Leaderboard

Popular Content

Showing content with the highest reputation on 07/27/2020 in all areas

  1. After listening to @Ueda and @Serias talk about the vision of the game and the amount of effort that went into implementing the Hidden Mist Village and the Hidden Sand Village me and my friend @SpellWiz started brainstorming ideas and a village layout for the Hidden Cloud Village. This is what we came up with, because Rory and Serias appreicate any playermade content that could contribute to future development and success of NinOnline Basic line-art of cloud village layout I imagine use of flicker pads and bridges to traverse the village Exclusive Passive: Body Flicker range is increased by 2 tiles. Decently balanced mastery. Similar to Sand's perfect cloak. Due to the Cloud Village's structure, it's ninja have adapted to traverse the large gaps. Exclusive Combo Mastery: Laser [Water / Lightning] Ninja from the Cloud Village have passed down techniques that utilize Storm release to create focused lasers. Exclusive Alternate Mastery: Cloud-style Kenjutsu [Weapon Master] Agility-locked sword(s) with agility-based weapon master skills. Can use strength-based weapon master skills with the cloud-locked swords, and vice versa. Agility and strength-based weapon master skills share respective cooldowns. Any cloud-locked swords have lower base-damage than current swords, but higher attack speed. Level 10: Cloud-style Backlash Slash Free-aim-based skill. Charge and perform an upwards slash, interrupting casting jutsu on-hit. 1-2 tiles directly in-front of the user and 2-1 second standing-running cast-time based on level. Level 15: Cloud-style Reverse Beheading Free-aim-based skill. Spin instantly, dealing damage to all enemies within 1 tile. 1s - Instant cast-time based on level, 1 tile radius in all directions. Level 20: Cloud-style Riposte Free-aim-based skill. Users swiftly lunge forward creating an extended range of up to 3 tiles. 3-2 second running cast-time based on level. Level 25: Cloud-style Afterimage Strike Target-based skill. After seemingly splitting into 3 from the intense speed, users instantly move in-front of and attack their target up to 3 times instantly. 2-1 second running cast-time and 3-7 tile range based on level. The user briefly appears surrounding the target on all sides except directly behind them, and any spots unavailable reduce the amount of hits. Level 30: Cloud-style Deception Beheading Substitution-based skill. The user feigns Substitution Technique, preparing to counter. Before receiving an attack, they reappear right in-front of the attacker and launch a counterattack. Level 35: Cloud-style Crescent Moon Target-based skill. Makes the user instantly move in-front of their target and widely slash, creating a large crescent shape hitting all enemies within 2 tiles on all sides of the user, except directly behind. 2-1 second run-cast and 2-4 tile range based on level. Exclusive Summons: Drill Bird Walk/Flicker. Lunges forward to attack head-on with it's beak, creating an extended range. (2-6 tile range based on level) Not as ugly or huge as Pain's monster. Baku Stationary/Target-facing. Pulls in all enemies in a cone-shaped radius. (3-7 tile furthest-point range and 1-2 tile knockback towards summon based on level) Not as huge as Danzo's monster. Or a simpler elephant. Exclusive Organization: Kinkaku Force 5 Members. Aimed to be a heavy team-play based squad. Bashōsen (Fan): Weapon-slot item with jutsu-on-basic. Random large-scale element-based attack is released on auto-attack. High damage, as well as effects based on element. Cost 100 chakra per-cast. Gives 25 intellect. Kohaku no Jōhei (Pot): Weapon-slot item with jutsu-on-basic. On use, pulls target towards snared user. (Think 1 tile knockback towards the user, 2 tiles if target is below 50%) Consumes 100 chakra per-second. If a target is touching the user, while below 20% health, they are killed and instantly sent to their hospital and counted as a kill for the pot's user. Gives 25 fortitude. The next three are a testament to the "team-play" design of the organization Kōkinjō (Rope): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target without "Word Soul Leak", "Word Soul Extract", "Word Soul Seal", nor "Word Soul Sentence" debuffs, 100 chakra is consumed and the target receives the "Word Soul Leak" debuff for 30 seconds. Gives 25 agility. Shichiseiken (Sword): Weapon-slot item with jutsu-on-basic. Upon the user successfully landing an auto attack on a target with "Word Soul Leak", 100 chakra is consumed, the target's "Word Soul Leak" is removed and they receive the "Word Soul Extract" debuff for 30 seconds. A linked, targetable