Hakari Kinji

Gold Ninja
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Everything posted by Hakari Kinji

  1. Crystal Fan level requirement should be 53 and Blood iron Fan should be 57. 50/51 is too low for an item that only requires 80 strength and the same applies to blood iron fan i do agree the level requirements need to be flip flopped though. It makes no sense at all.
  2. The Current chat box is semi transparent and nice and all but I had a few suggestions that could possibly be added or may get some attention that the community would probably like. This is the current chat box and how it Currently is. Notice how is some what transparent but still a little dark. In the Options/Settings window you should be able to make the grey/black box that surround the text more transparent and when you hover your mouse over it it darkens back up to how it currently is. Why this change? When people are the top borders of a map and you're trying to look in the respected corner your chat box is in its hard to see. Being able to make it more transparent will give you a little more visibility without you having to disable your whole HUD. For this suggestion I had an idea to add a separate channel in the chat box area designated with a skull where you can view nothing but the bounties you have got from people you have killed. Often times people screenshot bounties due to some reward system set up with a specific Corps/Village or to gloat and boast about it in certain discords. This would make the Main "A" Channel where all chat is logged less cluttered and overfilled with things and make it easier to view the rewards you can get from the people you have killed. Again this is a suggestion but I hope it can be upvoted by the community and hopefully the gms! Leave a like and provide some feedback on your thoughts about it.
  3. blood tonfas regen hp but i guess that isnt unique to the weapon itself. I guess it could work but blood tonfas are insanely strong. as for blood katana its so so.
  4. Why are you trying to buff a weapon that you are using? Before you started using it you didn't dare make a post or think about buffing it. Now it's convenient for you and you want to buff it? Blood Katana already does more melee damage than bone sword how much stronger do you want it to get? It's fine how it is IMO
  5. @Lumy yea old puppet w/o inf respawn would be better..it was more tanky use to shoot fire dragon and so on. Now its like a reduced form but can spawn constantly.
  6. i said a cd option in the post...also said that if u give it a cd raise it's hp back up to what it was back then
  7. Hey again today....IM ON A ROLL!!!! Any who as you all know almost all summons use some sort of skill whether its a close range or long range skill. Whether its an Corps Summon or a regular animal summon. Some of these summons have skills that hit multiple times even if you're standing still and if you run the direction the projectile is firing it will pierce you multiple times probably leading to your death. Weasel Wind Scythe: Clam Water Bullet: Grand Puppet Water Wave: All 3 of these skills need to only hit once if it's the same target but still pierce to hit other targets. As i said these skills multi hit even if standing still and some of them stronger than others can lead to a one hit kill. Some Summoning skills even hit through substitution but doesn't so to say break your substitution. Clam AOE Stun Monkey Whirlwind Kick Grand Puppet Lightning Current Toad Fire Bullet These skills currently hits your substitution but doesn't break it meaning your sub still has a second chance to play the role it's meant to. Some of these summons use it's said skills multiple times back to back which result in a spam constant warp back to the mob/person subbed which is annoying and flawed. These skills also hit outside the hit box/animation given to them which confuses players as to how they are hit or the sub they use is broken. I suggest fixing the hit box/animation range of these skills and let them break sub.
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  8. Currently Grand Puppet for the Sand Corps Puppet Brigade may not seem like a big deal when fighting them but low-key it is. in the past these puppets got an health nerf and a nerf on the multiple times the water wave can hit I believe. These two nerfs weren't bad but the health shouldn't of got nerfed. Currently the Puppet is killable but can immediately be respawned when a simple equip/unequip of the weapon/item which just instantly respawns it with full hp. I suggest there be some kind of draw back on constantly respawning an item/summon so easily with no cost. Either raise the weapon swap cooldown of the item and in return raise it's hp back up Or simply make it an Summoning jutsu that doesn't take up a slot nor counts as a summoning jutsu. (Ie Similar to how sandies can have more than 1 elemental puppet summon + a animal summon) This way it can have a cooldown/chakra cost and not be so spammy.
  9. now all that is left @Erox is to give me a like on my post
  10. @Erox might want to check some of the kages out then. Ik mist kage has an alt in 7sm idk about leaf and sand and rogue corps
  11. With the new Corps change making everything towards official orgs being done in game and live changes to them there has been a few things that stood out to me. People can immediately leave orgs and rejoin with no downtime in between I suggest adding a downtime one can rejoin/leave a Corps because people have been abusing this (not a bug) by leaving on 1 account and joining on another since it wont have bis then rejoining on the first account that left with no draw back Kages putting alts in official Corps such as ANBU, 7SM, and etc. I suggest allowing kages to join official Corps which counts as a slot or give Kages something in return for not being able to not join official Corps. The Corp panel shouldn't just pop up on the screen when entering the said corp base The panel pops up when you enter and some results that happen because of this is people accidently clicking leave just add a / command to have the Corp panel come up instead of it being automatically.
