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Showing content with the highest reputation on 02/14/2018 in all areas

  1. At level 100 you have the option to cast Death God seal on a weaker ninja and it just warps you and your enemy to map 1000 where you two will never been see again.
    10 points
  2. New Login Screen! Normalized all audio tracks so that music no longer explodes in your ears when going between maps. Leaf Military Police Force Building Interior and 2F You can now "sit" on more sofas. Kaito no longer allows you to hold more than 200 tools. He will fill you up to 200.
    5 points
  3. Dear Ninja, First of it's kind rant Dev log. Balance is hard. Everyone has a favorite kind of ninja they want to be, and in an anime/manga, you don't have to consider balancing it in any legible way. When initially designing each mastery, I had a vision for it to affect the players gameplay heavily, for them to be good in certain scenarios, weak in others and also plan unique training experiences for them. For example, as a Tools Ninja, you would have a unique advantage in battles where you could prepare in advance by placing traps. You would have a harder time in spur of the moment battles or ambushes. You would also spend a lot more ryo on tools, hence have a harder time leveling up. As a fire ninja, you would have a big advantage in small arenas. Without any meaningful crowd control, you would rely heavily on AoE and landing your jutsu, which would be more easily done when there is little place to run. The large open world of Nin Online has little tight spaces besides bridges and valleys, but as new arenas are used for more chunin exams, maybe we'll see arenas where this mastery and others shine more. Sword ninja and Fan ninja are the only mastery where you need to hunt for your weapon. As more boss fights come, you will hunt for better weapons with better stats. I got a message from somebody saying tool ninjas were unbalanced because it was too broken because they OP when they can prepare for fights but are useless when they are fighting unprepared.. Good job me? My point is that there's a special place for each mastery in the games balance. The ideal end point is not where every mastery is balanced in a 1v1 fight or a 5v5 team fight. The end goal is for each mastery to have areas where it excels, and are weak in. Arenas where some will prosper and others fail. The end goal is not for support medics to have the same easy time training as Taijutsu ninja. The ideal balance is when each class feels like it has enough merit and fun points to be worth the training. There's a lot more to do, and always will be more I can do to improve the experience of each mastery. Sometimes tweaking values isn't enough, and sometimes it fixes things entirely. But there's more to balancing and game design than everything being fair in a 1v1 fight and I hope everyone who reads this gets my vision at least. PS: Typed on my phone right before bed. Ignore typos!
    3 points
  4. Dang, I didn't know it was April 1st already
    3 points
  5. No, that sounds more like a lvl 85 thing. At lvl 100, if you die in the game, you die for real
    2 points
  6. Dear Ninja, You are invited to join the 4th Chunin Exams on the 3rd March 2018. This will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in! Missing Ninja are not allowed to participate. Chunin Exams details The event registration will take place at 1pm EST on 3rd March and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 4 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration will take place in the Sand village Chunin Exam registration hall, as it will be using the Sand village's facilities. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Teams that are registered along with a Chunin/Jonin Rank Sensei will have their entry fee waived. However, the Sensei must stay throughout the event and may only enter one team. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Watching the Chunin Events Live More info TBA Conclusion This Chunin Exam is set to be a little more forgiving. Here's hoping that all the veterans and some newer players join the ranks as Chunins! Jonin Promotions inbound! Regards, Rory
    2 points
  7. I'm not trying to make you change something because its something "I feel is hard". It's ridiculous at the current setting. All I am asking is to take a look into it. There is maybe 3-5 tool ninjas that are actively playing. They all have been feeding off of their other characters ryo stacks. It's almost unplayable. Like... nearly impossible. You can bypass the pick-up "clean-up" by coding it as a conditional. if tool is used, tool-rng (1/10) chance to recover tool in inventory. Or, even better, let us pick them up, cause I would love to pick up my tags that go unused to cut costs. I argue that its not fun to pay for them > not fun to pick them up. Especially since you have already coded mass item nearby pick-up. If anything, just remove paperbomb as an item, and let the jutsu summon them. That would effectively fix the problem enough to enjoy the class. I appreciate you taking the time out to honor my opinion. I am not intending any of my statements to be confrontational, apologies if they seem so. text is hard to convey emotion. I don't think its to that extreme. I enjoy the style, not the associated negative that it requires. I am suggesting its toned down some, not all. I was only hinting at allowing the players to drive some of the changes, to award their dedication to a game that you have maybe only played as a developer in, not as a player. Especially not as every mastery I would think. Sometimes the community can help you iron out some of the overlooked small things. Was just something I have seen work. I appreciate the efforts you do go through. You don't want to encourage grinding, but missions are substantially low rates, and items in the game are extremely expensive. Blank scrolls are the fruit of grinding alone, and with an rng system in place for success, leaves it very likely that you will be grinding for a long time. If you were to do missions alone, it would take how long to buy a long robe (cosmetic item) for 35k ryo? Or the sword that costs 1million. I feel some of that is pretty excessive comparatively to rates you can attain even with grinding. Maybe the items are meant to tease you, but, seems like fashion is too pricey, or its encouraging cash shop (totally okay to do that seeing as the game is f2p).
