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Showing content with the highest reputation on 11/07/2016 in all areas

  1. I'm really sorry it's taken so long, we've actually increased the scope of what the Beta will be quite drastically since we first talked about it. That coupled with some work attachments I had the past few months had slowed development down on the content side for far too long. But things are doing really well now!
    3 points
  2. I am posting this on Social Media, but we have made a lot of big changes in the past couple of months. The new rendering system way outperforms the old client. We had to upgrade performance, so players could play it in full 1080P on their monitors since we only supported 1024x768 previously. Now we support all resolutions up to 1920x1080.
    2 points
  3. Dear Ninjas, I'm sorry for the lack of updates since the 2nd Chunin Exams. We had earlier promised to begin the new Beta phase a lot sooner but as life caught up with me, I've not had enough opportunity to complete what I want to before launching the Beta. That being said, most of the Sand Village is now completed and I am currently focusing on completing the Mastery Kits before we launch so that it will be as unlikely that we will need to wipe again in the future or give everyone stat resets. Here is some previews of new Jutsus! Taijutsu Lightning Water There's more and more to come, but just rest assured, PvP Combat is going to be a lot more fun and balanced in Beta!
    1 point
  4. The Underground - Stephen's Dev Log Sup Ninjas, It appears to have been awhile since your last little taste of our inner workings, this is my first official development log since I joined the team in October of 2015. I am but a small gear that keeps the machine known as Nin Online in exciting fighting order. As most of you know the Sand Village is inbound, and without much surprise I can say that we're working on far more than you can see on the streets and from the Edge of the Fire. I've been working on this for quite awhile, and much more but officially with the floodgate lifted I'd like to welcome you to the beginning of the Underground world of Nin Online. The Sewers Although you're getting a look, you'll have to find your way there yourself. And you'll have to find your way THROUGH as well, unlike previous areas in the game unless you've been through this zone before you're going to have some trouble making your way through the Underground Sewers.... Without spoiling any of the secrets that I've hidden and measured in this map, here are a couple screenshots and a quick snippet of the beginning few steps of the huge area. The beginning looks pretty simple, but as you get deeper into the maze you'll realize that not everything is as it seems. The Inhabitants Within the Underground you'll find the visibility to be the least of your problems, if you've noticed by now the sewers aren't just filled with water. There are critters the size of lions, tigers and bears down there and the only thing they eat is meat. The Mighty Mutant Rat is about as vicious as your everyday Ninja, dare I say even more so. The Corridors and The Ends And just to give you a bit more of a tease, here are the final two screenshots which I give to you. The area and the inhabitants aren't the only thing that's interesting about this zone, you'll find just about as many secrets in this area than you'll find in the Leaf Village as a whole. Every turn can lead you either closer or farther to the end, and at the end you may even find yourself turning around. To conclude, I give you a final welcome to my very thoughtful and twisted world of mystery and of course before I wrap this up I'd like to thank the rest of development team for giving me their support with this mini-project of mine. And of course I welcome all of you to continue suggesting you're beautiful content ideas, I read them everyday as I drink my morning coffee and bite into my mid-morning doughnut. Thanks for everything Ninjas, Stephen ( Formerly known as Yoshimitsu)
    1 point
  5. Dear Ninja, This is a small update from the new artist on our team, @ and our beloved team member, @Fernando. I did not participate in completing this update except adding them in game, but I will be presenting it for them since they are both inexperienced at writing these, and we need more updates to show obviously. The Companions will not be in this alpha. They are just an early concept we are planning for beta. But if we get time, we may push them in an Open Alpha 3 update since it will last for several months. Hokage Outfit Now, we already got a Hokage Outfit, so why might we need another one? Well, we're going to bring forth the 4th! Since, the 3rd has kind of already been made... Companions We're going to have Summoned Companions which can be created using elemental Jutsus such as an Earth Golem, or by using a Puppet Companion while specialized as a Puppet Master. You also essentially will be able to pick the path your character will go in the game during the beta phase not during the alpha phase. You will be able to control these units, think of it like a RTS (real-time strategy game). You essentially can send it to attack units and use its abilities via a Companion Hotbar (multiple units will be shifted through using a shortcut key and this will change the available Jutsus in the Hotbar). These companions will have actual Jutsus that are very important to use at the right time! Now just imagine, if you had 10 or more of these puppets to control - now that will take a lot to master! Conclusion We will probably not get time to add in Companions by Open Alpha 3. The Hokage Outfit will likely only be used for a NPC and probably not be made available for players. If we do decide to make it available, it will most likely be a Cash Shop item. This outfit is essentially just to be a fan service to the community and possibly used for an important NPC in the game. The Hokage outfit was done by @ and the other art pieces were done by master, @Fernando. I will be posting my Development Log next, stay tuned!
    1 point
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