  12. the skills already did low damage. You barely do 40 damage with a kick now at 70 stat points. You also have to look at the PVE aspect which was made harder with this nerf cuz the skill damage is used more over its melee damage output. The melee damage is weaker than gentle fist PP melee and any other melee...
  13. Recently agility taijutsu was nerfed in damage and it's youthful spring along with it. I hear its because the mastery is spammable which isn't the case. Agility Taijutsu already does low damage in return you're allowed to dish out fast damage DUE to the MELEE SPEED not the skill spam-ability. Only1 taijutsu skill is spammable and that is Breaking Kick. While the other 3 after 20 have 18+ Cooldown i don't understand how its spammy. The only jutsus that should be in the damage/nerfs for agility tai was breaking kick and Youthful Spring. The rest of the kit should of went untouched. Now at 70 agility you barely do 60 damage with the Morning Peacock and whirlwind kick which is the average amount of agility to go if you plan to play anything else with agility taijutsu. At 140 agility you deal 80 damage with both these jutsus when you have other masteries doing way more with the same stats. Agility tai was nerfed badly and its opposition...Gentle Fist is the better choice now days even after its nerf simply because the skill damage is better and the melee damage is better. Agility taijutsu has great speed with poor damage now. before it had average damage with great speed. I suggest undoing some of the nerfs to it or tweaking the skills to be worth the nerfs that it received. Also im not Agility tai im GF im just going off my perspective
  14. Imo the basic jutsu you get from the Academy should not take a Jutsu slot. As it is the fundamental jutsu u begin with and is needed to graduate the academy. A starter jutsu is what you could call it per say.
  15. It doesnt need to come back. Just simply set up Little mini wars between factions if you want a team death match aspect. Only down side would be no respawning. This was removed for more than just it's coupon abused.
  16. imagine blaming everything on me like some big art cry baby. How did i get Event HQ removed when everyone abused it including yourself ? if everyone worried about themselves the game would be 100% better. You want to blame me for getting event HQ? You want to point fingers? Let's point fingers at the fact you paid 1000$ for a sword from Ghost/Redrum/Pirahna.
  17. A while back in the past I remember asking Rory at one point if medical corps in each village would get a boost similar to how 12g, anbu, 7sm, and so on have respected boost and his answer was Yes. I cant reveal the proof as it is a discord DM and breaks privacy act. If Medical Corps will offer something I thought it would be something incorporated into their current outfits or something that's in game. A specific part of the Medical Corps outfits that you get from the Medical Npcs in each village 1 of the pieces will have a specific boost for the org. This item can only be worn by members of the medical corps and if you leave the village or the org you can not wear the item and it will auto un-equip if already on. It would be something similar to how this is Thoughts?
  18. Hey i had a curious question about the jutsu 16 palms/suggestion At max level does 16 palms Evolve into its better form? If not i feel like we should allow it to what do you all think? ?
  19. As the title says its another suggestion for gentle fist. Currently people are upset with the way you can flicker combo with gentle fist then follow up with another jutsu from your 2nd mastery whether it's an element or something else. So i will suggest several different changes for some of the jutsus. Mountain Crusher: When hit with this increase the knockback range it does to give people time to avoid any jutsu that is followed up after landing it. Lower Mountain crusher's damage and give it a silencing ability that silences for 2 seconds. Instant Cast 16 Palms: Give 16 palms the ability to silence it's opponent for more time depending on level of the jutsu and let it keep its current chakra sap ability. Raise the cooldown and chakra cost of this skill if this is done. Change it's cast time to 2>1>1 depending on level Vacuum Palms: Give vacuum palms slightly more range, reduce the damage slightly, keep its cast time 1 second and allow it to knockback as it definition says. Keep range as it is, reduce damage slightly, allow it to knockback and its cast time should be 1>1>Instant depending on level Palm Bottom: Remove Palm Bottom's stun and turn it into a silence instead of a 1 second stun let it be a 1 second silence. Lower the skill's damage in return. Instant cast These are just some suggestions dont bash me but instead come up with some decent suggestions to make this mastery better overall instead of just nerfing 1 set thing in it's kit. Currently the flicker combo is all GF really has to offer that's worth it. The kit overall needs a revamp... Gentle Fist should be more about utility/sustainability with moderate damage. More Chakra Sapping and Silences should be the way gentle fist should be. Overall I suggest toning down Gentle Fist damage and removing some of the stuns and making them into silences. This will make it a more fun mastery and will add a little uniqueness to it's KIT
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  20. No problem the suggestion was made but ik you all have to go through the right avenues before changing anything. Atleast its gonna get looked into which is more than not doing anything at all
