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Dear Ninja, Soon™ is finally here as we prepare to launch the Hidden Mist Village as the third playable starting village for Nin Online. This will be a game changing moment as it will be the biggest update since the launch of beta in 2017 (which introduced Sand village and Missing Ninja) in terms of content being introduced at the same time. because Mist village will launch with plenty of new content! The Land of Water Welcome to the Land of Water, a region ruled over by the Water Daimyo. The creatures and enemies roaming this new land is unique to it's shores. Even if you are not a Mist ninja, soon your missions will take you to the Land of Water, so you'll soon explore it yourself! Along with the Mist Village, a smaller village will also be present on launch, a small settlement on the edge of the Land of Water which will be used for storyline missions as time goes on. The Land of Water is a country ravaged by war. Bloody, and bloody poor, not everyone can afford to live in the biggest village. The mapping done for the Land of Water, including the Hidden Mist Village itself, is in my view, the finest of all the game so far. With detailed forest maps, and more details fit into each screen than ever before. The village is expansive, and all in all, we're introducing almost 50 new maps at once (including interiors of course). New Organization: Hunter-nin Hunter-nin are a concept unique to the Hidden Mist Village. Replacing the concept of an ANBU, hunter-nin stalk and kill missing Mist ninja to protect the secrets of the Mist. When the Leaf and Sand ANBU get ANBU swords, Hunter-nin will get water whips. New Organization: Mist Military Police Force Basically the equivalent of LMPF and SMPF for the Mist. The MMPF will be available at launch. However, due to the lack of Chunin in the village, there will not be much use for the organization early on. New Sub-mastery: Soap Bubble Style Just as the Leaf village has Gentle Fist style and the Sand village has Fan Style, the Mist village will launch with a complete and unique sub-mastery as well! New Politics With the introduction of a third village, a lot will change in terms of politics. Leaders will be hard pressed not to maintain a good relationship with at least one other village. Being in war with two villages will be hard for a village, so alliances will actually begin to matter. The Mist village will be ran as a militaristic dictatorship, where power will be challenged by others every few months. It will be a survival of the fittest. A battle to the death will determine the leader. This is very different from the Leaf village which is a democracy, and the Sand village which is a monarchy. With this, the kind of player who seeks for battles as a way to consolidate power should gravitate towards the bloody mist. The advisers of the Mist village will consist of 1 member of each clan in which the Mist leader favors. So once the victory has been won, as a check on power, the leader of the Mist village will choose 3 clans, which will each elect a respected member of the clan to become an adviser to the Mizukage. If all 3 clan leaders decide to, they can call for a battle to find a new leader at any time, but it has to be a Unanimous decision. As with any good dictatorship, we've already chosen that the village will be ran by no other than Mizukage @Kenock, with myself and @Sezu as the advisers to the Mizukage. We will work (mainly Kenock) to maintain some semblance of order while the village is in it's growth period without any proper ranks. New Soundtracks Of course, with a new location as major as this, we will be introducing new music to bring out the gloom of the Hidden Mist Village and the Land of Water. And even more..! The Mist will launch with just one unique summon, and more after, initial clans will be ready... I'll be detailing the work done for the village in further details in a development log post launch. New Launch Date We're here at a point we can safely announce that the launch date will be.. Regards, Ueda30 points
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This is cool and all, but when does mist com-.. oof So like, F in advanced because sand will be dry af.2 points
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Hello Nin Onliners and welcome to the Mastery Guide of Nin. This Guide will give you a rough summary of what each Mastery is about and the playstyles revolving said masteries. Also, the current High to bottom tier of each mastery. I will also update that tier list every month due to the "Metta" always changing. *Please Note: If you pick a mastery strictly because it is top tier at the moment or high in the Metta food change just keep it mind it does change. Choose a mastery because that's who your ninja character is not because it's the hot thing. Also this is my view on each mastery and not the actual lookout on them from Rory's perspective or the rest of the community so please don't bash or slander what is said here but simply provide positive feedback until the topic is locked.