New GM Event System that allows GMs to control a dozen things that will help make events less chaotic.
When a GM starts hosting an event, it will be announced and instructions will be given on how to join.
Players can type /eventjoin (event name) to join the event. They will automatically be teleported to the event space.
Players can type /eventleave to leave the event they are in at any time.
GMs also have control at any time to mute all participants, warp all participants, nullify all participant's attacks, send them and only them messages.
GMs can also automatically reward players for participation, so no more waiting for 1 event coupon trades.
This is not yet used in any meaningful way, but we now have instanced maps as a feature in the game's engine.
This update also takes advantage of our new server being in a modern language. We're making the engine more scaleable.
Reviving a fainted player with Mystical Palm Technique now grants them temporary invulnerability for 2 seconds. This is so they have a fair chance to react to the successful revive.
This timer might increase as we see how it affects open world PvP.
Bubble-pipe bubbles now last 13 seconds up from 8.
Bubble-pipe bubbles now snare for 2s down from 2.5s.
(we will be trying to fix the inconsistency of the bubble pipe attacks making bubbles soon)
16 Palms Technique now has 0.7s up from 0.5s End Cast time.
Revolving Heavens Technique now has 1s up from 0.5s End Cast time.
Increased Cooldown for Revolving Heavens Technique from 24/23/23 to 26/25/25.
Fixed Wild Slashes Technique Rank III not causing Bleed I effect.
Possible fix for prison being used on NPCs causing random players to warp to prison.
Fixed Sand village academy combat lesson bug with Killer scorpion not doing damage.
Fixed being able to play animations for Lightning Cutter Technique, even though it cannot actually self-cast.
Fixed bug with jutsu being used on clones causing problems for other players.
Improved Clones client-side animation code.
Fixed Leaf Village Summit being a danger zone.