Komaru @Plazq17 @Not Sora Specialized Jonin: N/A Mist Village Jonin: @Dull @Yuki Kasumi Chunin: @RaimatsuX @The Architect @Yahia Specialized Jonin: @Eska Sand Village Jonin @kukks Chunin: @Jinzu @Enkaii @Chakra Milk Specialized Jonin: N/A12 points
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Hello everyone, The Academy Event Series has been concluded. Most of the ninjas who participated graduated and were given the forest outfit. They completed the necessary trials and maintained composure and showed exemplary behavior throughout. For future events such as the Academy Event Series, please make sure to visit the forum for announcements!10 points
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Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda7 points
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Dear Ninja, With most of our community activity taking place in Discord in recent years, on top of an onslaught of spam bots on the forum these days, we've decided to move all community activities to our Discord server. For years now, we've been slowly transitioning to it as the way we communicate with our players. It's become the default mode of communication for gamers everywhere in 2024, so it makes the most sense to just move it all there. Click here to join our discord server Best Regards, Ueda5 points
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this is a joke how many players fishing instead of go out and make dz crowded. players really changing thier outfit to look like a fisherman.. Sadge This is not the harass i'm searching. y'all jerking off afk fishing and only joining auto event to show your fishing pole in action i will put bounty on each fisherman in this game ngl3 points
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Good day folks, been a while since I've made a post on the forums, as it's been probably for a lot of you, some I know don't even visit the website except for the cash shop. I just wanted to spark a few questions towards @Ueda hoping we could hear a word regarding the state of the forums. A lot of us have been wondering, is the plan for the future now to deprecate these forums and move community discussion strictly to the Discord? A lot of parts of this site aren't optimized at all or not even working properly. Where are the forums going?2 points
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The death of forum activity has honestly hurt discussion revolving all the different aspects of Nin. Discord is much more chaotic and messages sent there are much more reactionary rather than thought out (in my opinion). I miss the glory days of these forums being active2 points
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Dear Ninja, (Updated: 10th April 2019) After 1 year of Chunin Exams monthly, we've decided to scale back on the frequency of Chunin Exams to build up more anticipation for each of them. As such, we will be alternating between hosting Chunin Exams and Wars on the first Saturday of every month. More information about war events coming soon! As it goes, every thing else remains the same, including the time of the event. May will be a War Event, June will be a Chunin Exam and so on..! As the start of a new initiative to fulfill the initial design of Nin Online's ranking system. Beginning April 2018, there will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in, on the first Saturday of every month. Chunin Exams details The event registration will take place at 1pm EST and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 3 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration location will be announced in-game each month, on the event registration time. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Chunin/Jonin can enter teams to help conduct better RP, increasing chances for promotions. However, entry fee will no longer be waived for teams with Chunin/Jonin team leaders. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Nothing is prohibited unless stated first by the proctor. The GMs will give instructions on what is prohibited in that particular exam. For example, unless explicitly stated, Chakra Pills and Blood Pills are not banned from use. Tips for excellence While these aren't rules, it is recommended to try you best so that you have the best chance for promotion. Make good use of any time given to showcase your RP and your character. Dress for success. If you're a Sand Genin, dress like a Sand Genin. If you are a Leaf Chunin, dress like a Leaf Chunin. Build relationships with the other participants beforehand so that RP is unique. Stand out in your own ways. Use /e to emote (eg. /e watches the fight in excitement) Conclusion The 4th Chunin Exam will be the last grand spectacle Chunin Exam, as of moving into beta phase and running the game as a service, we have to steadily move towards running regular events rather than grand unique ones. I can't promise changes on each exam, but we will try as often as possible. Regards, Rory1 point
