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Showing content with the highest reputation on 01/28/2019 in all areas

  1. Dear Ninja, For the longest time, I've wanted fans to become a Sand-only weapon. However, due to obligations to keep it free for everyone to hold cosmetically from a competition that gave out pink fans in 2014/15, I've been holding back that decision. I think it's time for this important change to be made, and so as of sometime in February, we will make it so fans are only usable by Sand ninja. It is for the sake of the betterment of the game that I'm making this decision, although it may inconvenience some and cause many to rage. But keeping fans for Sand Ninja and Sand Missing Ninja, will help keep the villages unique and help us head towards the goal of each village being different. Regards, Ueda
    20 points
  2. Medical Ninjas in the Naruto series are both some of our favorite characters and some of our most hated. On one end we have people hating on Sakura and Ino who's feats until the Great Ninja War seemed forced in there to give them some relevance, on the other hand you have Tsunade who everyone universally agrees is a bad ass because of her medical Ninjutsu feats. As I mentioned in the previous dev log. Not all Masteries are meant to be as good at PvP or PvE. Some Masteries trade these abilities greatly for utility. Some masteries trade long-term survivability for short term damage output. Nin Online's inspiration for what Medical Ninja should feel like comes from a bunch of different characters. Firstly, we have two sub-paths that we want players to balance between. Here's a list of characters that you should feel like as you go towards that path. Full support Medic - Rin Poison Attack Medic - Kabuto When you get combined Masteries, and advanced Masteries.. Full Support Medic (Advanced Medic /w CHK) - Tsunade level medical Ninjutsu Advanced Poison Ninjutsu (Advanced Medic /w INT) - Ibuse Medical and Taijutsu User (Medic + Taijutsu) - Tsunade In total this is 5 different modes of medics we want to balance for. There will be people who choose to take Medic + Water still, and it won't be that bad because you'd have limited amount of jutsu slots which you will fill up with not just Medic and Water jutsu, but also hidden jutsu, clan jutsu and summoning jutsu in the future. Full Support Medics are not supposed to feel as viable in combat as other ninja. Except when you use Chakra Scalpels. Essentially, you're supposed to feel like a one trick pony as a pure support medic, when it comes to damage output. You are the support of your team, and Chakra Scalpels should allow you to push out damage and defend yourself temporarily while your team is too preoccupied. So you are basically Rin. Poison Attack Medics are supposed to be less viable in combat than a typical class in terms of pure damage output, but relies on poisons to get an upper hand in extended fights, where you tire out the opponent. As of now, this and full support medics are a little far from its original design. Cursed Seals are artificial sage modes. It is when unnaturally implanted kinjutsu and senjutsu is granted to its user. I have a theory that it was originally intended for Sasuke to have gained what his affinity towards Hawks and a potentially scrapped Hawk sage mode to him early by orochimaru. Which explains why he gains Hawk-like features when he gained his Cursed Seal form (hawk eyes, wings and a beak like Mark on his face). This was probably scrapped in order for Jiraiya, Orochimaru and Tsunade to have the same Summons as Naruto, Sasuke and Sakura. All the Sound 4 have Summons and artificial sage modes where they gain marks, just like Naruto does when he enters sage mode. But as the game is inspired more by Naruto than Shippuden, this is what we're going for. Cursed Seals in Nin Online will be an optional addition instead of ordinary Summons and Sage Modes that will require you to leave your village and learn from an evil ninja. However, as this is very far off, and I know people love Cursed Seals and its a large part of the series, I include them as part of the attack medic's kit for now. But this is the full vision of what Cursed Seals will be eventually. Advanced Poison Ninja are based on Hanzo, Torune and some freaky Ninjutsu like Orochimaru. You will get deadlier poisons which do different things, slow your enemies, damage them, silence them etc. There were initially plans for poison immunities, but that has been scrapped because such easy hard counters are not fun. A medicine making system is planned for medical ninja to use ingredients to make pills which can then be sold or used by allies. In conclusion, while medical ninja are meant to be very different from what they currently are, and as time goes by, this will be what it becomes. In the meanwhile, I do want them to be as fun as possible and provide unique gameplay, like having cursed seals.
    12 points
  3. Remove the knockback from the 20 str fans and boom easy fix.
    12 points
  4. Just put it for str wind users only, it’s the easiest way. It doesn’t make sense that a fan doesn’t knock back and cancel cast imho. If only str wind people can use it I don’t think anyone will have a problem with it.
    11 points
  5. I am quite against global chats in MMORPGs, and it's not just me who thinks this way. The initial idea for /v was to give it to Hokages to announce messages, but we trialed giving it to everyone, and people started relying on it too much. So my ideas to limit it to a RP use is a compromise. But this is just an idea. Here's other people discussing it. "Basically what world chat does is to encourage antisocial behavior. If the guy you want to badmouth is close to you and can kill you, you will think it twice to say anything bad at them." "I love UO where you can chat only in closest vicinity since your words appear literally over your head and it's an isometric game. Dunno about official servers, but old ass shards were like that, I used to play those that even hadn't any ingame guilds systems present so literally no chat channels other than your immidiate surroundings." "What you're saying is true, matchmaking kills social curves in MMOs, and WoW ruined everything. Everybody kind of just knows that things got 'too convenient'." "This is is a pretty interesting argument. Many of my best interactions in recent years are when I run into other players out in the wild and just use the "local" version of chat t ask if they want to group up. The global/regional chats seem to be much less condusive to playing together, at least unless folks are strictly goal oriented." "It's also the ability to do simple things like dicking around, but online. Coupled with a verbal/social presence of distance-based chat made mmo worlds feel alive. To me it did. That's why Runescape was so popular among my friends and opened us up to try all the other ones out at the time. Today I feel like all aspects of any mmo always has the same endpoint. And that point just gears it straight back to PvE or PvP. Makes the experience bland and one track. Crafting, cooking, questing, it's all just to bump up your gear or combat. You don't do it for fun; there's no auxiliary reward for it. That's why close-system chats were so refreshing and flavorful for mmos. Half the fun came from other players themselves. The game base just facilitated the enjoyment of the company of others. The loss of the chat you speak of though is the exact reason why none of my friends play online games anymore. The mmo genre today has honestly been reduced to short-term themeparks and joyless raiding. I think online FPS and MOBAs are still popular, though. And lo and behold they have both insular chat systems and organic gameplay." I'm not saying that these people are right. But in my opinion as well, I think local chat makes the world feel a lot more spacial, and more real. Being able to shout to the entire world with no in-game reasoning kind of kills immersion. But we'll see!
