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Showing content with the highest reputation on 03/16/2023 in all areas
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Lightning is receiving a few quality of life changes to hitboxes and self stuns. Lightning Senbon is also the perfect jutsu to test drive the new limited pierce mechanic. Taijutsu loses the instant cast interrupt on Seismic Dash in favor of maxing out its speed factor by removing self stuns and giving it a proper move speed buff in Youthful Spring, which no longer silences or gives a % agility buff. Agility weapons rebalanced to compensate for chakra scalpel stacking. Medic changed to give an interrupt to Poison Scalpel and lowered downtime on Chakra Scalpel at the cost of having to re-buff more often. A few reverts of some changes that didn’t pan out, including making the curse seal buff stronger but keeping the long downtime, rather than it staying a weaker buff and getting a shorter cooldown. Lightning Mastery Lightning Senbon Technique now limited pierces 1/1/2 targets at ranks 1/2/3 *fix needed, intended to pierce once at ranks 1 and 2 and twice at rank 3 - currently just pierces once at rank 3 Rank 3 Advanced Lightning Cutter now applies Advanced Lightning Current Cast instead of Lightning Current Cast Advanced Lightning Current Cast Technique End Cast time decreased from 100ms to 0 Binding Pillars Technique Area of Effect changed from 7x5 X:1 Y:1 offset to 7x7 X:0 Y:0 offset (to match art) Feast of Lightning Technique range increased from 7/7/8 tiles to 8/8/9 tiles (Was already implemented) Lightning Technique level requirements changed from levels 10,16,23,28,35,40 to standard levels 10,15,20,25,30,35 (Was already implemented) Taijutsu Mastery Seismic Dash Technique Cast Time increased from 0s to 1s Seismic Dash Technique range increased from 2 tiles to 3 tiles Seismic Dash Technique End Cast time decreased from 500ms to 0ms Seismic Dash Technique Cooldown Time decreased from 14/14/13s to 12/12/11s Breaking Kick Technique Area of Effect changed from 3x2 to 3x3 Breaking Kick Technique Cooldown Time increased from 8/7/7s to 10/9/9s Breaking Kick Technique CP Cost decreased from 35/35/35 to 30/30/30 Breaking Kick Technique Knockback decreased from 3 tiles to 2 tiles Speed Mirage Technique Cooldown Time increased from 34/34/34s to 40/40/40s Youthful Spring Technique Agility Stat Requirement decreased from 65 to 60 Youthful Spring Technique Agility Buff removed across all ranks Youthful Spring Technique Movespeed Buff increased from 100/110/120 to 130/140/150 Youthful Spring Technique Buff Duration decreased from 15s to 12s across all ranks Youthful Spring Technique Silencing Backlash removed across all ranks Youthful Spring Technique rank now casts Youthful Spring Mirage across all ranks Morning Peacock Technique hitbox changed from 5x5 from player tile to 5x3 offset one tile in front of player (Was already implemented) Morning Peacock Technique Cooldown Time increased from 18/17/17s to 20/19/19s Whirlwind Kick Technique Cooldown Time decreased from 24/24/23s to 22/22/21s Taijutsu (Gentle Fist) Mastery Pressure Point Needle Technique CP Cost decreased from 96/96/96 to 50/50/50 Pressure Point Needle Technique Base Damage increased from 1/5/9 to 4/8/12 Pressure Point Needle Technique STR Scaling increased from 60% to 70% Palm Bottom Technique reworked and its art has been updated Palm Bottom Technique Hitbox changed from 3x2 to 3x3 Palm Bottom Technique CP Cost increased from 16/16/16 to 24/24/24 Palm Bottom Technique no longer knockbacks Palm Bottom Technique now applies a Slow I debuff at all ranks (updates current slow debuffs as follows) (NEW) Slow I: applies a SLOW effect for 2s (NEW) Slow II: applies a SLOW effect for 4s (Old Slow I) (NEW) Slow III: applies a SLOW effect for 6s ( Old Slow II) Vacuum Palm Technique projectiles now limited pierce 1 target across all ranks Revolving Heavens Technique Knockback changed from 2/2/3 tiles to 1/1/2 tiles 16 Palms Technique End Cast Time increased from 700ms to 800ms 16 Palms Technique Silence debuff decreased from 2500/3000/3000ms to 2000/2500/2500ms Medical Mastery Poison Scalpel Technique now interrupts Poison Scalpel Technique Cooldown Time increased from 7/7/6s to 9/9/8s Poison Scalpel Technique CP Cost increased from 14/14/14 to 20/20/20 (Revert) Cursed Seal Technique Buff changed from +10/15/20 stat buff to +15/20/25% stat buff Cursed Seal Technique Buff Duration increased from 30s to 60s at all ranks Chakra Scalpel Technique CHK Scaling decreased from 30% to 25% Chakra Scalpel Technique Buff Duration decreased from 50s to 45s across all ranks Chakra Scalpel Technique Cooldown Time decreased from 60s to 45s across all ranks Water Mastery Water Substitution Technique Cooldown Time increased from 37/36/36s to 41/40/40s Water Mastery (Bubble) Fixed Bubble Spray Left/Right animation being too far away from player Weapon Mastery (Tools) (Revert) Kunai Explosion Intellect Scaling decreased from 75% to 60% (Revert) Big Kunai Explosion Intellect Scaling decreased from 75% to 60% (Revert) Shadow Shuriken Technique Intellect Scaling decreased from 75% to 60% Weapon Changes (Experimental) Blood Tonfa Health Regen Buff Removed Blood Tonfa now has 5% Life Steal Blood Katana Health Regen Buff Removed Blood Katana now has 8% Life Steal Blood Iron Fan now has 10% Life Steal Tonfa Agility Stat Requirement decreased from 70 to 60 Tonfa no longer knockbacks Demon Claw Agility Stat Requirement decreased from 110 to 95 Demon Claw no longer knockbacks Demon Claw Base Damage decreased from 19 to 15 Blood Tonfa Base Damage decreased from 30 to 25 Blood Tonfa no longer knockbacks (Experimental) Adamantine Staff Base Damage decreased from 40 to 30 (Experimental) Adamantine Staff Attack Speed decreased from 1.3s -> 1.4s1 point
