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Showing content with the highest reputation on 05/16/2014 in all areas

  1. Rory's Development Log #12 Water Prison Technique & more! Dear Shinobi, It's been a long time since my last development log. Once again, I apologize for not keeping everyone in the loop with developments. It's not easy being in the army and still working on a fan game. My lifestyle is pretty crappy at the time being. To give everyone an idea of what I'm going through.. Being a National Service soldier, I get an allowance of SGD400 a month. My parents are divorced, so I live with my mom and 3 siblings, my mom doesn't earn a lot, so she doesn't provide for us. We just get roof to sleep under. My dad is jobless. So $400 is practically all I have to survive on, about half of which is spent on transport. Take note that $400 here in Singapore is close tonothing, we're statistically the world's most expensive economy. I do freelance work in what little free time I have to survive. But I've decided that once I clear my last job, I'll spend more time on Nin Online and live on whatever crumbs I can find. I miss the days I could just wake up and just work on the game the entire day I had a few hours after dark to work on some stuff, so I did a Water Prison Technique animation! Water Prison Technique I'll take the opportunity to showcase some other stuff I've worked on recently. Updated Masteries The 3 new masteries in the UI are Medical, Weapon & Taijutsu Mastery. Heaven & Earth Scrolls for Chunnin Exams Minimap This hasn't been programmed in yet, but these are the UI pieces. The recent bank UI was also done by me. Hopefully the progress is pleasing to everyone, and hopefully this will help ease the whining! Regards, Rory
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  2. Rory's Development Log #15 Explosive Tags & Lightning Shocks Dear Shinobi, Glad to be here again to bring you more updates about progress with our current crunch for more Jutsus and animations. Seth, Abhi and Suirad have been working long nights to implement new features and fix existing ones for the past few weeks. Stay tuned for Seth's programming development log really soon and some great announcements coming your way! First of all here's something very true to the Naruto series. Explosive Tags! I don't want to spoil you guys too much about how it will work, I'll leave that to when Seth has them programmed in and I'll let him do the honors. Just know that here will be many ways to use tools such as this! Lightning Shock Animation An animation that plays when you land a lightning technique. Charging Chakra We're revamping the way you regenerate Chakra while in combat, it's going to be much more dynamic. This isn't exactly how it's going to work, but that's the current animation! You will press "Spacebar" to get into your chakra charging state where you will make the handsign and remain there for as long as you need. Out of combat, chakra regenerates quickly. That's it for today again! I hope you guys are enjoying the updates as much as I've been enjoying sharing them. Regards, Rory
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  3. Rory's Development Log #14 More and More Jutsus Dear Shinobi, Today I'm going to showcase 3 work in progress techniques I'm working on at the moment. Let me take time to remind you all I'm not that great an animator. Poison Cloud Technique This is a offensive technique for Medical Nins. Still a lot of work required for this! Lightning Spear Technique This is a directional AoE Technique for lightning users. Mystical Palm Technique This is one of the most basic techniques for a Medical Nin! It can be used to bring back a fainted ally before he returns to the hospital. That's all for today! Regards, Rory
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  4. Hey Shinobi, This may be a little pointless if you've been keeping up with the development logs. But I'm writing to express my excitement about our progress in the past months. If you were a member since our early alpha tests in August, you would have known how much we were lacking in the combat department. Exciting combat, however, is starting to be a reality in-game thanks to the tireless efforts of @ and @Abhi2011 Coupled with amazing new sound track by our resident composer, @Afilion, the world of Nin Online is starting to take full shape. This isn't an official announcement about the next Open Alpha test, but right now we have a few goals and expectations for the upcoming open alpha and an internal dateline to achieve these by. When we are approaching the date with more assurance, we will announce it, so stay tuned! On behalf of the whole staff team, I'd like to thank all our members for staying excited, believing in us and giving Nin Online your continued support! Ino has something to say as well! Regards, Rory
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  5. @Rory you see the cheek these two have about Ino
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  6. Nothing long probably a 3frame animation just showing the tag catch fire will be enough...
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  7. In all seriousness does it matter? There is a level cap.. Eventually all of us are going to reach it, only thing I agree is it'll remove the role-play effect. Produce an option to fix it or leave it?
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  8. On the first page of what takezo said at the bottom*Well done*. If you fight and lose you should lose your position and rank down and take whatever sword.. gah IE: Anarchy(Member #1) Lost to Takezo(Member #2) so it instead switches to -> Takezo has now collect Anarchys Sword and Anarchy takes takezo's sword which is a lower rank.
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  9. I think if you earned your sword you should keep it, Sucks for the people who lost or were to late to join the tournament but it should be announced when it would be hosted. But I also agree on earning your title but your pretty much earning it if your fighting 100+ to gain 1 out of the 7 swords. It's pretty much fair, only way I would say you could lose it is by death(perm-death) I'm not sure if their will be a permanet death system which will send you somewhere into a mysterious world waiting to come back to life after a certain time limit. But if that was added then yes you could lose the sword from their. Meh maybe my idea was stupid maybe not -shrugs-
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