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Showing content with the highest reputation on 08/24/2021 in all areas
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Thanks for the fast reply @Ueda I have some temporary fixes, I do not know how difficult each is to implement, so I'll take your word for each suggestion: 1. Increase rogue team limit from 4 to 10 2. Create 2-3 "official" takumi corps that offer no buffs or clothing, simply made for rogues to avoid friendly fire (there are orgs in takumi that have been left 'homeless' after orgs have been removed) 3. Remove friendly fire from rogues entirely inside safezone (this will at least let us defend or raid inside safezones outside of small hunts) Hope you can consider these, thanks !4 points
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Throughout the years of playing Nin Online iv'e noticed how toxic the community can get and how this toxicity can drive away newer players to the game. So today i'm going to be showing a guide on how to deal with a toxic player in Nin Online. 1. Blocking: Muting and blocking is one of the easiest ways you can deal with a toxic player. Everyone and their mothers will tell you " just block them " when your dealing with a toxic player. Blocking them will counter every other option when playing Nin Online. As boring and generic this strategy is, it works 100% of the time. In game just do /ignore and they will not be able to PM you and when they say anything in the map chat, it won't be visibly possible for you to see it. 2. Don't type back: This method works most of the time but it can be a very difficult challenge for many people, trust me i know how challenging it can be because iv'e dealt with this many times. I understand that it is very hard to resist flaming them back and putting them in their place but you have to make a choice and commit to your choice, you have to choose doing the appropriate thing instead of personal satisfaction because at the end of the day these people are either having a bad day and putting their anger out on the game and you or just trying to get a reaction out of you so don't let them win. 3. Keep being positive! These type of negative people will try whatever they can to ruin your game experience or sometimes they just don't care, either way these types of toxicity is the hardest riot to monitor. Do whatever you can to keep them in a positive mood cause sometimes there just looking for someone to lash out too after having a bad day. 4: Just be the bigger man: Just be the bigger man and don't respond to threats and continue to focus on your game and how you can improve. You have to remember what they say doesn't even matter because they don't know you personally so why does their input even matter in the first place? Toxicity will just distract your performance and most of the time people act toxic towards you because of jealousy so just do you and don't worry about the trolls. 5: Reporting: If a player ever threatens your life or says anything that is outside of the game then report them to a Game Master, there are many active and approachable Game Masters that would try their best to deal with the situation or right click them in game and press ' Report '. Thank you for reading this, hopefully this was useful. To all new players reading this i hope you all succeed in your journey in this game.3 points
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I also said to suggestions temporary solutions. We can do 2. Any suggestions on what it would be?2 points
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Bandits Corporation Temporary alliance corporation for Missing Ninja. Can have up to 300 members. Mainly for PvP purposes. This will need to be balanced in time, and will eventually be worked out in favor of the a new player Organization system. Fixed bug that's been happening occasionally where players get stuck running "Events". Most often noticed/manifested as players getting stuck in Death Map/Screen with the Sage. Leader roles cannot promote players in their corps past their own role/rank in the corp. eg. Sub-leader role will not be able to set someone to leader Fixed a IP related login issue, may have caused a crash on server select. Fixed the following graphical/visual errors: Large Snake (Extra Black Pixels/Cut off) Scarabs (Extra white pixels) Closed Eye Style (Missing eyes when sitting) Nuo Mask (Flies off face when breathing)2 points
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Lemme go look for some of your old DMs with your wishes about people and their families.2 points
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1 point
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rory already responded to your last post, made a temporary thing, and seems to be working on possibly making TA an official corp kek don't spam the same topics (;-;)1 point
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When will player orgs be added back into the game? The rogue community cannot keep up with skirmishes in the danger zones against any group above 5+. I would hope it's very soon as a HUGE part of the game has been taken away.1 point
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@Ueda Great !! Personally, I'd like my own org "Team Aggression" which has 19 active members, of which 13 play daily, and the rest are online at least 2 times a week. Otherwise Otogakure, Sound 4 or Kara (not sure how closely using official naruto orgs is allowed) but otherwise I'll let the other rogues who play in big friend groups / guilds to decide on this thread1 point
