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Showing content with the highest reputation on 03/18/2023 in all areas

  1. So we basicly appreciate the Jutsu/Wep Balancing but i wanted to suggest that it should be given a free stat reset scroll everytime a new Balancing update comes out. With the reason that the players gets the chance to adapt into the new builds and have the opportunity to be motivated and not reset their masteries everytime something gets nerfed.
    1 point
  2. Lightning is receiving a few quality of life changes to hitboxes and self stuns. Lightning Senbon is also the perfect jutsu to test drive the new limited pierce mechanic. Taijutsu loses the instant cast interrupt on Seismic Dash in favor of maxing out its speed factor by removing self stuns and giving it a proper move speed buff in Youthful Spring, which no longer silences or gives a % agility buff. Agility weapons rebalanced to compensate for chakra scalpel stacking. Medic changed to give an interrupt to Poison Scalpel and lowered downtime on Chakra Scalpel at the cost of having to re-buff more often. A few reverts of some changes that didn’t pan out, including making the curse seal buff stronger but keeping the long downtime, rather than it staying a weaker buff and getting a shorter cooldown. Lightning Mastery Lightning Senbon Technique now limited pierces 1/1/2 targets at ranks 1/2/3 *fix needed, intended to pierce once at ranks 1 and 2 and twice at rank 3 - currently just pierces once at rank 3 Rank 3 Advanced Lightning Cutter now applies Advanced Lightning Current Cast instead of Lightning Current Cast Advanced Lightning Current Cast Technique End Cast time decreased from 100ms to 0 Binding Pillars Technique Area of Effect changed from 7x5 X:1 Y:1 offset to 7x7 X:0 Y:0 offset (to match art) Feast of Lightning Technique range increased from 7/7/8 tiles to 8/8/9 tiles (Was already implemented) Lightning Technique level requirements changed from levels 10,16,23,28,35,40 to standard levels 10,15,20,25,30,35 (Was already implemented) Taijutsu Mastery Seismic Dash Technique Cast Time increased from 0s to 1s Seismic Dash Technique range increased from 2 tiles to 3 tiles Seismic Dash Technique End Cast time decreased from 500ms to 0ms Seismic Dash Technique Cooldown Time decreased from 14/14/13s to 12/12/11s Breaking Kick Technique Area of Effect changed from 3x2 to 3x3 Breaking Kick Technique Cooldown Time increased from 8/7/7s to 10/9/9s Breaking Kick Technique CP Cost decreased from 35/35/35 to 30/30/30 Breaking Kick Technique Knockback decreased from 3 tiles to 2 tiles Speed Mirage Technique Cooldown Time increased from 34/34/34s to 40/40/40s Youthful Spring Technique Agility Stat Requirement decreased from 65 to 60 Youthful Spring Technique Agility Buff removed across all ranks Youthful Spring Technique Movespeed Buff increased from 100/110/120 to 130/140/150 Youthful Spring Technique Buff Duration decreased from 15s to 12s across all ranks Youthful Spring Technique Silencing Backlash removed across all ranks Youthful Spring Technique rank now casts Youthful Spring Mirage across all ranks Morning Peacock Technique hitbox changed from 5x5 from player tile to 5x3 offset one tile in front of player (Was already implemented) Morning Peacock Technique Cooldown Time increased from 18/17/17s to 20/19/19s Whirlwind Kick Technique Cooldown Time decreased from 24/24/23s to 22/22/21s Taijutsu (Gentle Fist) Mastery Pressure Point Needle Technique CP Cost decreased from 96/96/96 to 50/50/50 Pressure Point Needle Technique Base Damage increased from 1/5/9 to 4/8/12 Pressure Point Needle Technique STR Scaling increased from 60% to 70% Palm Bottom Technique reworked and its art has been updated Palm Bottom Technique Hitbox changed from 3x2 to 3x3 Palm Bottom Technique CP Cost increased from 16/16/16 to 24/24/24 Palm Bottom Technique no longer knockbacks Palm Bottom Technique now applies a Slow I debuff at all ranks (updates current slow debuffs as follows) (NEW) Slow I: applies a SLOW effect for 2s (NEW) Slow II: applies a SLOW effect for 4s (Old Slow I) (NEW) Slow III: applies a SLOW effect for 6s ( Old Slow II) Vacuum Palm Technique projectiles now limited pierce 1 target across all ranks Revolving Heavens Technique Knockback changed from 2/2/3 tiles to 1/1/2 tiles 16 Palms Technique End Cast Time increased from 700ms to 800ms 16 Palms Technique Silence debuff decreased from 2500/3000/3000ms to 2000/2500/2500ms Medical Mastery Poison Scalpel Technique now interrupts Poison Scalpel Technique Cooldown Time increased from 7/7/6s to 9/9/8s Poison Scalpel Technique CP Cost increased from 14/14/14 to 20/20/20 (Revert) Cursed Seal Technique Buff changed from +10/15/20 stat buff to +15/20/25% stat buff Cursed Seal Technique Buff Duration increased from 30s to 60s at all ranks Chakra Scalpel Technique CHK Scaling decreased from 30% to 25% Chakra Scalpel Technique Buff Duration decreased from 50s to 45s across all ranks Chakra Scalpel Technique Cooldown Time decreased from 60s to 45s across all ranks Water Mastery Water Substitution Technique Cooldown Time increased from 37/36/36s to 41/40/40s Water Mastery (Bubble) Fixed Bubble Spray Left/Right animation being too far away from player Weapon Mastery (Tools) (Revert) Kunai Explosion Intellect Scaling decreased from 75% to 60% (Revert) Big Kunai Explosion Intellect Scaling decreased from 75% to 60% (Revert) Shadow Shuriken Technique Intellect Scaling decreased from 75% to 60% Weapon Changes (Experimental) Blood Tonfa Health Regen Buff Removed Blood Tonfa now has 5% Life Steal Blood Katana Health Regen Buff Removed Blood Katana now has 8% Life Steal Blood Iron Fan now has 10% Life Steal Tonfa Agility Stat Requirement decreased from 70 to 60 Tonfa no longer knockbacks Demon Claw Agility Stat Requirement decreased from 110 to 95 Demon Claw no longer knockbacks Demon Claw Base Damage decreased from 19 to 15 Blood Tonfa Base Damage decreased from 30 to 25 Blood Tonfa no longer knockbacks (Experimental) Adamantine Staff Base Damage decreased from 40 to 30 (Experimental) Adamantine Staff Attack Speed decreased from 1.3s -> 1.4s
    0 points
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