and invincible, "Word Soul" mob is spawned at the location for the debuff's duration. Gives 25 strength. Benihisago (Gourd): Weapon-slot item with jutsu-on-basic. Only with a "Word Soul" mob as a target, on use the user pulls the target towards themselves. (Think 2 tile knockback towards the user) If the target touches the user, it is unspawned and whomever it is linked to has "Word Soul Leak" removed and receives the "Word Soul Seal" debuff for 30 seconds. After "Word Soul Seal's" duration you receive "Word Soul Sentence" for 30 seconds, during which you are pulled toward the gourd's user. (Think 2 tile knockback towards the user, 3 tiles if target is below 50%) Anyone touching the gourd's user while under the effects of "Word Soul Sentence" are killed and instantly sent to their hospital and counted as a kill for the gourd's user. Consumes 50 chakra per-second while pulling anyone. Insignificant chakra results in the inability to pull "Word Soul" mobs, as well as no one with "Word Soul Sentence" being pulled in. Those affected by "Word Soul Sentence" are only pulled while the gourd is equipped. Gives 25 chakra. Cloud Village is years-away content, and I expect literally nothing to come of this post besides simple chatting. For most things I have given example cast-times, ranges, etc. but more balancing would be required for any actual implementation. The organization items may sound a bit OP or over-tuned, but compared to puppets/ssm I would defend the suggestions. Specifically, the 3-man combo items would require 100 chakra each and 30 seconds to execute 1 person, which a 3-man squad should be able to do easier than using these items. The theory is 3-man comboing the healers and killing everyone else. Also, the Gourd user would be a target the entire time to stop the effects of "Word Soul Sentence." There's also the village layout; according to the devblogs, round buildings are especially tough...that's the entire village. Flicker pads is a personal preference, as I feel that it would be cool to traverse the village that way. Based off the basic line-drawings, a pure conversion to pixel-art and mapping wouldn't be possible, but the ideas are there.
    20 points
  2. I really enjoyed seeing this. I have to say that Cloud village is still a long time away. I just finished Mist and I want to focus on creating more depth to existing content than just adding yet another variation. So for now this is on the back burner. But you really hyped me, and even if you don't see it soon, this will definitely inspire me, atleast the village layout. I think it's an interesting idea to have a village that uses flicker pads this way! But the problem would be that navigating it would mean you need flickers, unless we do away with that requirement entirely. Will see about all that. But great post. One of my favorite suggestion posts ever!
    12 points
  3. Village map update I spent some time to add a lot more signage to each village. With signs pointing players to.. - Jonin Standby Stations - Spas - Kage Office Buildings - Cash Shop Stash - Documents - Mission Assignment Desks - Aviary - And more..! Hopefully this is helpful to new players and alleviates some of the hassle finding the places you want in unfamiliar villages. Added Mist Medic Clothing Added on-screen instructions in each aviary explaining how it works. Added on-screen instructions in each scroll shop explaining how it works. Fixed missing female black shoes graphic. Updated Mist Village Entrance Bridge Graphics Fixed Sand scroll shop enchanting bug.
    7 points
  4. ANBU / Hunter-Nin / 12 Guardians / 7 Swordsmen / Sand Puppeteers Update You no longer use daily missions to exchange for your special organization items. Instead, each organization gets a fixed amount per day. As of now, each organization gets one. However, it might change in the future. Increased Revolving Heavens Technique base damage by 5/5/4 damage on it's respective ranks. Fixed a mapping bug in Land of Water, 3-way road split, where a tree was walkable.
    7 points
  5. 5 points
  6. 5 points
  7. 3 points
  8. 3 points
  9. Added New Level 27 Mission "Lover's Quarrel" Removed Prepare Hotkeys NPC in audience area for Ninja Dodgeball.
    3 points
  10. Added New Level 22 Mission "Kairi's Parcel" Added New Level 25 Mission "Honey Hive Hunt I" Added New Level 25 Mission "Honey Hive Hunt II" Added New Level 40 Mission "Gobori's Odd Request" NOTE: These are not daily missions. You get them by talking to NPCs. Added new item "Honey". Chairs in Land of Fire Daimyo Castle's can be sat on now. Fixed a few missing art pieces like Tanzaku Quarter's Tori Gate, Spectacle Shop Signs and Leaf Noticeboard.