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Hey guys, I was thinking of achievements system that can add some post lv 60 game play and can work really good with mechanics that are already implanted such as titles and housing, and as far as inserting it to the game shouldn't be too hard since they are just counters of predetermined events. completing achievements will rank up your prestige Rank, this will not give any advantage besides swag but hey we know how much swag is important in NIn. the prestige rank could be visible around the village image for example: (ofc this is just a suggestion) and also while being targeted and unmasked Completing some achievements or ranks will unlocks stuff like titles, furniture, or cosmetic items for example: killing 1000 bears could award u with a bear rug for your house so that when u have visitors they can see your brave grindings! using 500 red pills could award u the title "The Addict" Visiting Every single map ( that is not org related ) could award you an "Explorer Hat" cosmetic and so on... I believe this could really give some more mid-endgame content for all of us grinders and completionists, and also another way to reward players for great achievements. Ranks will also be a way of making your character out stand near others. Adding a list of achievements i thought of: Achievements: kill Leaf players 10, 50, 100, 200 kill Sand players 10, 50, 100, 200 kill Mist players 10, 50, 100, 200 kill Rogue players 10, 50, 100, 200 kill enemies 10, 100, 1000 kill boss X 1, 5, 10, 50 daily missions completed 10, 100, 1000 mission Completed % complete daily Mission X 1, 5, 10, 50 spend X ryo in shops Own a House Own furnitures 1,5,10,20 Die X 10, 50, 100 ,1000 Maps visited % Get your horoscope Get Summon 1 ,2 ,3 ,4 Achieve lv 10, 20, 30, 40, 50, 55, 60 Max jutsus 1, 3, 6, 12, 17 Have bounty 100, 200, 500, 1000, 2000 Colect Bounty 50, 100, 500, 1000 Win 777 1,2,3,5 Get into an Organization run x distance run x distance on water Mold x chakra recover x hp use X tools 100, 200, 500, 1000, 2000 use X blood pills 10, 50, 100, 200 use X chakra pills 10, 50, 100, 2001 point
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From the album: April 18th's Battle Between Leaf and Mist
© All these pictures belong to Tormementa
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Nin Online 2022 Recap Yet another year of active development! It's a little late, but I don't want to miss out on the annual chance to flex all the work that's been put into Nin Online. The past year has been riddled with challenges, but thanks to you, we worked out hundreds of long time issues that were reported by players in our issue tracker. In 2022 alone, we resolved over 300 Issue Tracker Bugs. Player Growth In terms of Nin Online's player base growth, in 2022, we saw 10548 new registrations across both NA and BR servers. Although this number wasn't as high as last year's, we did see a higher number of registrations that actually made it to at least Level 10 in-game. Balancing We put a lot of emphasis on balancing in 2022. Starting the year attempting to balance Nin Online with the help of balance surveys that collected statistics on what players felt about each part of balance in-game and give feedback on various areas of the balance. We used this data to attain a much more reasonable balance state before handing over the responsibility of balancing to the Player Balance Team spearheaded by @Raitou. The balance patches were a struggle to get out at first, balance patches needed to be vetted heavily because of demands that weren't possible, would break the balance entirely, or require entire new features. Some of those new features were added as a result of the requests from the balance team (eg. Life Steal, Chakra Steal, Fortitude Buff Reworks, Jutsu Stat Scaling Options etc.) Players complained that the balance team was doing it's job by telling me what to change, but I wasn't implementing them. Not knowing that the entire time I was actively in discussion with Raitou having the back and forth to come up with the list of changes that can actually be used. So at one point, I released our entire chat log on Discord to show what was going on behind the scenes. Overall, despite it's ups and downs, thanks to the balance team taking over, a lot less time was spent on balance by me personally, and more time to focus on adding features to the game engine. Content In all honesty, new content took a bit of a backseat in 2022, with more focus on enhancing, streamlining