    6 points
  6. Seems to directly go against the type of game you're trying to make. This isn't a story driven action game. It's a roleplaying game based on the realism of a ninja world I grasped. Saying, "You were born in the leaf village so you physically cant use this weapon." seems weird to me. (This coming from someone that this update wont effect lol) Edit: If you want diversity among villages it shouldn't come from items that anyone can pick up and learn how to use lmao. Maybe it should come from secret jutsu passed down by generations of families within the villages? Blu,
    6 points
  7. Yes Yes Yes. Quality RP. Doesnt make sense to be able to talk v chat that much and it will end the luring from alts to get people killed.
    4 points
  8. I kinda agree tbh (and im sandie), the reason why fan is so meta nowdays (even after the str req) is because of the free knockback. put knockback only on seji no heji and higher tier fans and it solves the problem of fan being over-used. But anyway fans SHOULD be sand only rp-wise imo , its kinda weird to see leafies walking around with fans. its also weird to see non-wind users use it, and also people who switch from sword/tai to fan quickly and then back again.. but that's an other issue i guess hehe.
    4 points
  9. Should not stop at just making it Sand-only. But also make it Sand Wind only. There will be people with random masteries in sand such as Fire/Water or something like that with 20 str points just to use a Fan still.
    3 points
  10. Added more animation while using Sealed Box. Rocky Caves renamed to Cursed Cave. Rocky Cave (3F) renamed to Cursed Laboratory. Added Level 30 Weapon Master (STR) Jutsu - Crescent Moon Beheading Reworked Dance of the Crescent Moon Hit animation. Dance of the Crescent Moon AoE hit range decreased to match animation.
    3 points
  11. oorrr just keep it for wind mastery only instead ?
    3 points
  12. This is just an idea and something I want to hear your thoughts on. What if each village has an aviary and in order to broadcast messages to the village you need to be in the aviary.
    2 points
  13. Yes! its so annoying when you head to enemy village for make missions but meet 10 lvl on the way and all village know about you.
    2 points
  14. I only remember Temari using a fan in the anime, from Sand. This argument is only valid for keeping fan for wind/str wind. It'd only be okay for everyone in a village to use it if it didn't give them an advantage, which right now it does. Make it cosmetic, then let even lv1s use it if you wanna. Only fan mastery should have the knockback.
    2 points
  15. I don’t think he is doing this because of balance but so it can give a reason for people to WANT to go Sand. Considering it’s low numbers .
    2 points
  16. I've been waiting for this. Although, I would restrict it to fan mastery only
    2 points
  17. Im totally agree with this.
    2 points
  18. ....but....but.... I have points in Str just so I can carry a fan.
    2 points
  19. All damage and experience is now being rounded using ceil. Fix missing log item description box appearing when it was closed. Fix server crashes. (Stable again.) Summons now take aggro away from owner. Mobs will not be confused as well as summons when attacking each other. Summons will now attack a target if it is targeting them.
    2 points
  20. Rogues do fine without Vchat anyways
    1 point
  21. It really should be sand wind, not sand in general. If we're out here changing to to make it more logical and fair, how it logical or fair that an earth/light from sand can continue to use a weapon not really meant for them, but a leaf earth/light can't. #StrWindOnly Edit: Lookit all these people suddenly yelling "remove knockback" now that they can't use it anymore. roflasdlasdlasgdg
    1 point
  22. I disagree, when you put a chat in this way where everyone in the village can see at any moment, this ends with any type of Rp , it's very annoying when someone in the low level, see you invading and everyone in village already know that you are there , if you are thinking in a way more real you would have to flee first and warn the rest. this change can create a lot of new roles in the game, an example would be guardians, that avoid to invaders or warn the village about the invasion.
    1 point
  23. Remove that vchat and make place for aviary è.é
    1 point
  24. I think that it will be good for hunting too. It will be harder for ninjas to know when somebody is hunting, and which map he is. So more people in danger zone? And only the Kages and the jonins should be able to use /v chat to give important infos about future raids or events.
    1 point
  25. I think it would be a great idea to try out, but only for a trial period, and then have it reverted if it is problematic.
    1 point
  26. I think the more you take away from vchat the less used it will be and the more convinced I am that you just want to remove it. I think that would be fine but I think that functionality has to be added to fulfill what vchat should be used for. Selling Items, Requesting RP missions, and making call outs. The aviary works for me for call outs. But as I have posted before I think that the message boards found in the village should be extended to include functions like finding RP teams and selling items.
    1 point
  27. This seems like the most obvious and fair solution.
    1 point
  28. What's good, you absolute legend
    1 point
  29. Good new, people are using basically to knockback meele mastery as taijutsu and sword.
    1 point
  30. Free Stat Reset only for Leaf/Missing Ninja! February 2019!
    1 point
  31. Oh yessssssssssssssssssssssssssss~! Enter, the Sunagakure Lightning/Earth Squad.
    1 point
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