    2 points
  8. That shouldn't be an arguing point here. I understand all of this is based on something, and you stand by your decisions. But when you look at the data, how many people enjoy "playstyle as tool weaponmaster" and all of them agree that its a dead end mastery cause of "ryo burden" something is badly designed there. It shouldn't be so detrimental. If I threw a Kunai at something, can I not pick that up? Did it vaporize? I can see that maybe it was damaged, maybe beyond repair. But I would still throw a broken Kunai over none. What anime related character is carrying 200 of each tool in their satchel? None. It's not realistic, and it can be changed. Just make thrown weapons permanent, 10 cast per 180 sec, and cost 100 times more or something. None of your monsters generate a way to "accrue" finances past the burden of tool ninjas. Unless I get and sell blank scrolls to other players at the rate of 1/150 or so (napkin math) I wont afford my tools. And I won't have any jutsus either cause I sold all my scrolls. And I would be taking every bit of loot from my party. Crafting was thrown in as an option, as it would breathe new life into the game if we had something to gather material wise. New areas to fight for control. So much potential. I enjoy lots of things in your game, mostly the playerbase. I offer opinions, and feedback, as a player perspective, and to tell me to do something else, is kind of insulting on a small level. You should open yourself up to debate and criticism more often, I think it would benefit not only the community as a whole, but yourself as a developer. Most dev's these days do polls on the community to make changes, what to focus their resources on, to bring the community in. If you polled about weaponmaster, you would hear a lot of "rework needed". I hold nothing against you for your decisions, but I will speak my mind about things I don't like. And yes, most likely, I will stop playing this unrewarding mastery until it is changed, like everyone eventually does.
    2 points
  9. Forever Alone No Jutsu #feelingsadonvalentinesday
    1 point
  10. Excuse me, I'm going to go and extensively study the chuunin exam videos available on youtube so that I can be prepared for this emotionally.
    1 point
  11. Int Wm is like a mech - cost to maintain but can create chaos during fights. When one int Wm traps more than half of the raid or makes 20 ppl respect the tiles THEN u know what are you payimg for. Tricky mastery demands tricky ways. Also in each mmo theres a class or classes that cost shitton cause they require something specific to function. Now you might say that int wm itself is hard to maintain, but guess what - content is flowing in, i bet there will be other ways of grinding a coin as well : ) so calm ur tits.
    1 point
  12. I'll be there! Let's do this!
    1 point
  13. Battle Injuries is now visible as cuts/bruises on characters. Pick your fights fairly! End of the Valley map completed Tanzaku Village Shops (Mori Brothers Shops) Opened! Land of Fire Daimyo Castle Opened! Added cloud parallax to outdoor maps which were missing them (eg. Tanzaku Quarters, Takumi Village, Toad village) Takumi Village Tool Shop aka. Kaito's Tool Shop finally really sells Tools cheaper than anywhere else! Open Door = Can Enter For clarity, Buildings which cannot be entered are blocked by doors. If it look like you can go in, you should be able to go in. If you see an open door, you should be able to go in.