and generally improving the existing gameplay experience. But we still managed to do quite a bit in that area, here are some of what we did (including improvements) Level 40 Story Arc Release Story Arcs streamlining Story Arcs were hard to locate for new players, so we made them all begin and end in the Mission Assignment Desks. Sub-bosses (Angry Larva etc.) Trophies, including boss trophies The following changes were actually features that had to be added to implement as content, but I'll put them here simply because it fits neater into content from a player POV: Horoscope/Charms Rework Cloning Technique Life Steal & Chakra Steal on Weapons and Jutsu Fortitude Buff Rework Status Cleansing Items/Jutsu Jutsu that can destroy projectiles Exploding NPCs/Mobs/Summons Antidote Maker, Bandage Maker, Bee Keeper and status cleansing items sold by them Jutsu Stat Scaling Options, Jutsu with multiple stat scaling, scaling % Other general stats 100+ Items Added 44 NPCs/Mobs Added 6 new hairstyles added 3 new jutsu 17 new furniture 30 new maps Features Team Automated Tournaments Our automated tournament system that was added late in 2021 was expanded to include Teams and Team Brackets. Automated Tournaments start being scheduled We turned the automatic tournament system even more automatic by scheduling the server to automatically host tournaments every 6 hours! These tournaments vary in team size and arenas to mix things up. Minimap System Quick Login system NPC movement rework, A* Pathfinding, NPC running, smooth NPC wandering ImGUI added to engine and used for future UI Map requirements system, this was quite internal, but a major rewrite to how content was organized, and made restricting maps to certain people, like leaf ninja in leaf hospitals, clan members in clan houses, all done in one place. Player Mail New Player Right Click Menu / In-game Profile Fame System New Friends System Including the new Friends Menu and Social Settings Game Guides (came with adding GIF support to Nin) Instance Map Warps (Solo Instances, Team Instances) New Mission Log and Mission Tracker Death Rework Fishing Reworked HP regeneration system that uses chairs, beds to start regen faster New Buff UI More use of Lighting Effects (Projectiles/AoEs) https://www.ninonline.org/forum/uploads/monthly_2022_04/aRKzM6p.mp4.3e13a8f323c434200cf182d8f5ef576f.mp4 Other notable features Exile cooldowns Blessing Messages Lighting Effects on Jutsu Client-side anticheat against tampering files Upgraded server to .NET 6 Death animation/sounds Camera Button More Menu Moved more content to Cloud Database (MongoDB) including Animations, Titles, Ranks, Villages, Emoticons, Missions, NPCs and Shops. Invite Only Event/Tournaments Seasonal Tileset Graphics Hair Y-Masking Feature to cut off hair nicely for hats Hair Color Intensity slider for hair dye -Camera controls for events/dialogues -Animated Furniture -Item Packs / Gacha Packs -Improved Buff Durations, forever buffs, settings for buff to dissappear on death and on logout. -New Kage Menu -Partially implemented Auto Chunin Exam, In-Game Rank System (Still WIP) -Emoticons Menu -Equipment Lighting Effects -Furniture Lighting Effects -Max Piercing for Projectiles. Previously we only had piercing or non-piercing projectiles, we added number of pierces before they get destroyed. -Proficiencies Menu -XBR Upscaler Option Notable Bugs Fixed Buffs application by Jutsu were entirely reworked to fix debuffs appearing randomly on wrong target Buffs reworked to be applied by Jutsu properly, was hacked together in the past. This was big feature and necessary change. Before this, debuffs could sometimes appear on the wrong player because of how badly coded it was. Fixed chakra charging being interrupted by traps Fixed a bug that was causing wonky Boss AoE range NPC Aggro Bug fixed where NPCs suddenly just stop aggroing players Notable Quality of Life Improvements Colorblind mode Revamped Buffs/Debuffs HUD + Buff Descriptions Chatbox was reworked, twice First time it just had the fade, then it was completely remade with new features like emote selection and click to PM, dynamic resizing. Stat reset warnings people accidentally used stat resets a lot before 2022. Confirmation prompts were added for a lot of things people accidentally did too, like leaving corporations. Hairstyle previews in cash shop previews Rotatable characters in hair dye and shops GM Tournament/Event hosting panels Before, GMs had to type long text commands to host events. We added a panel to streamline it. Silver Ninja got silver chat bubbles as requested Reworked on screen HP Bars, adding colors for alies, team members, enemies, zones and also Consistent server time based on real world clock Trade Requests and Party Invites reworked to