Leaderboard
Popular Content
Showing content with the highest reputation on 04/15/2018 in all areas
-
3 points
-
April 2018 Promotions Leaf Village Chunin: @FR3D Lucha @Atrane @Leevi Sasayaki @Ishyn Sasayaki @Sour Suwa Sand Village Chunin: @Tresmorne Toitsu @Kenock Toitsu @Dio @Lumy Vongola @Dyan Toitsu3 points
-
2 points
-
2 points
-
Rework to Youthful Spring Technique This is experimental, but as Youthful Spring Technique was too OP as a buff without repercussion, it now silences it's own user for the duration of the buff. Allowing them only to use melee hits. It now however increases Agility by a greater percentage. (10%/15%/25%) -> (25%/30%/35%)2 points
-
Reworked current Jutsu with Silences and Snares Almost all long stun jutsu have been replaced with snares. While snared, you are still able to use jutsu, which provides time for counter play. Only jutsu that also incapacitate the user for an amount of time (Self Stun / End Cast Time) have stuns that are equal or slightly more rewarding. Such jutsu are designed to be more useful in team fights, where once you stun the enemy, your team mates can use that time to deal damage to the stunned enemy. Affected Jutsu are Water Prison Technique, Earth Prison Technique, Great Earth Prison Technique, Bear Trap Technique, Mud River Technique, 16 Palms Technique, Wind Mask Technique, New Event Prize Room Item "Hermit Forehead Protector" Fixed descriptions of Great Earth Prison Technique and Mud River Technique. Fixed description of Lightning Current Technique. Fixed Morning Peacock Technique stun being missing.2 points
-
(As of May 26, 2018 this system no longer exists. Thank you to those who've participated, it was a good test-run and we've managed to learn somethings for the future) The Hidden Leaf Village will initiate a rank-based system with permanent teams after the Chunin Exam V in April. After meetings with the Higher-up of the Hidden Leaf Village, I've decided to implement permanent Genin teams for Chunin Ranked individuals. The way this will work is, Chunins will be asked to lead a team of 3 Genins, and the Chunins are expected to lead all three past the Chunin Exams. I will be forming teams after Chunin Exam V using all the listed names I received prior to the exam. This plan will ask for the following ranks to... Jonins - The Jonins of the Hidden Leaf Village will not only be required to fulfill their basic duties such as serve as commanders in the battlefield but will also be asked to oversee the Chunins and ensure everything goes as planned. (Also important to note Jonins would be priority to be picked as leaders of official organizations, and Specialized Jonins would ideally assist as Co-Leaders. Specializied Jonins - Specialized Jonins will be asked to assist Jonins, but their main duties will fall into official organizations within Leaf (Leaf Military Police Force, Medical Elite Division & Leaf's Intelligence Division). (Note Specialized Jonins are unable to lead a team) Chunins - Chunins will be required to lead a permanent team of 3 members (By permanent I mean till all 3 of their assigned Genins pass the exam). Genins - Genins are to submit team requests to me (Via Forums, In-game or Discord) before the Chunin Exam V. (As we work our way up with more ranked people RP Titles like Council and high-positions in organizations will be soon requiring ranks) Hidden Leaf's Official Organizations: Medical Elite Division - https://www.ninonline.org/forum/index.php?/gc/33-medical-elite-division/ Leaf Military Police Force - (Soon) If you wish to know more about Ranks & Titles make sure to review the post inserted below - More information about this Team System will be on this post in form of a reply below. It'll include Team Swap requests, Team Replacements (due to inactivity) etc.. Compatibility will be a priority when deciding teams things such as language, levels, masteries, activitiy, and timezone will all be accounted for. Best Regards, Third Hokage and The Hidden Leaf's Councilâ„¢1 point
-
Dear Ninja, As time goes on and screen technology becomes more insane, we want the game to look the way it should. It was quietly introduced, but if you see the settings in the Launcher, there is now a checkbox labelled "Zoom". This is a compatibility feature meant for people with resolutions 1440p and higher. If you have a 1440p or 4K monitor, you may want to consider player the game in this mode so that you can actually see your characters. What Zoom Mode does is that it renders half the amount of pixels eg instead of 2000x2000 pixels, just 1000x1000 pixels, and scales it to your full 2000x2000 display. This brings the game closer to you and lets you see characters in full detail rather than as ants on your high resolution display. This is similar to a feature commonly seen in other games known as Resolution Scale. Where the game engine renders only a percentage of the total number of pixels and scales it up to the full resolutions, and using anti-aliasing and other techniques to try to maintain fidelity. This is typically done to maintain a stable framerate as not many graphics cards can support games at high resolutions. For 1440p and 4K gaming, you typically need atleast a GTX1080 for 60fps gaming or it's AMD equivalent. Not many people have such hardware at their disposal. Sometimes less is more. Personally I use a 34inch 1440p Ultrawide monitor and with Nin Online in full screen, characters and jutsu become impossible to discern, everything just looks like ants. The issue isn't just high resolution, it's high pixel density. So I've begun using this Zoom Mode to be able to see the art clearer and also maintain a stable FPS. Nin Online was never meant to be played as an Ant Simulator!! If you find yourself in a situation like this where you characters are too tiny, you may consider ticking Zoom on your launcher! Good job @Seth Regards, Rory1 point
-
Academy Shuriken has been fixed. It broke after removing item projectiles from the game engine. Fixed where snare and silence didn't work with non-projectile jutsus on NPCs. Fix where silence doesn't apply to senbon, shuriken, or kunai.1 point
-
Misc. bug fixes to game engine. Add Snare and Silence to game engine. Switch IP with multiple client to Mac Address.1 point
-
Fix game server crash. Fix items dropping/disappearing. Game ping improved. Can't use the same IP address, meaning multiple clients per computer is prohibited.1 point
-
Death timer was 1 second off. Fixed random animations appearing. Running animation will stop when you press return. Fix menu crash if minimized. Other misc. client optimizations. Up to 30 FPS increase if you have FPS unlocked. Fix Bounty displaying correct amount when going to claim. Fix Secret maps causing you to go to the first tile on a map. Revive could be casted on a different map. Fix where strikes could happen from different villages. Decline trade request when traded. Added Render Mode to updater in Settings, select a new render mode if you can't play or have bad FPS!1 point
-
Hairs with improper width would cause major lag. This has been fixed, we're going to fix the hairs with improper width soon. For now, they will not draw and you will be bald. Optimized weather.1 point
-
Fixed bug that caused "Brown Hawk down" mission to sometimes be incomplete-able. Leaf village finals arena is now expanded to work with 1080p.1 point
-
Fix server crash. You may learn Jutsus more than once, but if they are the same Jutsu they share the same cooldown. This means that, if you cast a Jutsu rank 3, all other ranks will be placed on cooldown. The reason we're doing this is due to jutsus upgrading to a new tier eventually, which means there are multiple paths it can go.1 point
-
Optimized CPU and networking for TCP connections. 2x loot exploit fixed. Updater will kill updater_latest if running in background, to prevent errors in the updater.1 point
This leaderboard is set to Toronto/GMT-04:00