Leaderboard

Popular Content

Showing content with the highest reputation on 08/03/2020 in all areas

  1. More GM Commands to help them better facilitate events Added GM command that allows them to warp all ninja on their map to them. Added GM command that allows them to get and check and set how long before the event starts after announcing it. Increased maximum amount of players in events. You now have +1 Jutsu slots at level 55 and 60. Fixed amount of Jutsu slots displayed. Fixed Toad Village Arc ending with saying there are no summons yet.
    3 points
  2. New Inventory Icons for Neck Protectors, to set them apart from Slanted Forehead Protectors (they used to use the same inventory icons) Added Gold Neck Protector Added White Jira Vest
    2 points
  3. In this post I'm gonna share my ideas about the clan abilities. With this post I want to ask you guys aswell to share your ideas and opinions about clan abilities so we can make Rory decide what would be the most balanced thing to add for each. LEAF VILLAGE Ukiyo: something related to sharingan's abilities with different name since the clan description is related to the Uchiha's one. Sasayaki: This one seems related to Nara so I'd suggest shadow manipulation. Suwa: An ''invisible'' homming that has high range that's supposed to work as the mind control of Ino. Basically you target an enemy and damage it from a high distance over time or something like that. Hayashi: Muteki: Applying boost seals to themselves or other people.( basically some type of cursed seal) SAND VILLAGE Ketsueki: A decent instant selfhealing while fighting Tendo: Once you get in sight an enemy with half hp or below u gain a higher movement speed in order to catch ur enemy easier(similar to YS but without silencing) Sashiba: Hawk scouting, basically being able to scout without moving ur character a whole map or a neighbouring map. Toitsu: Jakusha: MIST VILLAGE Sakame:Reflection style(clan lore) Kazuki: Hoshi: Yagyu:Miraigan(doujutsu from lore) Murasame: That's what I came with so far, waiting for more suggestions.
    1 point
  4. I think since the original concept was sage mode , and are based on Uchiha. Muteki Sage Mode should work like Susanoo stage 1 (ribs). It should have a damage reduction and a 2-3 tile ranged melee that seals/ steals chakra and do dmg. While active maybe could drain chakra like running on water.
    1 point
  5. New GM Event System that allows GMs to control a dozen things that will help make events less chaotic. When a GM starts hosting an event, it will be announced and instructions will be given on how to join. Players can type /eventjoin (event name) to join the event. They will automatically be teleported to the event space. Players can type /eventleave to leave the event they are in at any time. GMs also have control at any time to mute all participants, warp all participants, nullify all participant's attacks, send them and only them messages. GMs can also automatically reward players for participation, so no more waiting for 1 event coupon trades. This is not yet used in any meaningful way, but we now have instanced maps as a feature in the game's engine. This update also takes advantage of our new server being in a modern language. We're making the engine more scaleable. Reviving a fainted player with Mystical Palm Technique now grants them temporary invulnerability for 2 seconds. This is so they have a fair chance to react to the successful revive. This timer might increase as we see how it affects open world PvP. Bubble-pipe bubbles now last 13 seconds up from 8. Bubble-pipe bubbles now snare for 2s down from 2.5s. (we will be trying to fix the inconsistency of the bubble pipe attacks making bubbles soon) 16 Palms Technique now has 0.7s up from 0.5s End Cast time. Revolving Heavens Technique now has 1s up from 0.5s End Cast time. Increased Cooldown for Revolving Heavens Technique from 24/23/23 to 26/25/25. Fixed Wild Slashes Technique Rank III not causing Bleed I effect. Possible fix for prison being used on NPCs causing random players to warp to prison. Fixed Sand village academy combat lesson bug with Killer scorpion not doing damage. Fixed being able to play animations for Lightning Cutter Technique, even though it cannot actually self-cast. Fixed bug with jutsu being used on clones causing problems for other players. Improved Clones client-side animation code. Fixed Leaf Village Summit being a danger zone.
    1 point
  6. Hype will die down when Mist wins and you lose
    1 point
  7. The clan's logo is basically bones that look like flowers, the clan isn't similar to the Yamanaka clan at all. If anything the clan is similar to the Kaguya clan, Kimimaro's clan. Our clan's ability should be bone release. I personally think that it should scale with agility because Kimimaro's attacks were basically dances. Basically they should get a kekkei genkai that boosts their stats by 2 and gives them one sub when activated. And they actually remind me more of the Hyuga clan considering the Hyuga clan was probably one of the richest clan in the leaf village. So yeah a boost that lasts for like 3 minutes and gives them a sub. Since they're medical ninjas, they should get buffed healing abilities, basically like a passive. That's all I can come up with right now ^^
    1 point
  8. While Nin Online has plenty of problems, it's ability to create a sense of community is very underrated. If you want to make the most out of what this game has to offer, talking and connecting with other people is essential. It's very cool to me to see each of the different villages develop their own diverse cultures, and for each of their players to take pride in it. Some players get lucky and find their home right away, while others may jump village to village until they finally find a crowd they fit in with. Either way, for many of us the game play is only partially what keeps us playing for months and years. It's the community that exists within the game that brings us back time and time again.
    1 point
This leaderboard is set to Toronto/GMT-04:00