Thunderstrike Posted August 20, 2021 Report Posted August 20, 2021 It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length. It gets a little old running back and forth into the exit to see if you can leave yet, 9
0 Atrane Posted August 20, 2021 Report Posted August 20, 2021 Good idea, definitely better than running into an invisible wall over and over
0 Bandit Posted August 20, 2021 Report Posted August 20, 2021 I’m tired of ice skating at the edge of maps, I think it’s time we can visually see if we’re locked. Good idea.
0 Killey Posted August 20, 2021 Report Posted August 20, 2021 I agree with this one, additionally I believe an extra work on the map system and navigation should be really helpful to new players as well, because the first time i played the game and using the map I was completely confused where to go and ask other players where the specific NPCS are. I have to visit the forums, save pictures or search the internet for guides. markings visual indicator on buildings, shops and specific place in a Village Map or World Map really helpful in doing quest. Hopefully in the future when the game is more polished we have these kind of updates.
0 Defyos Posted August 20, 2021 Report Posted August 20, 2021 6 hours ago, Healing Hands said: It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length. It gets a little old running back and forth into the exit to see if you can leave yet, that would be helpful for player's, also i want suggest DOT's (Poison,bleeding,burning) shouldn't trigger map locking
Question
Thunderstrike
It would be nice if we had a visual indicator similar to a buff/debuff that told us our maplock length.
It gets a little old running back and forth into the exit to see if you can leave yet,
6 answers to this question
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