Elegy

Gold Ninja
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Everything posted by Elegy

  1. The only reason for this suggestion is to make GF more skillbased, the combo will largely stay the same for skilled players, It will just reward a better timed use of it more. I 100% agree with you, make the post and I'll upvote it
  2. Imo it would still dominate 1v1s because the combo is the only one to have an unpunishable (and undodgeable) homing that guarentees follow-up, this would just balance the class so that more skilled players are rewarded more damage for good timing, rather than every user being able to spam the jutsu on flicker cd
  3. You are free to make a suggestion on how to balance wm med, but not on this post please, I would like it if this post stays on topic
  4. GF = Gentle Fist (if it wasn't made clear) The community has expressed frustration on fighting the GF mastery multiple times and I'm sure this isn't the first (or the last) post about this. This is however a suggestion offered more as a 'quick fix' that would require minimal work, rather than a complete rework of the class. I'll explain in my opinion why this mastery is so frustrating and unbalanced. The combo below is the one I'm using as reference as it's where the frustration lies: GF combo: Flicker -> Palm Bottom -> Mountain Crusher -> Any follow-up Any flicker combo in the game has one of the two characteristics: Undodgeable: Jutsu combos like Flicker -> Windclaw for example (before you disagree, yes this can be hard punished, ask any wind user who has fought me) Unpunishable: Jutsu combos like Flicker -> Fan 3 tile tornado, or Flicker -> poison scalpel The gentle fist combo mentioned above has both of these characteristics. It is both undodgeable AND unpunishable and is the only combo in the game to have these characteristics. While you may argue 'this is why GF is special' the scaling of damage on the combo with both these characteristics offers an advantage no other mastery even comes close to, which is why it's considered so unbalanced. Proposed solution: Remove just one of these characteristics (not completely, you would still keep the undodgeable combo, just reduce the damage on it). My suggestion to do this is by changing the hitbox of the Palm bottom skill. Currently Palm bottom has the following hitbox: The reason this is undodgeable with flicker (as apposed to something like flicker -> tornado) is due to the hitbox of tiles 1 and 5. My suggested change of the hitbox is as follows: Conclusion I want this to be a fix that is agreeable with current GF players. The playstyle would still be the same, it would just add more opportunities to play the class well as skilled players would still be able to time their flicker to land more damage on their combo, and the overall combo after flicker would still be undodgable, just do less damage. This would open up opportunities for counterplay through good movement and also add for more opportunities to showcase skill on the class. As this is a suggestion, please keep replies on topic.
  5. thanks for sharing your viewpoint I can respect that, apologies for being a bit aggressive with my words
  6. you obviously didn't watch it hahahaha me and boo just ran around the entire time avoiding the others doing their FFA, we only did damage when we knew we could hit and run
  7. lmao of course out of all people to reply, it's you. I'm not mad about the loss, i'm mad about the unfair treatment, if you watch the whole fight he was not using jutsu like that against other players. He saw us, focused us in a way where we could do nothing about it and took us out of the event because of that. If he did this to every other player he focused, it would be ok, but this was not the case.
  8. https://streamable.com/e6ag18 .... that ain't right i'm ngl, stick to DBE, and tournaments, these kind of events aren't for you imo because its too difficult not to be unbiased
  9. Honestly, I have a lot of respect for you as a player after seeing this post. It's so in depth, so well thought out and you go into great detail to backup your arguments with facts and data with comparisons for perspective My only suggestion is to reduce the mentioned chakra regen you are suggesting from 10 to 5 points if it ticks every 10 seconds, it would make wm's be able to pressure a little to well otherwise. You have my support !!
  10. so funny people would rather have this than wof, which in my opinion is an amazing passive. as a mistie fighting leafies now, I would happily advocate for this passive since it will make your armies weaker and easier to fight
  11. I am personally not as hyped for advanced masteries since it will be a while before they are balanced - Do people remember GF, water, etc before was unbalanced until played for a long time and balance patches slowly introduced