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Showing content with the highest reputation on 04/14/2019 in all areas

  1. The idea for Asoki Village dates back to 2006, or possibly earlier. Back when I was a 13 year old kid, I made an attempt at a game called "Hidden Villages Online" it was essentially the same idea as Nin Online, but I was new to game development for the most part and wasn't able to make it anywhere as quality as Nin Online is today. Hidden Villages Online actually saw multiple test releases where perhaps less than a hundred people ever tried it. But it was a good learning experience as a kid, and it helped me make Nin Online what it is today. In Hidden Villages Online, you started at Asoki Village, which was a small village, and that was where everyone was born. There was no Leaf village or Sand village, just Asoki Village. 13 years later, here is Asoki Port village, slightly different names, slightly better mapping. I tried to recreate it how my kid self would've wanted it. I hope everyone likes it! There's only ducks here, but there's going to be Mission NPCs and shops soon. Regards, Ueda
    11 points
  2. Added Mountain Sea Path II Added Asoki Port Village Nostalgic Music added Added 2 tracks that were made for Nin during Alpha but were removed Added 2 tracks that were made for an old Bleach project but were donated to 2008 Nin Online by the creator.
    9 points
  3. Added Mountain Sea Path.
    5 points
  4. “Slightly better mapping” he says...
    2 points
  5. Updated book shelves in the Sand village academy to contain bacon.
    2 points
  6. Hey Ninja, Last month was a good month for Nin Online in a lot of ways, so I just want to express my thanks for the support and know that we're still trying our best to make Nin Online a more complete game day by day. It's a little bit of a stretch, but based on a number of factors, including financials, March 2019 was the best month for Nin Online since the launch of Open Beta in April 2017. It's the best month for new registrations in a year. It was the best month in terms of the size of the active player base hands down with days peaking at 100+ players (120+ even) and our slowest hours still having a strong 30-50 players online. In comparison, just a few months ago before solving the server issues plaguing the game, our player base was peaking at around 30-50 players. I can't understate how important having a stable game service is and was for Nin Online, and I just want to let everyone know that the future looks bright for the game, and the things that people are excited for have never been closer. Greetings from the Hidden Mist Village I also can't understate how more fresh faces, fresh ninja, add so much to the experience because each ninja in the Nin Online world is a living, breathing person with their own original character, and behavior. So if you've recently joined us, welcome to Nin Online! As many of you know, I've been sick for awhile (mostly better now). I've still been working, but I've not been handling as much support as I've used to. So it's surprised me that people are supporting the game so much. If anything, it's been reassuring. Thank you, Ueda
    1 point
  7. Nice. If this is port, maybe add here diffrent merchant for every month? (like 3 types of NPC and change every month).
    1 point
  8. Thank you Also, this is what the pitch of the game was. Basically, Nin Online!
    1 point
  9. I loooooove this place so much. I'll be sleeping here until mist comes out. (Im standing there right beside my house btw at north west of he picture). The potential RPs scenes I can make here omg!!! I love this thank you for the hard work ueda!! Excited to see what's next.
    1 point
  10. This is great! Love to see the game thriving, excited to see so much more!
    1 point
  11. 1 point
  12. Improved Ketsueki Clan House as per player's specifications. Added Mist village entrance map.
    1 point
  13. Hey Ninja, This week we'll be talking about the biggest change in the game since 2013. There are so many bookshelves in the game and it's been bothering me how they all have the same books in the same order, and I don't know if this bothered a single other soul, but It really bothered me. I actually designed the bookshelf tileset to be modular in 2013, but I never got the time to do a simple edit to make more varieties. Behold, more variation of bookshelves! Before / After (animated GIF) & that bin & that bin A more extreme example of a map with way too many of the same shelves previous.. & that bin tho More examples On a slightly more serious note, I actually added a bunch of new tiles into the game to make interiors more lively and maybe for that one or two cases, give people more to RP with. I know these are things the game doesn't need but I still want to do improvements like this because they make the world feel more alive to me. In the same way all the maps could've just reused all the same art and been clones of one another, and saved me a lot of time, I don't want to not make the art look good in every way just to save time. In the end, I want Nin to be something I'm proud of in every way. More small upgrades to other maps coming soon!
    1 point
  14. Updated forum theme to celebrate our 3rd year of online service. Added Surrender Emote!
    1 point
  15. Made Cursed Laboratory a Safe Zone.
    1 point
  16. Added a bunch of random NPCs around Takumi Village, Sand Village, Leaf Village. Added Cursed Laboratory (2F) Added Clan Leaving option in each village square (permanent decision, you cannot reselect) Renamed Cursed Laboratory to Cursed Laboratory Entrance Renamed Cursed Laboratory (2F) to Cursed Laboratory Added NPCs based on sprites submitted by players! (Eg. when Missing Ninja die and have to choose their spawn point, they now see a sage of the six paths) Updated Takumi Village pathway
    1 point
  17. More fap material for me love the change +1
    1 point
  18. Red Lantern Street when? Im still searching for a place in nin world to visit often while in RP.
    1 point
  19. Medic is broken and rory here doing over bookshelves...
    1 point
  20. Substitution Technique cooldown decreased from 20/19/18 seconds to 16/15/14 seconds. Water Substitution Technique cooldown increased from 35/33/33 to 37/36/36 seconds. Speed Mirage Technique cooldown increased from 33/33/33 to 34/34/34. (Experimental Change) Seismic Dash Technique now has a 0.5s end cast time on all levels. (Experimental Change) Seismic Dash Technique knockback distance increased from 2 to 3.
    1 point
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