    3 points
  11. A village worthy of the lightning incarnate, @SparkZZ.
    2 points
  12. Fixed GMs unable to trade event coupon. Fixed potential trade exploit. Fixed bug with not being able to select view non-claimable bounties when chatbox is at bottom of the screen. Fixed UI default positioning bug.
    2 points
  13. Hold Shift while cursor is over chatbox to move it to any position on the screen! When you drag the chatbox to the bottom of the screen, buttons are hidden to make space for it. GM Accountability features. We want Game Masters to be free of scandal, free of being accused of abuse. So their actions should stay accountable to the players they are serving! GMs trades are now shown globally so odd looking trades won't go unnoticed by players. GMs dropping items now announces globally, so odd looking drops won't go unnoticed by players. GMs can trade Event Coupons again! GMs no longer share XP with party members. Optimized/Compressed large packets (game sending data) like Jutsu, Animation, NPCs and Item data. This should speed up logging in! Piercing Jutsu, and traps like Firewall Technique now attack multiple targets if they are standing in the trap.
    2 points
  14. Added New Level 20 Mission "Yozo the Bozo" Added New Level 30 Mission "Okada's Debt"
    2 points
  15. Fixed Summons not going on cooldown if their timer runs out naturally. Fixed Summons not staying put when selected. Possible fix for logging out instantly. Possible fix to item/buff exploit.
    2 points
  16. Added Ninja Dodgeball Event Introducing a new GM hosted event!
    2 points
  17. Rebalanced "Retiring Old Puppets" I & II missions to require less puppet kills. Increased XP gained from "Retiring Old Puppets II" Attempt to fix Ninken and Ninkame potentially attacking players.
    2 points
  18. Added 3 new event reward shop prizes, 3 colors of Jira Vests. Added 1 new cash shop item, Red Jira Vest. Added 2 new accessories, one is a monster drop "Tales of a Gutsy Ninja" and the other is an event prize "Make-out Tactics"! Optimized Map Packets sizes by around 60%, so loading a map for the first time is faster. Second attempt to fix Cash Shop not giving items. Another attempt at fixing Map lock bug Improved Takumi village hospital 1st floor walls to not let projectiles pass through them.
    2 points
  19. Fix bug with unequip Shiroaka with extending buff duration. Fix bug with Cash Shop not giving items. Server maintenance, improve server speed.
    2 points
  20. Server maintenance, improve server stability and performance. Bug fix with Cash Shop.
    2 points
  21. I'm so glad everyone liked our suggestion. It took a couple of day of brainstorming especially when it came to deciding the exclusive mastery.
    1 point
  22. I think that a way around needing to use flicker to get around the village is to make it the first justu u get in the Genin Exam much like when you spawn in as a leaf ninja. If you get flicker at lvl 1 then you should be able to use flicker pads.
    1 point
  23. Take notes ladies and gentlemen, this is how you fail the vibe check XD
    1 point
  24. Noooo!!! I want hidden rock village , dust speciality awesome Hokage/jonin/chunnin clothes , mud monster , earth style weapons , mission about find your soul-stone :* Come hidden rock village's ninja and kill this cloud boobs , they want everytime something powerful , but rock is more powerful like cloud!!!!!
    1 point
  25. Team cloud You put an amazing effort on it
    1 point
  26. This is actually amazing, would love to see cloud look like this.
    1 point
  27. welp, i was already planning on resetting to cloud when it releases, and this gave me even more hype, even tho we gonna get it in a far future and prob not liek this.
    1 point
  28. You got my vote,this sounds awesome.
    1 point
  29. Not a fan of the Cloud village, but this suggestion is really good. I love the concept art as well as the amount of details on this post, it really shows you were quite invested in this.
    1 point
  30. Looks lit. Amazing work put into it, some tweaks are needed here and there but it's an amazing concept. These forums need something wholesome from time to time.
    1 point
  31. The effort put into this was amazing! It would be really cool to see a team play oriented official org tbh.
    1 point
  32. cloak/int ratio null and void...?
    1 point
  33. Added a warning message when a Ninja is added into your party that is too high level for someone in your party to gain EXP. Fixed two maps from Sand village that had mobs that would spawn in the walls sometimes! Fixed PvP Timers aka. Map Lock Bug Fixed Party Share EXP Fixed an issue with player saving causing rollbacks.
    1 point
This leaderboard is set to Toronto/GMT-04:00