    1 point
  14. I'm not making an argument with that statement. I'm simply stating the fact that I've created 12 other play styles for you to choose from so that if you don't want to play the class I specifically designed as a burden on ryo, you can play the other 12 classes which are available that aren't. The class is designed to be expensive. It's designed to also be unarguably useful. Ask yourself this, despite the burden of spending a lot of ryo, do you see people using it. Despite the difficulty of training it, do people still do it? Yes - because it is unarguably worth the trouble because of the potential use of it in a lot of battle situations. I understand that you want to play a tool ninja regardless of whether it suits your play style, and you want the play style to fit your ideal, but unfortunately, to do that in a game, I would need to make every class the equal of another in every way, that would otherwise add variety to these play styles. If you've read my original post, it explains that I understand that players do want to play the jutsu set they like most visually and are predisposed to like, but when you're choosing masteries, what you're choosing is a unique play style. Your opinion was taken well, and I think my short response was informative enough because the original post explains MY point. I have direct line of communication with every member of this community, they can PM me, reply to topics, DM me on Discord, Skype me, email me and expect replies in a matter of seconds to hours. You will not find any other online game where the lead developer is responding to member's every spur of the moment idea and comment within 24 hours, so I don't think I need to open myself up any more than that. Unless I were to start giving out my address. New points in response to your ideas / feedback: Monsters don't generate easy money because I don't want to encourage grinding. So missions offer better and faster rewards. By designing it so you can pick up kunai after using them it forces the player to pick up after themselves otherwise waste ryo. It's not fun to constantly pick up kunai each time you throw one from the ground. It's more fun to throw it and hit enemies and be done with it. EDIT: When I said suit your play style, what I mean is that there are going to be quirks about each mastery. But if you don't like it, another one might.
    1 point
  15. There's 12 other ways to play, play those ways if you aren't willing to spend ryo.
    1 point
  16. Balancing is probably one of the hardest things to do with a game, which is completely understandable since Nin will never truly be balanced. If people wanted a truly balanced game, we would only see a game where all of the attacks are the same, completely removing the fun out of the game. Nin Online has the potential to become a diverse game where you can become the ninja of your dreams, a quality that should and will always be at the core of the game itself. Keep up the good work Rory!
    1 point
  17. Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyy...
    1 point
  18. Well pretty new to this whole forum profile stuff, just checkin out what things do~
    1 point
  19. Game Rules and Guidelines 1. Read our Terms of Service and Privacy Policy By registering to Nin Online, you have agreed to our Terms of Service and Privacy Policy. Failure to adhere to our Terms of Service may result in permanent termination of your account. 2. 3rd party tools 3rd party tools which automate parts of the game (eg. training/farming/ranking up jutsus), acting as bots without the user present is prohibited Tools that can be used to edit packets or client side data is prohibited Illegal tools include physical tools like placing a paperweight on your keyboard to automate ranking up jutsus while you sleep. Illegal tools include using younger brothers whom do not speak English to repeat a set of tasks for hours. Tools that automate combo-ing jutsus as long as the user is present at the keyboard, for competitive edge is allowed. Tunnel programs eg. NoPing are allowed, but we do not provide assurances that they will work well with the game. Your account and I.P will be permanently banned from the game and forums. 3. Open World PvP Killing Other Players is allowed Players will not be punished for killing other players. 4. Abusive Behavior Do not harass other players eg. (OOC) Do not be toxic to other players (OOC) Do not use /v (village chat) for non-village related matters Do not use use offensive language or slurs (includes race, religion, gender, etc.). Show respect towards any development staff, it is not a requirement for developers to interact with players. It's not an entitlement to have direct conversation with development staff. If you are reported by somebody who takes offense, you may be given warning points depending on severity. As a rule of thumb, if you feel that you or somebody else could take offense from what you're about to say, don't say it. This is note to be mistaken with using swear words within a roleplay context. Eg. "Fuck the Leaf, I'm going to kill them all!" It is not an excuse to say your in-character RP character is a guy who PMs him victims and calls them a little bitch etc. In the same way it is not an excuse to say your in-character RP character is a guy who abuses exploits and uses hacks and 3rd party programs or your in-character RP character is somebody who has the power to automate his training by turning off his mind through bots. Eg. of an out-of-character insult "b***** n**** f**** your mom" Eg. of an In-character insult "You fight like a b****" 5. Bug Abuse & In-Game Behavior Do not knowingly abuse a bug, exploit or feature, including but not limited to unfinished gameplay mechanics or programmer oversights. Do not use multiple accounts/clients/computers to give yourself an unfair advantage over other players. Do not obstruct another players path through the usage of multiple accounts, clients or machines. These actions will result in a warning and punishment applied to your account. 6. Moderation Appeals All Appeal against action which has been taken on your account must be sent to a member of the community team, eg. GM or Moderator. You are not encouraged to protest to the community or on discord/facebook. Doing so so will result in further action against your account My brother used my account/IP address is not a valid excuse for abuse. Failure to follow, may result in your account being temporary disabled.
    1 point
  20. Discussion Board Rules and Guidelines This refers to any official channels including but not limited to the forums and discord Rules Basic Respect Guidelines
    1 point
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