* List of all Masteries Fire Water Earth Medic Lightning Weapon Master Wind Taijutsu Bubble ------------------------------------------- Tier List Tier S - Weapon Master (Int), Fire, Wind, Tier A - Water, Lightning, Earth Tier B - Int Medic, Chakra Medic, Tier C - Bubble, Fan, Taijutsu, Gentle Fist, Weapon Master (Str) Tier D - *Fire/ Int Weapon Master has been moved to S tier due to the high damage they can do in a burst now. Bubble moved to a High C tier/Lower B tier due to its melee damage scaling properly and Kunais as well as the coming buff. Fan, taijutsu, gentle fist, and str weapon master is now C due to the current stamina system * Also, this Tier list is how I see them and not the collective of the community. Tier List is also Subject to change along with the Meta. ----------------------------------------------- Fire - Fire is one of Nin's most original masteries and was one of the first created in the game. Fire mastery is used a lot by new players and experienced ones due to the fact that their abilities have a lot of Crowd Control with long range and High Base Damage. The Jutsus of the fire mastery can damage multiple opponents at once and cause a Damage over Time Burn status to who is hit increasing the damage output of that jutsu. Fire is GREAT for training and farming for items in the game. The downside to using fire however is that the jutsus take a moderate amount of chakra to use and several of the jutsus require you to cast, aim, and you can even get self-stunned from using them. Water - Water is one of the most balanced masteries Nin can offer and has nice utility with its jutsus. Water has some of everything that everyone likes when it comes to playing the game. Crowd Control, Stun, and Knockback are things people like and this is where you can get it. Water is great for training and it's jutsus aren't as hard to land as some of the other masteries. Water has a second substitution jutsu which comes in handy with escaping and has a stunning jutsu called Water Prison. Water is overall balanced in terms of damage and chakra cost making it new player friendly and easy to use. The downside of water is that Water prison takes a while to master so don't expect to land it in fights at levels 1 and 2. Water Shark is also terribly hard to land due to you needing to stand still and cast it giving your opponent time to evade the move. Bubble - "Who's your bubble buddy? That's right I am!" Bubbles utilize a weapon known as a Bubble Pipe which can only be used as a Neo - Mist Ninja. These Pipes require 20 strength and allows you to place bubbles on the ground that snare opponents. Bubble users aren't the best damagers at moment but that may change in the future who knows! Bubble has quite the utility ranging from several jutsus that stun such as Great Bubble Shark, Soap Bubble, and Bubble Spray! These jutsus will keep you snare locked and make you think twice about running into a bubble. We have SpongeBob beat at blowing bubbles because ours are deadly! Moderate Chakra Cost, Average Damage, and Great Support/Utility is what this mastery brings you. You also have a deadly Bubble Clone that hits like a truck but can easily be popped by a needle so WATCH OUT!! Bubble Pipe can only be used with the water mastery now. Choose your path Wisely. Earth - Earth is 1 of the most crowd control-oriented masteries and most defensive mastery in the game. Earth allows you to knockback, snare, and slow several opponents at once with its jutsus and even gives you the ability to create an Earth Wall which can repel most if not all ranged attacks until it's destroyed or disappears. Earth has 1 of the best AOE Snaring jutsus in the game as well called Earth Prison which allows you to bind several opponents at once at given levels. Earth revolves around team play mainly due to its innate nature to Crowd Control everything it also has great synergy with almost every elemental mastery. The down side with earth is the Chakra cost on a few of the moves and the need to stand still to cast the jutsus. If you can manage with that its good. Lightning - The Mastery that rules Stuns; Lightning is a deadly mastery but takes a lot of skill to use solo. Lightning has 4 stunning jutsus one of them being the famous Lightning Cutter Technique that sets up for outstanding combos and does great damage. Lightning is great in 1v1 battles and team battles due to their stuns and the little crowd control that they have from the jutsu Lightning Current. Lightning cutter also sets up combos for teammates. Training wise lightning is a little slower than most masteries due to not having not as much Crowd Control. It's more of a single target mastery. The downside of lightning is that the jutsus require precision and timing to land certain moves and requires a decent amount of chakra as the moves cost quite a bit. Wind - A strong wind that can blow you away! Wind is a mastery that consist of High damage and Long range techniques. Jutsus Like drilling air bullets or vacuum sphere has high damage and long range going up to 15 tiles away. Wind requires great accuracy when using it's jutsus with moderate to high chakra cost. The highest chakra costing jutsu cost 52 chakra but does high damage as a result. Wind also has the ability to knockback the opponent but again only if you can land the jutsu. If you're from the Neo-Sand Village Wind also has a sub path which uses Fans and the strength stat instead of the intelligence stat. Fan - Fan is a mastery than uses tools to blow strong winds and force you to fly in the direction they want you to. They have Close to Mid Range fighting capabilities and if you take them lightly they will make you pay for it. Using signature jutsus like Slashing Tornadoes to set up combos and knocking enemies back and slowing them with skills like Wind