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Showing content with the highest reputation on 08/26/2021 in all areas
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15 points
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ERP shouldn't be allowed on a game where 13+ yr olds can do it. If saying curse words like pussy and phrases like "run pussy, you fight like some b*tch", etc. can get me banned. ERP should be outlawed. Pls upvote.10 points
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BEFORE READING BE REMINDED THAT THESE ARE IDEAS AND SUGGESTIONS, YOU MAY ADD ONTO THESE THINGS OR GIVE NEW IDEAS/SUGGESTIONS IN THIS THREAD, IF YOU DO NOT AGREE WITH ANYTHING WRITTEN BELOW THAT IS FINE, THIS IS WHY I WANT TO HEAR MORE IDEAS AND SUGGESTIONS FROM THE COMMUNITY. So i've been having a few ideas with Organizations as a whole and really other things, There's a LOT that could be done with Akatsuki, Especially really cool stuff, so basically what would you guys think of the 9 Akatsukis having specs by this i mean 1 Akatsuki member will be chosen to have a specific Spec, could be Deidara, you will be chosen to be Deidara and you will have up to 3 jutsus (just throwing random numbers out there the amount of jutsus is not up for me to decide) Jutsus will be decided by the community or staffs i am just giving ideas as i said before, Shurikens could transform into Deidara's birds that blows up when connected does maybe 30 DMG and burns for 6-8 seconds you get the point there's a whole bunch of stuff you can go through, Hidan's scythe could be locked to ONE akatsuki member that has Hidan's specs, the list goes. on just think about the unique stuff that could be done with plenty of things in game although i do understand that things will take time and there are other things to be worried about as of now and making new jutsus just for akatsuki will take some time, it would be cool to see in the future This does not only have to be with Akatsuki there could also be tournaments to pick who could have let's say Orochimaru Specs Kabuto And the list goes on. Question 1. Well wouldn't Akatsuki with the ring buff and specs be a bit too broken? Yes, but this could all be reworked the stats could be nerfed with added Specs Question 2. Do you keep these specs for ever? No, This will simply be like any other Term 6 months tops and a new player will be Chosen through Staff or Tournaments I will be updating this thread with more examples that will include Gifs and Jutsu ideas for certain specs, but first i would like to hear from the community.4 points
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Pretty much title. Bosses are pretty difficult already, it could be nice to know how much more progress you need before killing it.3 points
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As the title says its another suggestion for gentle fist. Currently people are upset with the way you can flicker combo with gentle fist then follow up with another jutsu from your 2nd mastery whether it's an element or something else. So i will suggest several different changes for some of the jutsus. Mountain Crusher: When hit with this increase the knockback range it does to give people time to avoid any jutsu that is followed up after landing it. Lower Mountain crusher's damage and give it a silencing ability that silences for 2 seconds. Instant Cast 16 Palms: Give 16 palms the ability to silence it's opponent for more time depending on level of the jutsu and let it keep its current chakra sap ability. Raise the cooldown and chakra cost of this skill if this is done. Change it's cast time to 2>1>1 depending on level Vacuum Palms: Give vacuum palms slightly more range, reduce the damage slightly, keep its cast time 1 second and allow it to knockback as it definition says. Keep range as it is, reduce damage slightly, allow it to knockback and its cast time should be 1>1>Instant depending on level Palm Bottom: Remove Palm Bottom's stun and turn it into a silence instead of a 1 second stun let it be a 1 second silence. Lower the skill's damage in return. Instant cast These are just some suggestions dont bash me but instead come up with some decent suggestions to make this mastery better overall instead of just nerfing 1 set thing in it's kit. Currently the flicker combo is all GF really has to offer that's worth it. The kit overall needs a revamp... Gentle Fist should be more about utility/sustainability with moderate damage. More Chakra Sapping and Silences should be the way gentle fist should be. Overall I suggest toning down Gentle Fist damage and removing some of the stuns and making them into silences. This will make it a more fun mastery and will add a little uniqueness to it's KIT3 points
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A while back in the past I remember asking Rory at one point if medical corps in each village would get a boost similar to how 12g, anbu, 7sm, and so on have respected boost and his answer was Yes. I cant reveal the proof as it is a discord DM and breaks privacy act. If Medical Corps will offer something I thought it would be something incorporated into their current outfits or something that's in game. A specific part of the Medical Corps outfits that you get from the Medical Npcs in each village 1 of the pieces will have a specific boost for the org. This item can only be worn by members of the medical corps and if you leave the village or the org you can not wear the item and it will auto un-equip if already on. It would be something similar to how this is Thoughts?2 points
