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Showing content with the highest reputation on 06/08/2018 in all areas

  1. If you're gonna avoid your ban, at least don't repeat mistakes or cause more trouble.. come on.
    10 points
  2. Mmm you need to start writing in paragraphs. Destiny is different. They charge people lump sums of money to play the game. So it is in their best interest for the game to eventually go stale so they can release a sequel to rake in more money. Nin Online is free to play. Nobody needs to pay. If you want to join and play for free, that's totally fine you're not at a single disadvantage for doing so aside from occasional fashion contests. How we make money is by continually having new players join and buy cosmetics to look cool while they RP. If you think that people who have actual game development experience required to work on an online rpg are going to come to me and throw their time at a game which won't fit on their resume and won't benefit them in any way, then you're delusional. The game doesn't earn enough money to rationale one person working on it. It's a service provided to fans by fans of the Naruto series even if it's monetized and trying to stay afloat. It takes me months to train a developer to get basic things done, and it takes years for people to get good enough to sprite for the game. It also takes hours of free labor, which is not something most people who can make a game like this will do for free. I'm not into training developers for months for them to contribute a few hours of work and then leave. If they want to work on the game and they have actual skill, they are already in the team eg. Sezu, Seth, Masterant, Sefunmi. We're already so god damn lucky to have so many Naruto fans willing to contribute to the game in their free time. But time is money and I don't expect anything more from them. Coding doesn't work that way. Every system is intertwined in an online game, everything is networked, everything is way over the paygrade of an average script kiddie. The people you find on BYOND willing to code games are not going to get any shit done. Seth has been programming for what 10 years now and it's still hard to get things done when he's working on the game almost daily. If you think adding a fishing system is so pathetically easy, go do it yourself, go make an MMORPG with the amount of content and features as Nin Online and then try to code in an additional fishing system. People underestimate the difficulty of making a game, especially an online game. Everything you add is connected and every feature becomes exponentially harder to add because of things optimization and how connected everything line of code is. I could choose NOT to release any future content updates and it is really my own choice. Because I am a human being with my own life and career and everyone on my team, so when you say you're not trying to be rude but then shit on the amount of work it takes to make the game and the effort being put in, it's a very big insult. Kingsisle Entertainment behind Wizard101 is not a small company, they have a large team of full time employees. https://www.glassdoor.com/Salary/KingsIsle-Entertainment-Salaries-E246079.htm Pokemon is one of the most expensive game franchises in existence, and the studio behind their main games have 143 full time employees on payroll. https://en.wikipedia.org/wiki/Game_Freak If you're not into RP or the community driven aspects of Nin Online, then go play this https://naruto.oasgames.com/en/ I'm not competing with them for the speed at which I can add useless content. This is an RP game. Not going to bother responding to the rest of your long ass one paragraph post because it's already disrespectful and ignorant beyond belief and I don't think you understand anything about game development. Go find any other online game made by 2 people and volunteers earning little to nothing.
    4 points
  3. 3 points
  4. Well that's the amount of non-pvp content we have now. Never have I ever claimed that I'm trying to make a game that will keep people happy forever. People will come and go, there's nothing I can do to unnaturally retain players that way. The amount of content we can create is limited by our manpower, and that in turn is limited by the amount of money we can make from a game that isn't trying to milk people of their money and only sells optional cosmetic items. When there's more content, some people will come back, and then they will go again when it's over. Nin isn't ever going to reach a point where people who are here for the content are going to infinitely be pleased because it takes months for a campaign that lasts barely a day to be made. The reason why I still do it is because it enhances the limited experience I intend to create for each player there. People who will stay longer will be people who just want a community. Because the only dynamic content that can keep people entertained won't be made by me, it's by the community who create interesting RP scenarios which we already see happening.
    3 points
  5. Fix to global events. Fix to cast animation. Fix Jutsu exploit for teleport jutsus. Changing target won't allow you to cast a 2nd jutsu on a new target you select.
    2 points
  6. I guess I'll give it a shot then too Good luck to everyone participating!
    2 points
  7. Added 1 damage to Taijutsu base damage. Engine now supports global switches and variables, allows us to make more unique events!
    1 point
  8. Oh god. You need to split your posts into paragraphs. I'll reply in point form. 1. It wasn't an exploit at all. It was the only viable way to play because it was the only way you could get to level 50 the quickest. Playing in any other way would be stupid because the game punishes you for not doing it by making you level slower. Which is the big point in my OP. 2. You contradict yourself when you say that that you don't want to be stuck at level 40 for weeks because missions suck, but at the same time acknowledge that the fun part of a good game isn't leveling up, it's playing the game itself. Which is something I heavily agree with. That's why missions are there to relieve the problem of it just being a grind to 50, by providing variety, which is all addressed in my OP. Your idea that you can only have fun in Nin Online when you're level 50 is exactly that, your own idea. Nin Online is not designed that way. PvP is designed to be fun at every level, if you're 40, you can PvP with your full kit without a second mastery with people at your own level, you're just not doing that. You want to be 50 and PvPing with people lower than you or people at 50 because you don't like being 40 and being killed by people at 50. But tell me a game where people like to die, no game is designed that way, most people wanting to be max level is a normal human thing. 3. The point of waging war is to cause factions to hate each other because the tension drives better RP. Having true peace between two villages when there is only two villages means there's nothing going on. What's the point in making multiple villages, multiple factions in a open world pvp game if there's no fighting. 4. Of course we want to create more things to do while you level up. The thing is - that has nothing to do with daily missions and this is a post about daily missions. The point of this article is to explain reasons why we limit daily missions and pace out the leveling. The game isn't designed for you to grind to 50 and I've said numerous times throughout the existence of the game that I want to spend time working on the features that aren't just PvP and missions. But that is just nothing to do with this topic so it's not in this article.
    1 point
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