Mask make them a threat. Moderate Chakra Cost with great damage. A little slower than other masteries but the burst damage is great. They can cause bleeding with slicing winds from a distance and create cyclones right in front of them. With great crowd control and the use of a fan you'll have a hard time getting close to them. You better pray they don't have a blue fan also because if they do Lord help you. Fan can only be used by Wind users now Choose your path Wisely. Medic Int - Sinner and Saint; Medics keep the game going and keep the players surviving any creature or opponent they face. Medics have 2 different playstyles with the Intelligence path revolving around Poisoning their opponents and the Chakra path which supports his teammates and himself through heals while dealing moderate damage. The Poison path for medics is a grueling path early on due to the need for tools to cast 1 of the jutsus, but as you progress it gets moderately better as you unlock 2 other poisoning jutsus that help with training that cost nothing but chakra. this path also allows you to learn Curse Mark which allows you to boost all your stats by a set percentage based off your overall chakra. As a poison medic you also have better synergy and a better chance at getting a mastery that works well with it mainly an elemental. Due to recent changes however you can not use this path and cast healing techniques on teammates as they share cooldowns so decide properly in the middle of combat. If you're ok with using only 3 jutsus to deal damage you will survive the grueling training, but if you can not then my friend its ok for there is always another path to take. Chakra -The Chakra path for medics has it harder early on than the other path due to you needing tools to level until level 15 where you get chakra scalpels. Chakra Scalpels will be chakra medics main source of damage as well as Throwing Senbon. The Chakra path can apply a lot of pressure in combat due to the need to not charge chakra as often as most people in the game. They can also solely focus on 2 stats; HP and Chakra which makes them a force to be reckon with. However, if you cannot land melees or Senbon the other path may be better for you because this path takes more skill to deal damage but on the bright side your healing abilities will make you a nuisance throughout the game. Choose your path Wisely. Weapon Master Strength - What's hotter than someone with a sword? Strength weapon masters have the ability to use swords to hack and slash at the opponent and dwindle down their HP using sword-based attacks. Harder time training due to needing to be in close range to land blows but if you can stick it through weapon masters are great in the end game experience and in Combat against other players. Feeling bored? You can always get some friends and go fight bosses to achieve a stronger and better sword! In the future weapon masters combined with elemental masteries will gain enhanced sword abilities that give their swords other little things like burn, stun, knockback, slow and so on. There is always a new sword coming out as well so never be bored as there are continuous bosses to fight or bosses to be added they drop new swords. Weapon Master Intelligence - The Intelligence path for weapon masters is mainly played as a second option and not a first. Reason stating...RYO! This mastery is a money sink and if you don't have the money or the means to make the money to use this path of the weapon mastery then don't go it. However, if you can handle the costly need for ninja tools to use your jutsus this mastery is great! Low Chakra cost, Great Damage, and Great Crowd Control is what this path offers. You also have the ability to set traps in preparation for raids or to block enemies from getting through locations. This path excels in team gameplay due to these traps but is tougher to use in 1v1s as the opponent can just avoid your traps. This path also has some of the nicer animations and cool tricks for example: Shadow Shuriken warps you to your opponent if you land it. Exploding Kunai causes a nice size explosion when maxed and it hits someone or something dense. Choose your path Wisely. Taijutsu Agility - Agility Taijutsu use to be one of the best masteries and still is if used correctly. It offers a second substitution jutsu to evade jutsus, knockbacks that can interrupt casting, low cooldowns, a stun, and consistent DPS. Moves like Seismic Dash combined with Body flicker gives you the opportunity at easy damage and low cooldown moves like Breaking Kick offer you the ability to continuously pressure your opponents into a corner as you rush them swinging your fist and your legs in this case. 2 of its other jutsus offer great range and 1 of them even stuns the opponent for a slight second! If you build your character correctly you can even combine it with elements like Water (Tai Water FTW) or Fire. The best synergy with this mastery is Medic due to Chakra Scalpels and Agility working together to give higher damage output when punching your opponent. The downside of being agility taijutsu is that the jutsu damage/scaling isn't as good as the other masteries as well as the mastery not having any other mastery that is based off agility. Taijutsu Strength - The sub path of agility taijutsu is its strength counterpart called Gentle Fist. Gentle Fist has higher base damage/scaling and a good variety of jutsus. Jutsus like 16 Palms if landed