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Sorry, it doesn't really matter what anyone thinks about oAuth logins. This is what we'll be using simply because "OAuth 2.0 is the industry-standard protocol for authorization." It's more secure, allows players to use 2FA, allows players to use password managers through their web browsers if they want and doesn't require anyone to remember passwords. It also allows us to continue to add Social Media login integrations without any added development costs.1 point
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PB puppets should have been fixed a long time ago. I do not know why that nightmare was allowed to exist. A puppet that can insta-kill with wave and never die. lol1 point
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New Confirmation Prompt / Alert Box system with new UI system. For adding confirmation windows where players can confirm their decisions eg. /abandonhouse now will warn player the first about the repercussions of their actions. Rebalanced Jakuma 90 Base Damage -> 55 Base Damage Rebalanced Yamazaru 90 Base Damage -> 55 Base Damage 120 Str Requirement -> 140 Str Requirement Adamantine Sword 90 Base Damage -> 60 Base Damage These were never intended to be balanced that way. It seems there might've been saving or human error at some point. But clearly these three swords were not supposed to have the same damage, being of different rarity, different attack speeds, different levels. Smoother (Framerate Independent) NPC Movement Smoother (Framerate Independent) Clones Movement Smoother (Framerate Independent) Projectile Animations Fixed 2 crashes reported by @Jiroubou Fixed Events (Interactive NPC) Movement Fixed Furniture (Chairs) render order, when sitting on it. Fixed /abandonhouse1 point
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GF IS NOT OKAY IN IM TIRED OF PEOPLE ACTING LIKE IT IS Here's what the main problem is To keep it short GF users have an unpredictable, undodgeable, unpunishable, unavoidable, 100%hit rate, flawless combo, the wet dream of all wind users. the very basic combo flicker + bottom palm + mountain crusher + kunai most of the combo will hit even if you have sub Now because you're left unable to move after the basic gf combo, people can unload whatever instant cast they have on you Fire Water c7f97dff2ed6387f1da010c4d135f743.mp4 This works with lightning, wind, medic , int wm and str wm Medic being the strongest combo with it because you can equip a sword and smack your opponent right after the combo just like this 1690b69b1d08ad30227f5363d23b59e0.mp4 There is no counter to this combo, you can't see it coming and after it happened you cant do anything about what just happened to you. The best thing to do after getting flicker smacked like that is hoping your opponent ran out of chakra and won't pull out a bone sword. There is nothing wrong with a mastery having a combo but one that is completely flawless is not okay but just nerfing it wont do the power gotta be shifted away either by slighly buffing gf's other jutsus or whatever just pls, for the love of God all ive been seeing today are gf flicker demons n i cant stand it anymore i cant sleep at night i have nightmares of yami flicker comboing me, pls rory. Here's my take on a powershift/mini rework to drive the mastery's power away rom using swords and the unavoidable flicker cheese. 1---- First of all Reduce the base damage on all GF jutsus significantly buff Pressure point into -> When activated also increase you strength significantly alongside with making your melees sale with strength. This change is necessary into making pressure point useful to the class while preventing plays to just equip a sword that wasn't meant for their mastery while aslo have their's mastery's full damage output. 2--- As people already suggested in the comments, make mountain crusher a run cast and increase the range by 1 3--- Reduce self stun on rotation to .5 so the user can take advantage of it 4--- make vaccum instant with .5sec selfstun or instant knockback with .5sec selfstun The selfstun is necessary so the combo dnt juts become flicker palm vaccum, we'd be back into square one1 point
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As @Kronkaro said, Gf should be centered around Pressure Point. At it's simplest, GF should be about chakra draining enemies and causing internal organ rupters through precise strikes. GF's techniques have always been evolving stances and prolonging attacks. Sadly right now it is mostly a copy pasta of AGI taijutsu with no range. Pressure point is useless as it stands. The damage it gives is not worthwhile at all. The cancel of the jutsu, or feint leaves a GF user with a timer that lasts longer than the battle. Most people do not bother with it and simply use a sword. The problem is, pressure point is the main link to GF's kit and I will tell you why. Pressure point is what allows a user to confidently chase the enemy, forcing them to not be able to spam a combo without moving. This closing in range is what links the GF's combo. In short, Pressure point is so weak and useless that GF's do not have enough pressure to use their other abilities without flicker. SO, fixing pressure point by removing the timer and adding chakra drain would be a quick fix to GF. HOWEVER, long term wise, MC/Palm should be changed to differentiate from AGI and help support chasing the enemy like a dash.1 point
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It'll take awhile as it's we've got a bit more priorities at the moment. We'll be moving in completely in-game with added features like Organization Levels etc. so when it is back it'll be back better. If you have temporary measure suggestions we can consider it.0 points
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