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Showing content with the highest reputation on 01/27/2021 in all areas

  1. Your stats should decrease the more and more you die while having BI.
    2 points
  2. - needs to be lvl locked we don't want lowbies to get hurt by this - will have too much of an impact on people just doing dailies/farming/ running around doing normal stuff that had nothing to do with BI in the first place - does not rlly stop anyone from bi warrioring when it comes to defend raid points or just a village raid - will negatively affect rogues more than anyone I suggest to make the HP cap you lose with bi scales with lvl instead the high ur lvl the more hp u lose from BI bi warriors would ve way easier to deal with and without hurting anyone rlly
    2 points
  3. This door has the option to be locked from allowing non-leaf from entering and abusing the no zone to avoid damage/log out. However, once it is "closed" Non-Leaf are still able to enter.
    1 point
  4. As I start going bald irl, I remember back to my glourious bald head in game. Allas, I have bought a few hairstyles and I can not go back to my beautiful shining head. I suggested this once before, but here it goes again; Make bald an option in the cash shop! Bald is beautiful!
    1 point
  5. I think currently fighting BI warriors is just frustrating, especially since the DZ is small enough that extended fights can easily be BI warriored even at maps quite far away from hospitals. I would like to suggest a rework on how BI works The problem: It is too easy to BI warrior maps far away from the hospital, fights automatically become unwinnable (unless your group is very large) My suggestion: Lock players inside safezones while on BI, i.e. they can only use safezone maps while they have BI Reasons for this: Village defence would remain unchanged. It allows players to still defend inside their village and close territory against large raids (GD, Maps where noobs train). Because of how maps link, players sitting in DZ would still have to pass through players Would make fights close to village more enjoyable, rather than relying solely on finding players deep in DZ Players abusing BI to claim bounty would be less prevelant (I know people like this but I think it takes away from the point of being high on the bounty book. That should be earned, not artificially preserved) Let me know what you guys think.
    1 point
  6. I don't get what this video is supposed to show. You showed people fighting against Bi and were able to dip whenever they wanted to. It just means that Bi doesn't need to get worst. This was an unnecessary comment. This matter isn't Sand vs Leaf. Also do not let me remind you of the endless situations where Leaf were in dz and Lumy logged on 3 different alts to pop tags and a bunch to spy etc etc. Your village isn't high and mighty and it has nothing to do with this conversation. ----- Bi should not worsen. Instead there should be more buildings, side maps and exits for better tactical gameplay.
    1 point
  7. Just put slow on top of Bi if you get bi twice+
    1 point
  8. stack bi till 1h like first bi 8min second bi 20min 3rd 40 min 4rd 1h trust me people gonna stop bi warrioring INSTANTLY
    1 point
  9. Updated lots of Land of Water maps with new music by @Erox Added Toitsu Clan Clothing now available in their clan house! Added Sashiba Clan Clothing now available in their clan house! Added Cho Premium Hairstyle by @Lastant
    1 point
  10. Fixed a recent vulnerability that allowed for speed hacking. Fixed player directions, in the past when you melee attacked, it would turn your character on the server but not on the client. This would cause an issue where your character is visually not facing where it actually was, this would result in your jutsu being fired in the a different direction from where your character was facing. When you attack melee, and it hits your target, you will now face the right direction. Bug that's fixed: https://gyazo.com/ec22ebf471d9099c8f42cb328bd7952e
    1 point
  11. If bi is changed to be more restricting, it should be balanced out by having a method to speed up the duration. One example could be adding a jutsu in the hospital that will remove bi after a 4 minute stand cast time.
    1 point
  12. A better solution would be making the Battle Injuries de-buff worse and worse if the player keeps dying with BI on. This would make them less and less relevant if they do try to be a BI warrior and would also be in line with the RP aspect of the game. For example, you die once you have BI 1, you die again while on BI 1, you get BI 2, then 3 (Same cooldown just worst stats)... Something along those lines. Locking people in safe-zones isn't healthy just like BI warrioring isnt.
    1 point
  13. Yamikami goes Tai -> Suggestion for tai Yami goes light -> More cast time please Rory Yamikami goes GF -> GF is hard mastery Yamikami goes Sand -> Puppet suggestion Yamikami goes Akat -> Akat passive suggestion What is next! But seriously, official organizations already have overwhelming buffs, (beside 12G), so adding a passive would make it pretty cancer and more annoying to be honest. If a passive is to be added, the buffs should be toned down
    1 point
  14. https://store.steampowered.com/app/787810/Rogue_Heroes_Ruins_of_Tasos/?fbclid=IwAR2L1gF7m1RBMOnxFY0a-GGfB-r6SX4FlSix8mRZI9uXp6HQHoeqxPJ4Nxo%2Baem_ARSr6_vTuZNZ6UBy-VA3fzh2pkLH9K_S-fw21YIj5z9m4v3rSt1_gOCKt6IBmo3D-fme2eCtYyEzoBSrVJ8VWvZ5pbvCF4crMKsP2hgGMxj6FHjkds-p4lCfi2eDLvUBFpc
    1 point
  15. Disclaimer: I am absolute trash at online drawing, and have little experience editing. I did not draw anything for this picture, simply edited different photos together to resemble my nin online character. I used this random free online editor https://pixlr.com/x/ This is meant to resemble my nin character: End result: Images used: For clouds: For Headband: For Base (Removing the writing was the hardest part):
    1 point
  16. Currently Samehada is 2nd weakest 7SM Blade and here is why: -Regens 10 chakra constantly flat with no way to increase the amount it gives, unlike Bone Sword and Kubikiri which can be raised by upping your chakra -Deals 45 Base Damage when there is other swords that deal just as much or close to it for the same damage or faster hits -Slow Swinging Speed 3rd to Nuibari's and Kabutowari's slow speed. -Wrapped Icon which we all wanted the shark skin version. Now we have reasons to buff Samehada, and I would like to suggest my spin on things to change make this sword better. 7SM Blades are suppose to be the most powerful swords in the game, but with the latest release of content and the constant adding of new swords they are slowly starting to fall behind. So below is my changes/buffs to them and why: Reduce the Chakra boost from +50 to +35 Instead of the Chakra regenerated being a flat 10; Let the chakra being regenerated be based off the wielder's Health or Chakra. Let the sword drain -5 chakra from the wielder as well since Samehada is a living organism and survives by feeding off its wielder's chakra. When melee an opponent or mob let it take 5 or 10 chakra per melee hit landed. if opponent Chakra is 0 let it take a static 5 or 10 HP added to damage of melee. There is only a 3 damage difference between these 2 Swords. As the Level cap increases stronger swords will continue to be added. We don't even know how strong the swords from the Village Bosses are yet. 7SM Swords are suppose to be the strongest but as the game progresses they are starting to become weaker than the newer swords added.
    0 points
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