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Showing content with the highest reputation on 04/10/2019 in all areas

  1. Updated forum theme to celebrate our 3rd year of online service. Added Surrender Emote!
    6 points
  2. Maybe the new trailers helped too~ Mist when?
    2 points
  3. Added a bunch of random NPCs around Takumi Village, Sand Village, Leaf Village. Added Cursed Laboratory (2F) Added Clan Leaving option in each village square (permanent decision, you cannot reselect) Renamed Cursed Laboratory to Cursed Laboratory Entrance Renamed Cursed Laboratory (2F) to Cursed Laboratory Added NPCs based on sprites submitted by players! (Eg. when Missing Ninja die and have to choose their spawn point, they now see a sage of the six paths) Updated Takumi Village pathway
    2 points
  4. Added Hayashi Clan House
    2 points
  5. Hey Ninja, Last month was a good month for Nin Online in a lot of ways, so I just want to express my thanks for the support and know that we're still trying our best to make Nin Online a more complete game day by day. It's a little bit of a stretch, but based on a number of factors, including financials, March 2019 was the best month for Nin Online since the launch of Open Beta in April 2017. It's the best month for new registrations in a year. It was the best month in terms of the size of the active player base hands down with days peaking at 100+ players (120+ even) and our slowest hours still having a strong 30-50 players online. In comparison, just a few months ago before solving the server issues plaguing the game, our player base was peaking at around 30-50 players. I can't understate how important having a stable game service is and was for Nin Online, and I just want to let everyone know that the future looks bright for the game, and the things that people are excited for have never been closer. Greetings from the Hidden Mist Village I also can't understate how more fresh faces, fresh ninja, add so much to the experience because each ninja in the Nin Online world is a living, breathing person with their own original character, and behavior. So if you've recently joined us, welcome to Nin Online! As many of you know, I've been sick for awhile (mostly better now). I've still been working, but I've not been handling as much support as I've used to. So it's surprised me that people are supporting the game so much. If anything, it's been reassuring. Thank you, Ueda
    1 point
  6. I appreciate the update! I was so tired of rereading the same scrolls and books day in and day out xD
    1 point
  7. Main post updated with new schedule for Chunin Exams!
    1 point
  8. Made Cursed Laboratory a Safe Zone.
    1 point
  9. Its awesome to see so many things being added to the game recently, even if those are mostly of cosmetic nature to make the game look better. But still progress is progress no matter how slow or small the changes are. Your're doing great work for every single of us. I think i speak for most people if i say that We really appreciate the time and effort you put into this Game and its Community :D. Keep up the good Work!
    1 point
  10. I cant wait for what the future brings! Keep up the awesome good work!! Love this game. Im 2 months old now and I love this community its very warming! I want to keep pushing for that warmness and wholesomeness! Cant wait for the mist village
    1 point
  11. Very good work Rory, really feel the livelier environments and maybe even found some easter eggs. Note: If you have time ... take a look at the sand academy. Note 2: When I started in Nin Online I was enchanted because of the details that this game had, everything was so well done and alive, but yes ... I came to realize that the bookcases were the same, that made me just one little since it would not make a difference in my gameplay, but now it is so pleasing to the eye. Thank you Rory!
    1 point
  12. Improved a number of interiors with more variated graphics Added easter eggs in some interiors
    1 point
  13. Substitution Technique cooldown decreased from 20/19/18 seconds to 16/15/14 seconds. Water Substitution Technique cooldown increased from 35/33/33 to 37/36/36 seconds. Speed Mirage Technique cooldown increased from 33/33/33 to 34/34/34. (Experimental Change) Seismic Dash Technique now has a 0.5s end cast time on all levels. (Experimental Change) Seismic Dash Technique knockback distance increased from 2 to 3.
    1 point
  14. Balance Change to Sub-masteries - All jutsu of the same mastery of the same level goes on the same cooldown now. (Known issue: if you have both jutsu, they go on the wrong cooldowns) Chakra Scalpel changed to level 15 jutsu Fixed Scorpio/Pisces charms Fixed Advanced Lightning Cutter Technique not putting Lightning Cutter Technique on cooldown and vice versa
    1 point
  15. Added Ketsueki Clan House
    1 point
  16. Modified Suwa Clan House Interior Changed position of Muteki Clan House Added Jakusha Clan House Interior Added Muteki Clan House Interior Renamed Land of Fire Bounty Station to "Land of Rivers Bounty Station"
    1 point
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