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Showing content with the highest reputation on 01/26/2021 in all areas

  1. Thanks for pointing it out @antar86! Maybe I'll write up the future plans...
    5 points
  2. Updated lots of Land of Water maps with new music by @Erox Added Toitsu Clan Clothing now available in their clan house! Added Sashiba Clan Clothing now available in their clan house! Added Cho Premium Hairstyle by @Lastant
    4 points
  3. Fixed a recent vulnerability that allowed for speed hacking. Fixed player directions, in the past when you melee attacked, it would turn your character on the server but not on the client. This would cause an issue where your character is visually not facing where it actually was, this would result in your jutsu being fired in the a different direction from where your character was facing. When you attack melee, and it hits your target, you will now face the right direction. Bug that's fixed: https://gyazo.com/ec22ebf471d9099c8f42cb328bd7952e
    3 points
  4. I am surprised that all of these plans are finally completed and I enjoyed all of these updates SO thank you for these updates @Ueda Will we see a newer plan for content for 2021 and further because I love to read these kinds of development logs?
    3 points
  5. I think many knows by now how Crystal fan is. As a fan user, and a crystal fan holder, the pvp aspect is not fun for me anymore, it is way too strong. Even though it is beatable if my opponent is staying distant the whole fight, I have many gap closers to help me like sub and flicker. A weapon should not be able to have a stun and have a three tile projectile. Instant stun + three tile is overtuned. I suggest : 1 tile, 8-9 tile range, higher base damage no stun and piercing effect. 1 tile, 8 tile range, 20 base damage, stun and no piercing effect. Keep the effects has they are with much less base damage (10 base damage) but 20 chakra drained every melee. Idk whatever, you guys can suggest anything really but the weapon needs to be nerfed. I feel like the weapon can still be strong without it being overtuned.
    1 point
  6. I think currently fighting BI warriors is just frustrating, especially since the DZ is small enough that extended fights can easily be BI warriored even at maps quite far away from hospitals. I would like to suggest a rework on how BI works The problem: It is too easy to BI warrior maps far away from the hospital, fights automatically become unwinnable (unless your group is very large) My suggestion: Lock players inside safezones while on BI, i.e. they can only use safezone maps while they have BI Reasons for this: Village defence would remain unchanged. It allows players to still defend inside their village and close territory against large raids (GD, Maps where noobs train). Because of how maps link, players sitting in DZ would still have to pass through players Would make fights close to village more enjoyable, rather than relying solely on finding players deep in DZ Players abusing BI to claim bounty would be less prevelant (I know people like this but I think it takes away from the point of being high on the bounty book. That should be earned, not artificially preserved) Let me know what you guys think.
    1 point
  7. Hi guys! Your friendly Peace List of the Leaf Sasori here! Telling you how to duck fights if scared of zerg! All jokes aside, this bug can be pretty harmful when used like this. I see that now. I never thought it was too bad until I was shown it could be used as a free escape rather than just quick travel so here it is in action. EDIT: This can be done from any Dodgeball NPC. I don't know what causes an account to bug but not everyone, or account, can do it.
    1 point
  8. Dear Ninja, It's been months since the last development log as usual. Since the game is already released, often times it makes more sense to just release things rather than spend time explaining what we will release or have released. The content speaks for itself! Since today has been a rather productive day already, I wanted to take some time off from patching the game to talk about the current plans for Advanced Masteries and the content on it's way. We have a lot planned and here's a short roadmap (with no ETAs). Planned Updates with no ETAs 12 Guardians Ninja for Leaf village This is the Leaf equivalent of 7 Swordsmen of the Mist and the Puppets Brigade for Sand. 12 Guardians will wear a sash that will increase their stats while worn. Finishing the remaining 3 Clan Outfits! Amazingly, thanks to the contribution of our artists and players who have mostly commissioned other artists to do custom clothings for their clans, we've completed 12 out of 15 of our clan's looks. Arbitrary Level Cap Increase from 50 -> 60 The level cap will first increase from 50 to 60, with some caveats. There will be no new content released along with this, and nobody is expected to grind this out. There will be a level 50 quest line coming in the next round of updates that may take awhile. Here's where things get a bit interesting. From level 2-50 you gain 5 stat points per level, however, once you past level 50, you gain 4 points per level. Once you past level 60, you gain 3 points per level. This is a complete explanation.. 