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- Suggestion to improve the global commerce of nin online. Well, as we all know, the online Nin trading system only focuses on farming and publishing your items within the game through chat and / or discord to reach a few people from other villages, but how about making it more optimal? as it matches. I propose to create a global trade npc with contact with all the villages that each player has accessibility to and publish their items with the NPC and everyone from different villages can see what you sell by having a complete tab of all the players selling their items to different prices and you have to choose a price to your liking when selling the item the system will charge you a tax after 1k onwards of 2% if you have gold 1% when your item is sold it will charge you the tax but as long as you want to remove the item from the store you will be refunded the money of the tax collected. - What will happen to the item and the money when it is purchased? Answer = The item will be transferred to the player who bought the item and the money has two options which are: 1. The money will be transferred directly to the player and a message will appear in the chat when you log to your account then it will say for example: "Your bonesword has been sold for+300000 ryo" and this ryo you can go to claim it at the merchant npc. 2. The above but instead of going to claim the Ryo with the npc that the Ryo appears directly in your inventory. - How does the tax system work and what would happen to the items when you put them in the npc store? That the NPC charge you a small tax that goes to 2%, for example, you go to the NPC and put your item in the store, the merchant will put a 2% fee, for example, you put your item at 300,000 ryos, they will charge you a 2% tax. Therefore, they will take away 6000 ryos in case the item is sold, which would be if they are 300,000, it would be 294,000 the final money. 1. Advantages if you're gold: The NPC will charge you only 1% tax The items when you deliver them to the NPC this will save it as a kind of bank but it is not a bank because after a certain time if the item is not purchased the merchant will return it to you and it will appear in your inventory again. 2. Advantages. I would encourage rp at the system level as this would help to make trade alliances as if it were a merchants guild that does not support any single village that concentrates on doing its business work for its own enrichment. 3. Eliminate 90% or 95% of the NinGeneral trade channel 4. That people can set the price they want and that others buy it under their own responsibility, thus bringing an economy of supply and demand. - Functional suggestion: To further strengthen the RP in the villages, the kage have the option of removing or not the npc from their village to cut commercial alliances: in the case that the villages do not want businesses in their village, the npc will have its predetermined place '' tanzaku ' 'You can also go to enemy villages that if they have said npc and conduct your business. - Here are some fan art of how the trading system with interface and npc would be implemented in the game. (By : LP20 the sexiest) - NPC in tanzaku (area where the npc will always be) - What the trading system would look like in the game: - A closer look at the trading system: - What would the npc look like in the villages: Leaf Village: Mist Village: Sand Village: Suggestion idea: @Nearl @Donatello Johnson Artwork art: @unknown. Concept ideas: @Kuhou @Mandrakee@Zaji@Pomegranate@Aoshi (Please support this suggestion.)1 point
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Dear Ninja, 7th July 2021 to 7th September 2021 - we'll be hosting our first ever LevelUp! Event to celebrate our 8th Anniversary and as a way to encourage a new beginning for old players, as well as make it a good time for new players to enter Nin Online. The event which will introduce prizes for creating a fresh ninja/character and leveling up. LevelUp! Event Details All characters created after this announcement (Or currently under level 10) is made is eligible for the rewards. For new characters, once you finish the Academy/Tutorial segment, you'll be given a Mission Chain corresponding with your village. Eg. Welcome to the Leaf / Welcome to the Sand. This mission gives new players Blood Pills to have a smoother time grinding solo and EXP to reach level 10 faster. Once you are done with that, you will receive a mission called "Reach Level 10". This starts you off on your LevelUp! event Mission chain. Once you reach Level 10, you'll get a second mission for reaching level 20 and so on! For each 10 levels, players will receive a combination of Event Coupon, Stat Reset, Daily Resets and Blank Scrolls depending on the level. On top of that there are special prizes at Level 30 and Level 60 if you can reach that before the end of the Event. These items will not be available once the event is over. If you have a character under level 10, that character is also eligible join the event by taking on the mission from the LevelUp! Event NPC in each village. Level 30 Special Reward Level 60 Special Reward Anniversary Exclusive Items On top of the LevelUp! Event, we also two time-exclusive cosmetic items that will only be on sale from 7th July - 7th August, they are... Anniversary Summoning Robe Ceramic Furred War Armor Other new Cash Shop Items We're also adding two new cash shop items permanently, they are... Inoshishi Mask by @Master Ant & @Fuze Eye Wrapping Bandages by @Sezu Regards, Ueda1 point
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First of all, best suggestion post I've seen in a long time, maybe ever. First one that really made me smile in a long time at least. We're in the midst of some major reworks as you can tell, this is becoming more possible by the day. I've pinned it as an example of what suggestions can be!1 point
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Very good Suggestion! I like that it applies to not only the playerbase but also Gold Ninja, Featured!1 point
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