can silence your opponent for x duration and drain their chakra over time causing them to constantly need to charge. They also have Rotation which allows them to knockback opponents if surrounded but this jutsu you don't get until you are higher level and train one of the other jutsus to achieve it. Some of the other jutsus of this sub path cause knockbacks and stuns as well but give a higher damage output than its brother Agility taijutsu. Focusing more on burst damage than DPS this mastery can offer some good follow ups. Downsides of this path is that it only has 1 substitution and its the basic one so you only have 1 chance to evade a jutsu. This mastery also has higher chakra cost than the other path with a couple jutsus that have cast times. On the bright side because you are strength based, you can combine this mastery with the likes of Strength weapon master to maximize damage output. However there is no advancement if you combine the two but there will be advanced gentle fist in the future. Choose your path Wisely.1 point
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Hey Ninja, Since 2013, we've ran two major competitions called "Ready, Set, Refer!". Those were referral contests. This time, it's going to be quite a different concept, but it's your chance to win a bunch of prizes. It's not as major as the referral contest, but it's going to be a lot easier to join in, so I hope there'll be more participants. Ready, Snap, Go is our first screenshot competition hosted by myself, where I'll be picking the best 6 screenshots, and each player will receive the following prizes! Prizes 1st Place: Silver Ninja / $10 Ninja Credit / Shark Skin Changer 2nd Place: $10 Ninja Credit / Shark Skin Changer 3rd - 6th Place: Shark Skin Changer On top of these prizes, the screenshots will also be prominently displayed in the Official Screenshots section with a text saying "Screenshot submitted by YOURNAME" for probably the rest of time, which will be a neat legacy/mark to leave on Nin Online, if you're into that~ The reason I'm including so many Shark Skin Changers may seem weird at first, but I'm sure you can make the connections yourself! Rules Submit as many screenshots as you like of Nin Online Screenshots should be of Nin Online (In-game, not login, not discord) Screenshots should be 1920x1080 or 4K but in Zoomed Mode, don't crop your screenshot! Screenshots should not be stretched in any way Submit screenshots without any personal credits (we'll add that in ourselves, in a consistent style) Editing must be done tastefully, as to not mislead potential players (and no memed images) Submit your screenshots into this forum in the account you would like the prizes to be received on. The Deadline is June 5th 2019! Tips Hidden UI Mode is preferred but not a requirement ("Tab" Key to Hide UI) Empty scenes are boring, try getting a group involved Less text on screen makes for a more appealing screenshot, chatboxes can be fine, but it's not appealing text, it'll be distracting Choose an interesting map which means something to you or appeals to everyone you can use ALT + PRT SCN to capture a image of your window, if you are playing in windowed mode. If you are playing in fullscreen mode, just PRT SCN will do. Once you have that, you can paste your clipboard into paint and save it as a .PNG for highest quality Hiding your cursor is a good idea Think about what you can use to attract potential players into the Nin world Looking forward to seeing what everyone submits! Regards, Ueda1 point
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We have waited! Soon those who have been unwanted, wandering. Unsure of their journey. You will finally have a place to call home.1 point
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Nice! I've been hyped for this village, especially it's aesthetic looks!! Can't wait to see it1 point
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It is time. Can't wait to murder all the mist ninja. Suna forever! For real though, nice work staff team.1 point
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Tried to take a picture with bears trailing behind me, didn't even make it two seconds in the map.1 point
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I liked the posts that contain atleast one screenshot I like so far Read the tips..!1 point
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The idea for Asoki Village dates back to 2006, or possibly earlier. Back when I was a 13 year old kid, I made an attempt at a game called "Hidden Villages Online" it was essentially the same idea as Nin Online, but I was new to game development for the most part and wasn't able to make it anywhere as quality as Nin Online is today. Hidden Villages Online actually saw multiple test releases where perhaps less than a hundred people ever tried it. But it was a good learning experience as a kid, and it helped me make Nin Online what it is today. In Hidden Villages Online, you started at Asoki Village, which was a small village, and that was where everyone was born. There was no Leaf village or Sand village, just Asoki Village. 13 years later, here is Asoki Port village, slightly different names, slightly better mapping. I tried to recreate it how my kid self would've wanted it. I hope everyone likes it! There's only ducks here, but there's going to be Mission NPCs and shops soon. Regards, Ueda1 point
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