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I'm pretty new to the game so apologies if this has been suggested before. It would be cool if there was a daily prize wheel or daily login random item. It doesn't have to be anything big, 50 ryo, 10 senbon etc. It would add a cool element for loyal players. It might not be technically possible but just a thought2 points
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Hello, my fellow Nin players and welcome to the post that everyone has been waiting on from me. Countless times I've been asked how do I level so fast or why do i reset so often? This guide will teach you how to level like me and hit level 36+ within a week's time all while playing other games, having a life, enjoying family and so on. I also remade this guide because the older post was deleted. Well, the questions will be answered in this guide I shall provide on how to level Like Jun AKA Ninja. This guide will give you the most quickest way to hit level 35 from level 1 in a short amount of time all while having a real life or doing other things besides no living Nin. **ALSO** Here are some helpful guides made by other players like prices on items, where to train, rp guides and etc. Beginner Guide By @Ori - Roleplay Guide By @Saku - Mastery Guide and Tier List By @Ninja - Item Tier List and Prices by @Niti - Side Missions for levels 20, 22,25, 27, 30-35, 38, and 40-45. Also, the leveling Arcs for levels 20, 30, 40, and 50 are listed on the Nin Wiki here - Nin Online Wiki | Fandom Stat Calculator, Nin Map, Where to grind, and Kage History by @Deviax - MetaNin | Home (These Side missions help ease the pain of leveling in certain level ranges) Level 1-10 **Please Note: When grinding in the below villages it's best to get a melee kunai if you are using the Intelligence stat as your main source of damage. If you are Strength based grab a Wooden Katana/Bubble Pipe and use it until you meet the requirements to get a stronger weapon, and if you are Agility based use your fist or tonfas once you meet the requirements. .** In each village I recommend doing the tutorial/starter missions that the game prompt you to do. You also view these by pressing M or clicking missions on the HUD and doing what it says. Sand Village Guide By @Antar - https://www.ninonline.org/forum/forums/index/topic/30397-sand-village-guide/ Sand is 1 of 2 easiest villages to grind in due to its training areas being in a great location and within its village areas. For levels 1-4 I typically stay at Larva and grind them till I get to level 4 or half way to level 5. You can also do the mission with the kids near the Sand Gourd Statue by giving them the Kazecola/Sand Up to help with the grind. After Larva I head to scorpions which I stay at until about level 8/9. After Scorpions I grind at Stingers until level 10 then proceed to Coyotes. Mist Village Guide By @Antar - Mist Village Guide - Player Guides - Nin Online Mist is the 2nd easiest village to grind in outside of Sand and it's reason is because of the distance it is from the other villages and the boat ride that takes 5 minutes to get to the village. For Levels 1-4 I stay at Larva just like I would as a Sand Ninja until almost level 5. You can also do the Gold Bars mission to help give some EXP early on so the grind isn't too toxic. I then proceed to dragonflies until level 8/9 Once level 8 or 9 I begin killing foxes until 10. Leaf Village Leaf is one of the harder places to grind due to the need to leave the village early on and grind in danger zones due to the lack of mobs when reaching higher levels. For Levels 1-4 stay at Larva like previous villages until almost 5. You can do the hide and seek mission with the kids at the playground to help give EXP so the grind isn't toxic. Proceed to spiders and remain their till levels 8/9 Then head to level 9 wolves until level 10. **Please note; I would not grab any daily as a low level ninja not until level 16 simply because at this level you get missions that give better exp that can help you level to 20 faster. ** **Also another Note: I recommend getting your hand on these items as soon as possible for missions/side missions - 200 Venom, 10 feathers, 38 Racoon Tails, 30 talons, 20 DNA, 23 Rat Tails, 23 Scorpion Tails, and as many bear paws as possible** Level 11-30 Sand Village Once you reach level 10 I normally do Sand Seals which is an easy level 11 and then proceed to do Leaf Seals which is an easy level 12. (Doing these seals in Leaf should be easy with Sand's passive 100% Cloak.) Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at coyotes until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters/Fan Users and Intelligence/Chakra based medics. Once stronger you can head to the small scarabs. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the small Scarabs. You will remain at the small scarabs until level 17/18. Some of you may feel more comfortable staying here until level 20 which is fine but if you wish to train like me you'd follow my path. If you follow my path then at levels 17 and 18 you should be killing big scarabs and you will remain to do so until level 25+. While still grinding here I normally take breaks and kill the bosses in Takumi with the aid of a medic or someone that is knowledgeable of how killing bosses together work. While killing the bosses be sure to grab the Guren Mission(Level 20 Req) and turn it in for an free level up. When you reach level 25+ you can either stay inside big scarabs grinding will occasionally killing bosses in Takumi or you can head to Snakes, Bees, and Hornets to grind on until level 30. Mist Village Just like I said for Sand, I would go and do Sand Seals and Leaf Seals for an easy levels 11 and 12. Be warned doing these at a low level are hard so have a group with you or become very stealthy by using cloak to sneak around and get them done. Some Leafies/Sandies are nice enough to let you do them as well or you can bribe them. Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at foxes until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters, and Intelligence/Chakra based medics. Once stronger you can head to the Ghost inside the Haunted Temple. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the Ghost inside the haunted temple. You will remain at the Ghost until level 17/18 unless you feel you can kite Giant Fire Ants well. If you can kite them I recommend going ahead an starting to grind on them. You should be killing Giant Fire Ants/Giant Ants until 25+. When you reach level 25+ you can either stay at Giant Ants grinding while occasionally killing bosses in Takumi or you can head to Snakes, Bees, and Hornets to grind on until level 30. You shouldn't have to leave Mist though for a while for grinding since most your mobs you need until level 30 are there. Leaf Village Just like I said for the other villages, I would go and do Sand Seals and Leaf Seals for an easy levels 11 and 12. Be warned doing these at a low level are hard so have a group with you or become very stealthy by using cloak to sneak around and get them done. Some Sandies are nice enough to let you do them as well or you can bribe them. Mist has no seals or no mission that another village can do so don't worry Once level 12 if there is an active Chuunin/Jonin and you have 2 other people with you; you can do RP I which should get you to level 13 if not close. if there is no active Chuunin/Jonin to host continue grinding until one is available. Depending on your masteries you may have to continue to grind at wolves until level 15. This mainly applies to agility taijutsu/gentle fist strength users, Strength based weapon masters, and Intelligence/Chakra based medics. Once a little stronger you can head to the white tigers and regular tigers. if you are an Intelligence mastery user such as Fire, Water, Earth, Lightning, Int Weapon Master, or Wind yo can head to the tigers/white tigers. You will remain at the tigers until level 20 I recommend unless you are Intelligence based and can kite really well. If you can kite then I recommend going ahead an starting to grind on Hornets/Bees near Tanzaku. You can grind here until level 25+ and just like the other villages if you feel confident enough you can head to Snakes/Bears and grind on them. You can occasionally take breaks and go kill Takumi bosses and turn in the Guren Mission while there. Be sure to be level 20 to get the mission and turn it in. *Once you unlock the level 20 Train Arc (Land of Waves) You can grind here inside the train. You gain exp from the mobs and bosses as well as getting rare drops that you can sell or wear for fashion. This applies to each village stated above. * *Once you reach level 40 you will unlock the Bandit Arc that will give you access to more side missions and a storyline to help you level from 40-50. This quest line should be done with a team to get done quickly. This quest line also gives items you can wear, buy, or sell depending on you. * BUILD GUIDE LEVEL 1-30 Water, Fire, Wind, Lightning, Earth, Intelligence Medic, and Intelligence Weapon Master here are some builds I used playing Int from low level to mid level which helped me be able to kill mobs stronger than me and grind efficiently. These builds are what I used as an Int user until level 30 and they worked out perfectly for a healthy balance between power to kill mobs, chakra/hp to sustain hits and be able to go longer without charging. **Also Note; Once you reach level 30 you can do the Land of Toad Missions and once done you should've reached level 34 from completing or higher depending if you do dailies while doing it.** Level 1-15 Fortitude/HP - 300 Chakra - 100 Intelligence - 45 Level 16-25 Fortitude/HP - 500 Chakra - 150 Intelligence - 65 Level 25-35 Fortitude/HP - 800 Chakra - 225 Intelligence - 70 For Strength, Agility, and Chakra based masteries I will post individual builds so Look closely. With these masteries you will be using melee and tool usage more than jutsus so your HP should be relatively higher than the Intelligence builds with your damaging stat being the 2nd highest then chakra. Level 31 and 32 is pretty much free levels in Toad which should put you to 70 strength so you can use swords like Twin Fangs, Stylish Sword, and Religious. (Strength Based Weapon Master/Gentle Fist) Level 1-15 *(If you go Gentle Fist you need to get 100 Chakra so you can use Pressure Point Needle.)* Fortitude/HP - 500(400 for Gentle Fist) Chakra - 75 (100 for Gentle Fist) Strength - 30(20 for Gentle Fist) Level 16-25 Fortitude/HP - 700 (600 for Gentle Fist) Chakra - 125 (175 for Gentle Fist) Strength - 50 Level 26-35 Fortitude/HP - 800 Chakra - 200 Strength - 65 For Agility Taijutsu users this build will focus high consistent DPS with tank HP and average chakra early on. if you have Tonfas also you can use them by level 30 which will increase your melee damage by 14. Agility Taijutsu Build Level 1-15 Fortitude/HP - 400 Chakra - 50 Agility - 45 Level 16-25 Fortitude/HP - 550 Chakra - 125 Agility - 65 Level 26-35 Fortitude/HP - 800 Chakra - 200 Agility - 75 Lastly we have Chakra Medics; they excel in healing abilities and using Chakra Scalpels/Senbon to help them Level. Typically most Chakra medics that go this route early on team with friends or other low levels to help them level until level 15 which is when they can be more offensive and train on there own. I personally invest a few points into agility to help early on or get 10 Intelligence to use a melee kunai until i get scalpels. You can also get poison senbon which down the road will be helpful in PVP. Chakra Medic Build Level 1-15 Fortitude/HP - 400 Chakra - 225 Intelligence - 10(For Melee Kunai/Poison Senbon) Level 16-25 Fortitude/HP - 600 Chakra - 375 Intelligence - 10 (Will Not Change from 10) Level 26-35 Fortitude/HP - 850 Chakra - 500 Any stats you invest into after 35 is up to the player as most of your core stats will have reached the minimum requirement needed for most your skills that will be viable for you in combat. Since i feel this way I will not make a build guide for 36-60 as it is up to you; what do you want at this point? More damage, sustainability, tank, or a balanced build1 point