  21. Recently, a few bosses were changed due to a exploit known as the Revive exploit and it made me start thinking about the way bosses are and the concept around them. There are different type of bosses in nin: Mini Bosses and Big Bosses Mini bosses can be done with a 1-2 man team as they are not as tanky and they don't hit too hard. Some of these bosses are Spider boss, Bandit bosses(excluding the 1 in the house that drops demon claws) and Dark Weasel. These bosses are fine as the rewards are low chance of dropping all while not being too difficult to beat with the maps being of a decent size for kiting, time to charge chakra/cast a heal, and cast jutsus Then you have Big Bosses which are pretty tanky in a sense and hit crazy hard sometimes they can 1 shot you. The drop rate is pretty bad on these bosses and the maps they are on are small and leave little room for error as 1 mishap may be you waking up in your hospital. Big bosses require a team effort which is not bad at all but even with a 4 man team it may not be enough as some of these bosses shoot aoes that hit through subs, the flicker melees are 1 shots, and the map is just too small to actually maneuver and do team tactics against them. Big Bosses like LOI Boss, Bone sword Boss, the Boss in cursed host, Kraken, Manda, and the Bandit boss that drops demon claws. All these bosses have atleast 1 thing in common across the board, They have smaller boss mobs on the map (Ie: Tentacles and Venomous Snakes) These type of bosses are tough in their own regard as they are Tanky, hit very hard, and there is limited mobility when fighting them. Manda Boss Suggestion: Decrease the amount of Venomous Snakes that spawn or raise the cooldown as to which they spawn. Decrease the damage of the Manda Boss homing attack and raise the boss's health. Kraken Boss Suggestions: Reduce Tentacle Health or damage, Make Kraken More tanky and lower it's damage by 15% OR make it less Tanky and keep it's damage HIGH. Ieyasu Boss(Demon Claws) Suggestion: Increase the size of the map, Reduce his damage and make him more tanky, or Make him less tanky and increase his damage slightly. Land of Iron Boss Suggestion: Make the Map slightly bigger, Make him Less Tanky and keep his damage the same, or make him more tanky and decrease his damage some. Bone Sword Boss Suggestion: Increase Map Size or make it an Instance Boss Fight similar to spider boss where you are warped to a different map to fight. Majority of the Bosses in Nin have a poor drop rate which everyone knows about already. On top of the poor drop rates some of these bosses can be quite difficult as they are Tanky ( Alot of Health) and they hit Hard with some of them being able to 1 shot. The bosses with items that are strong in damage are understandable to have a high drop rate as they are Very Rare items to have and you don't want 15 people running around with the items, HOWEVER the power these bosses have should be looked into or changed. These kind of Bosses are meant for a team effort and because of this these bosses should be MORE Tank than damage as a Very tanky boss that deals 70-120 damage per attack/skill they use makes a team fight more important as you can not solo a boss that has 30k health and hits for 70-120 alone. It requires a team effort to take down that HP and it would encourage team pve more.
  22. TBH it was said in the past that that is a con of playing as a rogue ninja. You don't get the benefits that a vilage get such as no friendly fire in danger zones/safe zones. Takumi/rogues dont typically band up and fight people unless its an organization made for those reasons. Its not normal for 50 rogues to all fight together. Takumi is home to criminals and as such there shouldn't be some massive organization that can house 300 people. It should of been 3/4 orgs made for Takumi that could house a good portion of you all with the org member cap still at 20. 3/4 orgs like this means thats 60/80 people in orgs with no friendly fire.
  23. a tool + mountain crusher. u can get that same dmg as an element with a shuriken or a chakra med with a bubble pipe. anyone can do 200 damage easy. MC stun just neeeds to be removed and made a .5 silence instead. MC and 16 palms is gf strongest jutsus. 16 Palms isn't easy to land at all either but it is worth while when landed. Not only that it self stuns. Palm bottom not as strong. it does like 75-80 at 90 str which isnt broken since its range is that of a melee range MC is the only very strong gf jutsu and even then i wouldn't lower it's damage but instead remove its stunning capability
  24. I been meaning to make a post on this but I'll say this. You call it GF COMBO like you're getting hit by the whole thing through your substitution jutsu when in fact you are not. People or combining two skills so fast that it looks that way but thats not the case. 1 of the jutsus called Palm Bottom is subbed with people using Mountain crusher right after + throwing a kunai or shooting a jutsu. Most times you only get hit by 1 or two jutsus depending on how they combine it with they're 2nd element. Also why are you just coming at gentle fist? Agility tai can breaking kick into Seismic after using flicker. If anything was changed with gentle fist and this particular combo would be to take away mountain crusher's ability to stun the opponent and replace the stun with a Silence that last as long as the current stun last. Gentle Fist damage is no higher than that of an person playing elements. At 90 strength my gentle fist moves do 80-95 which isn't bad at all.
  25. Currently some of the Forum changes I've noticed that alot of you want agree with will be posted here. You can no longer make organizations instead it is called Clubs and from what i see you can not leave them if you make it. If someone knows how please PM ME x.X You can no longer add profile music to your profile and you cant listen to music that feature is gone You can no longer edit your background on your profile that feature is gone You can now earn badges and ranks on the forum. Badges are earned for doing certain things on the forum. Ranks are TBD ANBU member amount has been lowered Police Force member amount has been lowered Will add to this List as time passes