be notifications instead of appearing under old chat box New Damage Number Messages (It used to just move upwards jankily) A lot of UI moved to ImGUI including Esc Menu, Run Indicator, Options, Cutscene Screen Flash, Report Window, Login Status UI, Tournament Brackets, Developer Editors, Confirmation Prompts, and one of 5 UI systems deprecated (WolfUI) Trade Requests no longer require you to stand beside tradee Plus 1 daily mission Hovering Item Drops for Names and keybind to reveal all Reduced Rain Effects Back End Improvements Improved server boot time by 100% GM Tournament/Event hosting panels GM Accountability features, like announcing all actions Improved Logging heavily New Map Editor Features Puppeteer Feature for admins to control other players (for debugging/testing mostly) But could be used for more in the future R.I.P Robin Perris (1991 - 2022) My game development partner, Nin Online's co-founder, mentor and my dearest lifelong friend, Robin Perris, left the world in late 2022. He was the backbone of Nin Online in a multitude of ways. Whenever a technical issue was too much for myself, Wolf, Seth, Abhi, Eddie - Robin would be the person we go to. He was my mentor in managing projects and set me on the right path to work on Nin Online back in 2013. He took over the project completely from 2014-2016 when I was in National Service. Robin Perris meant a lot to Nin Online, and Nin Online meant a lot to him as well. When he was a kid, he worked on a project named "NarutoRealm" that was the entire reason I started wanting to make Nin Online later. He taught mentored by through UI/UX, Programming and even Art at times. Robin was talented beyond his years, and was ahead of everyone in our community because he loved creating games and game engines to the point of obsession. Nin Online will never be the same without him. Rest in Peace Robin I'll never forget you, and I hope everyone who plays Nin Online at least hears your name once. For those who don't know the history of Nin Online, I'd like if you could take a few minutes to read this article. This video also explains a lot about who Robin and myself are and how we grew up as game developers. Conclusion Nin Online had an outstanding 2022 year of development, with probably the most features implemented in a single year since the start of the game's development. Thanks to the balance team, we also managed to reach a much more enjoyable state of PvP and PvE that players can (mostly) agree on. We ironed out a lot of major player reported issues, and added a ton of quality of life updates that players had been asking for. Look forward to a 2023 report with just as many or more updates as always! This article only sums up some of the development in 2022. There is a lot more that isn't covered. For the full patch notes, you can start on Page 34 of our Patch Notes. Unfortunately, we lost one of the most important people to Nin Online, my dear lifelong friend, Robin Perris. Nin Online will never be the same without you buddy. But It'll always be part of your legacy as much as it is mine. If you like Nin Online, you can support us by sharing Nin Online to your friends and family, buying cash shop items or telling your favorite YouTubers to talk about it!1 point
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Disclaimer: Most of the post content is already present on nin online wiki(https://ninonline.fandom.com/wiki/Nin_Online_Wiki) in even more detail than this. this is my take on it as I like to make guide and mist is my fav village in design and I started my nin journey in it. Mist village Kirigakure (霧隠れの里, Kirigakure no Sato, literally meaning: Village Hidden by Mist) is the hidden village of the Land of Water. As the village of one of the Five Great Shinobi Countries, Kiri has a Kage as its leader known as the Mizukage, of which there have been six in its history. Befitting its name, the village is surrounded by a thick mist, with several mountains in the background, making it difficult to find by foreigners. Kirigakure's architecture is composed of several cylindrical buildings, with the Mizukage's office being the widest and largest. Most of the buildings have vegetation growing on their roofs. The standard attire for Kiri shinobi revolves around a pinstriped material which the shinobi wear as bracers and greaves which merge into their sandals. Underneath this, they wear a full-black shirt and pants over which they wear the villages' standard grey flak jacket. Some also wear waist-guards. Many Kiri ninja uses Water Release techniques. Due to the village's high number of missing-nin, Kiri has a subdivision of Anbu known as hunter-nin that is specifically tasked with eliminating these defectors. ORGANISATIONS Mist Military Police Force Mist Military