2-50 - 5 points per level 51-60 - 4 points per level 61-70 - 3 points per level 71-80 - 2 points per level 81-90 - 1 point per level 91-100 - no points This may sound confusing, because why is it that it's becoming less rewarding to level past 50? This is to balance PvP at a mid-level rather than all the way at the end game. Or simply put, the stats rewards is purely based on this philosophy: "A lower level player should stand a chance against a high level player" Or in simpler terms "A level 50 should be able to fight a level 100 without feeling it impossible, a level 70 should have a fighting chance against a level 100 and a level 80 should find it very easy to outplay a level 100." Or in simpler terms "Gai Sensei should have a chance to defeat Madara" Or "Naruto should be able to fight Zabuza" The reason why I've decided to raise the level cap arbitrarily is because of this progression plan: 1-9: Academy Student Phase 10: 1st Mastery 30: Summon / Cursed Seal 35: Last Jutsu of 1st Mastery 50: 2nd Mastery 61: 1st Advanced Jutsu 75: Last Advanced Jutsu 90: "Max Level" So if at level 10, you pick Water Mastery, between level 10-35 you learn all your Water Jutsu. Between 35-50, if your time as a fully complete Water Ninja. But the moment you pick your 2nd Mastery at level 50, you don't have any time at all to learn Jutsu, instead you can have all the jutsu of your second mastery immediately. So if you learn Earth Mastery at level 50, and there isn't a buffer period from 50-60, there will essentially be no time between you going from Level 49 Water Ninja to Level 50 Water, Earth, Wood Ninja. So these levels are still fine to raise before adding Advanced Masteries. Land of Iron The Land of Iron will initially be rolled out as an extension of the game's world, with grindable enemies. But will not feature much else. Land of Iron Mission Arc The missions for this land of Iron will come after the place actually opens as purely a grind spot. Along with this, will come new drops, new clothings and perhaps new mini-games. Conclusion The purpose of this post was mainly to explain the coming increase in level cap and why Advanced Masteries / Combined Masteries will be absent in this level cap increase. None of these updates have an ETA on them, so they can come anytime between Soon™ and 2026. Somewhere inbetween may be the new Server revamp, Advanced Masteries, Combined Masteries. But I hope everyone enjoys today's updates! Regards, Ueda
    1 point
  9. Please, do something! Black Rain will suffer from brain tumor
    1 point
  10. Keep up the great work Rory! This about to be Lit
    1 point
  11. This topic is making Nin a worse place by existing.
    1 point
  12. Village Raiding Point System In each village there's 5 raid points. As a ninja of your village, your goal is to protect these 5 raid points, as well as to destroy enemy ninja village's. These points are spread out around each village. For the time being these Raid points to defend/attack look like Scarecrow targets (Temporarily!) When you destroy an enemy village's raid point, your village gets a +1% XP/Drop Rate boost for the current 2 hour interval. In total, every village has 5, so the highest you could theoretically go is +15% boosts. You also lose 1% for every raid point you lose, but with a maximum of -5%. Type "/raids" or "/raid" in-game to see your current interval bonuses and next reset! Also, the server will automatically announce when it's 15 minutes to the next reset so everyone can prepare. Medical Ninjutsu Mystical Palm Jutsu revives continue to scale with Chakra stat to restore more starting HP of the user whom you revive, while Will of Fire will no longer restore more HP when you revive yourself. Mystical Palm Jutsu also now restores an equivalent amount of CP as HP when you successfully revive a user. Will of Fire also now restores 10% of it's Leaf Ninja user's maximum CP when triggered. Slight damage and stat buff to Old Grandfather's Muramasa Reduced sell price for Old Grandfather's Muramasa Killing Mobs with Summons will now count towards XP and Kill counter for missions. Raiding system kinks fixed including Missing Ninja being able to attack their own raid points. Bug where mobs were becoming unkillable is fixed. Fixed Summons not being able to use damage over time on other NPCs and vice versa. Damage Over Time jutsu on NPCs clear when the caster leaves the map now. Fixed NPC projectile jutsu animations passing through enemies it attacks even though it doesn't pierce.
    1 point
  13. Just put slow on top of Bi if you get bi twice+
    0 points
  14. stack bi till 1h like first bi 8min second bi 20min 3rd 40 min 4rd 1h trust me people gonna stop bi warrioring INSTANTLY
    0 points
  15. Fixed Mission requirement chat messages saying mission level requirement is 0-60 instead of eg. 15-20. Fixed NPC given Damage-over-Time (DoT) playing NPC attack sounds. Eg. Snake Poison causing the snake hissing.
    0 points
  16. Fixed academy tutorials not working.
    0 points
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