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GF = Gentle Fist (if it wasn't made clear) The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced. The combo below is the one I'm using as reference as it's where the frustration lies: GF combo: Flicker -> Palm Bottom -> Mountain Crusher -> Any follow-up Any flicker combo in the game has one of the two characteristics: Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me) Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced. Proposed solution: Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox: The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows: Conclusion I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class. As this is a suggestion, please keep replies on topic.1 point
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Hello Nin Online community, today my suggestion will revolve around the Medical Corps and how to fix the inactiveness. First, I will list the 3 major reasons why nobody wants to join the Medical Organizations on Nin Online. 1. There is no benefit. 2. It is cosmetic based and you don't have to be apart of the Organization to wear the Medical Cosmetics. 3. You can just be a medic and help people without being in the Medical Organization. There is a solution to all three! 1. Give the Medical Organizations in each village an Area of Effect Healing Technique. Let's try this! Let's call the jutsu... Hands of Healing and let's make it a Tier 3. From that point forward, let's apply the template of Earth Prison and Great Earth Prison to the Hands of Healing move, but let's change it up a bit. Let's give it 7 levels. Level 1 - all within 4 tiles get healed. Level 2 - shorten cd by 1 Level 3 - shorten chakra cost by 1 Level 4 - All within 5 tiles get healed Level 5 - shorten cd by 1 Level 6 - Shorten chakra cost by 1 Level 7 - All within 8 tiles get healed Let's make it so that when you activate the jutsu, you can only stand in one area. For the icon for when it heals others, you can just use the Akatsuki aura and make it lime green. @Artists Any suggestions on how to improve the idea will be welcomed, otherwise all irrelevant posts below will be in violation of the Terms of Service. Thank you for your time.1 point
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I like the idea but since buff doesn't change the heal it is better it gets a regen chak and life similar to a shiro and a bone regen per sec1 point
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1 point
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Since people are often talking about nerfing/reworking this mastery I thought I'd give my input on what I think could be a good change for the mastery. Most people have an issue with the fact that even though you use Sub, a portion of the Flicker combo from Gentle Fist still goes through. A good way to change this would be to give Mountain Crusher a cast time but in return make Vacuum Palm instant cast. This makes it so that when someone Subs Palm Bottom you are not able to instantly combo in another jutsu like you can with Mountain Crusher since it is a homing, but it still allows you to Flicker combo normally if your Palm Bottom does land. It would also shift Gentle Fist into requiring more aim as a mastery since your main jutsu would become Vacuum Palm which is a projectile. A big downside of this is that Gentle Fist would only have 1 instant cast CC so it would become fairly risky to Flicker combo, but I think that instant Vacuum Palm would lead to more fun gameplay for the mastery.1 point
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Yea i think the bug of jonins following friendly ninjas is a different bug than the one this thread is talking about though1 point
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Admiral Mitsuhide - Decreased aggro range from 14 to 8 - Aggro no longer takes place when attacked - Balanced the damage output General Nobu - Decreased aggro range from 14 to 8 - Aggro no longer takes place when attacked - Balanced the damage output Koitaru - Aggro no longer takes place when attacked Addressed the Rev/Aggro Exploit for these bosses (More boss related balances to come...) Bubble Clone can now properly use Bubble Traps LMPF Shop is usable again1 point
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I actually disagree with this concept, I think there is a place in RP for some massive army of criminals with their own sets of leaders and rules. Completely built by the players. When it comes to balance it shouldn't matter, villages already have this luxury of not worrying about dealing damage to each other. Obviously if this change was made, more war zone maps and different routes could be added into the game to limit massive armies being the only viable option of open world pvp.1 point
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Tbh GF is meant to dominate 1v1s. A nerf like this would make people with higher ping suffer. If there is to be a nerf a buff should be implemented on other jutsus.1 point
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