Police Force governs mist and solves fights between players misty they are in charge of giving punishment to troublemaker villagers and even got the power to use jail Jutsu on other players to trap them inside the jail for 30 min or less. MMPF Gear Org Buff Ability to jail a person for 30 min or less if it's a misty being send into the jail also give the jailed player the ability to go rogue by breaking out How to join Mist Military Police Force is one of the easier official organization to join but still can be hard you need an unbiased and calm mind to join as you will be dealing with a lot of problems you will most likely need to give an interview with the police chief in which he will ask you questions. Hunter Nin Hunter ninja is elite ninjas from mist who are chosen to do deal with stuff like assassination and collecting info for the greater good of the mist village. all of them are ruthless killers and always hide their identities. Hunter Nin Gear Org buff The whip is only a little bit slower than a bone sword and adds 10+ in each stat the only downside is that it needs 40 str to use so if you are not a weapon master you need to invest str to use it. How to join to join hunter nin you must be skilled in support/group fights/PVP while showing potential to further grow you will need to ask the current leader of the organization to join or he/she will approach you on their own. being skilled doesn't mean you will get in easily hunter nin only get few spots which they want to use to the fullest so they will prioritize certain mastery over others like earth or medics Seven Swordsmen of The Mist Mist is known to produce many great swordsmen. Most known swordsmen came from mist but only a rare few get to hold the title of seven swordsmen of mist has 7 different swords that are all unique but got one common thing being strong at what they do. It's a great honor to be one of the seven users. Org Buff each sword is for different use some are good for support and some PVP they all got different stats buff so it's recommended to change your build for the current sword you have to take the fullest benefits of the sword How to join If there is no current sword user: you need to either ask Kage or the current swordsmen leader who will conduct a test on your PVP skills or you need to beat them to take a sword while being a loyal misty. If there is a current sword user: you will need to earn the sword and beat the current sword user and replace them by beating them Disclaimer: MUST BE A WEAPON MASTER Mist medical corp Disclaimer: the org itself is not out but some of the gear is Mist Medical Corp takes any kind of med even if it's int based or chakra based you just need to be a mist we don't differentiate between such things until you are good you will be in. Every med has potential and can learn more and if you are not good we will help you grow and give you a safe space to hone your skills. Medic Gear Different Shops Pipe seller the pipe is a strong weapon that's let you use bubble but need 20 str to use it and LVL 10 Weapons you can buy these weapons from mist weapon shop there is also the stylish sword for 10k ryo in mist shop which is not present in other villages shop and goes for 50 coupons in Takumi Utility the mist got its exclusive utility gear but can only be used by a mist player or mist rogue Gear tools shop ways to get tools blessing You can get a blessing for 10k Ryo from the monk. Glasses Shop you can buy different types of cool glasses from this shop Medicine you can buy different pills from here Blood pills recover a small amount of hp Chakra pills give a small amount of chakra Clothes Shop Unique Things About Mist Political Atmosphere Mist is a PVP based village and the Kage is decided by a tournament after the current Kage terms over or they step down Whoever wins the tournament gets the Kage and even rogue ninja can participate in it this makes it a very risky and unstable way to get the new Kage but this also mean the Kage will be strong Passive Mist passive allows mist players to recharge chakra on water and don't lose chakra on water over time this is a very useful ability whenever a fight is in a water arena Hidden mastery bubble Like every village, the mist has a hidden mastery. Mist village mastery is an alternative version of water mastery called "bubble mastery" its main job is to support and taking down one opponent similar to how lighting works. Jutsus Summons Mist has two unique summon which only mist or mist rogues can get a contract with Panda Panda is a fast attacking summon that flicker and got the ability to stun Clam Clam is a stationary summon which stays in one place and does an AOE Jutsu which stuns and can dmg any player next to hit and shoot water bullet. Important