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Showing content with the highest reputation on 05/05/2019 in all areas

  1. NMV as in Nin Music Video! haha! Good work @Marino
    10 points
  2. Added "Sand Village Spa" Map Added Statues in the Sand village graveyard Added large building (no use at the moment) top right of Sand village Added Kazecola, Sand Up, Sand Symbol advertisement boards around the village Added some more details to Sand village map Added "Sand Style Relaxation!" Missions
    6 points
  3. Community shaped NiN Online with little they had in the beginning and it did not turn out as pretty as it could be. The moderation of NiN Online has always been abysmal up to date. And it still remains a fiesta, one that Rory does not have time to deal with by himself, sadly. (No blame) And those who do sometimes moderate with their "ideas" turn good things to worse. RP is more than likely about 5% of the game, rest 95% is PvP. Not a healthy numbers, I still give props to Hinode clan for trying their best. Now this part is a little bit on both sides, the developers who had not made a proper system that would support the RP and the community who have had shaped the game into the way it is. Now is NiN Online repetive mirror experience for everyone? I doubt but there are ofcourse similarities as the choices are limited to an extent. Is NiN Online dependant on players reaching maximum level as fast as possible? Yes and no. If you want to PvP, then yes for most masteries. If you enjoy from simply socializing with other people and have your fun journey, then no. Is NiN Online toxic? Yes.
    2 points
  4. I understand the design philosophy behind the game, and it is one you will not encounter in modern day MMO's because they prioritize membership over anything else. When everything is driven by membership, everything becomes about accessibility. I appreciate the mentality you have, but I think Nin suffers from a theory vs. practice issue. This isn't something that is easily solved either. In theory what you've described is how things should play out. There should be a more varied sense of things, but theory rarely calculates for how people will play the game out. Things like village population, off/peak hours, mission randomness, PvP in general, etc account largely for the pacing of the game for many. If you are leaf, invading another village for missions is probably easier. If your hours in-game vary, your entire set of interactions change. If you roll 2 out of 3 "bad" missions for 2-3 days straight you might feel less inclined to continue. If you die repeatedly to lvl 50's you might feel more inclined to rush to 50 because strength is simply tied to a higher level. There is no easy answer to any of these questions because it's just the reality of things. Could RP be more present at earlier levels? Possibly. Could events be more RP related than strictly PvP? Maybe. I sadly fall into the category of not having a ton of time to dedicate to the game anymore, so it's hard to effectively provide solutions that even apply. I appreciate the post and continued interaction.
    2 points
  5. You've ommited quite everything of the journey to lvl 50. And saying I've waited lvl 50 to "do all those things" is simply incorrect. Anyway, this discussion is futile. At this point, you've only tried to turn things at your advantage to validate your point (in a doubtful manner). I'm not interested by that.
    1 point
  6. Most of these things are also done by the older players. So basically, your history is; Joining a bunch of events Create organization/Join organization Become Anbu and Akatsuki. In theory, you did lots of stuff (I guess). But in reality, what you did was play till you got to 50(or 30 for some events back in the day) and then do all those things. More than half of the things people talk about, is what they did when they were lvl 50.
    1 point
  7. To me leveling experience has always been just another Mobile-Game. You log in, check for best missions and log out. Social aspect is the greatest design of this game that keeps old players around and brings in new players.
    1 point
  8. “If you get to level 50 in a day, you only have 24hours to potentially meet King @Dona “ - @Ueda ENJOY YOUR JOURNEY THE MORE LONG IT TAKES THE MORE TIME YOU’LL HAVE TO MEET OUR KING. STOP ALL THE WHINING YOU SHOULD BE GRATEFUL TO MEET DONA ONE DAY.
    1 point
  9. Rebalanced the uniqueness of each fan
    1 point
  10. Reverted previous bug fix for Preliminaries Arena. Added manual exit. Added manual exit for Leaf village finals arena.
    1 point
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