Maps Bounty House The mist got their bounty house map which is very useful to get bounty quickly and how much bounty you have Chunin Exam Map Chunin exam area is an arena made entirely of water but it doesn't affect misty because of their passive it's a nice place to spar and teach lowbie their passive Boat The boat is a safe and easy way to get outside of the mist. you need to talk to the sailor and wait in the boat You will need to pay 10 Ryo to take the boat Mobs And Drops Larva Starting mobs only do dmg on contact, does not aggro until attacked first Drops Ant Starting mobs only do dmg on contact, does not aggro until attacked first Drops Dragonfly Starting mobs only do dmg on contact, does not aggro until attacked first Drops Fire Ant Starting mobs only do dmg on contact, does not aggro until attacked first Drops Boar Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Black Boar Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Ghost Spirit Starting mobs only do dmg on contact, aggro to whoever it sees first Drops Tanuki Boss level mob only spawn once after 30 minutes and got a high chance of dropping blanks and use Genjutsu stuns Drops Giant Ant A middle-level mob only do dmg on contact, does not aggro until attacked first Drops Giant Fire Ant A middle-level mob only do dmg on contact, aggro to whoever it sees first Drops Kraken Tentacle A high-level mob that does dmg on contact and flicker to you, aggro to whoever it sees first Drops Kraken A high-level mob that does dmg on contact and use AOE Jutsu and can flicker to you, aggro to whoever it sees first Drops Maps with mobs Slight Slope Mobs 3 Way Road Split Mobs Misty Hides Mobs Big Slope Mobs By The River Mobs Land of Water Bounty Station Mobs Bamboo Forest Mobs Bloody Pond Mobs Ant Tunnel Mobs Sealed Temple Mobs South Eastern Sea 3 Mobs Pros and cons of being a mist ninja Pros Appropriate punishment delivered to troublemakers by MMPF and Kage and law in place. Lot's of official organizations to choose from, unlike rogue. Can choose between swords from seven swordsmen depending on your mastery or playstyle. Exclusive mist medical corp gear for medics in mist ninja. Ability to use pipe weapon for 20 str. Can use bubble mastery as an alternative to water. Able to get the stylish sword for 10k Ryo in the shop. Exclusive utility gear item for mist ninja. Easy access to the glasses shop. Able to get healing items for 25 Ryo until toad is unlocked. Different clothes available compared to other villages. only strong players can get Kage because of the tournament and if you are strong in PVP you can get Kage while getting Kage in another village is hard. One of the strongest passive if you are on the correct map-able to do toad boss and Kraken easily compared to other villages because of water passive. Good summons and one of the strongest in the game. Personal bounty house makes it easier to get bounty and check how much more bounty is needed. Safe map Chunin exam area where you can spar in peace. Having boat and Kraken in between makes it hard to get to mist and many ninjas avoid hunting in mist due to it. Able to get rare drops such as sea thorn pipe,3 different bamboo hats, and Asarihanma. Cons Not much freedom and the need to listen to the higher rank ninja. Not able to join the main organization, seven swordsmen of the mist, if you are not a weapon master. Both hunter nin and seven swordsman buff being only beneficial for weapon mastery users. Expsenive tools comapred to takumi. Expensive blessing compared to cash shop or Takumi event shop. An unstable and risky system of picking Kage puts the village in danger. Not able to use your passive most of the time as there are only a few maps with water. Not having one of their Jutsu of bubble out yet. The boat taking 10 Ryo every time you want to go to the mainland and do a mission. Boat ride taking 5 minutes to get you to the mainland. Maps with level 5 and level 9 mobs are DZ which makes it easier to kill lowbie again and again. Samurai where! this mission is given to lowbie which is very hard and requires you to sneak inside the sand village and come back to the mist without dying which is near impossible without the help of a higher level player or buying the drink from other sand ninjas. Note: More updates will come if more content get's added or I remember a thing.1 point
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No arguments for that because a lot of newbies doesn't know which stats to increase, how to create their builds or what they actually want to play as and/or what they are tend to play as. Charging them for 7-10 grans before giving them chance to discovering the game seems a little unfair and deal breaker to me.1 point
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