Ueda

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Everything posted by Ueda

  1. Unfortunately, the Chunin Exam is and always will only allow 2-3 ninjas to pass each time, and with the amount of people joining each time being around 50, and the objective of the tests to filter out around 96% of ninjas. it is impossible to please people or prevent the salt. That being said, when the Chunins is run as a monthly event, 2-3 ninjas will make around 30 Chunins in a year per village. I was also very disappointed that Stage 3 had to be cancelled. Somebody on the team had edited the puzzle item to be non-tradeable before I could notice after intensive testing. That stage was actually the one I had spent the most time working on.
  2. Ueda

    Overwatch

    I play on Americas if anyone wants to play with me, I'm online once every few days. Rory#11887
  3. Dear Ninjas, I'm sorry for the lack of updates since the 2nd Chunin Exams. We had earlier promised to begin the new Beta phase a lot sooner but as life caught up with me, I've not had enough opportunity to complete what I want to before launching the Beta. That being said, most of the Sand Village is now completed and I am currently focusing on completing the Mastery Kits before we launch so that it will be as unlikely that we will need to wipe again in the future or give everyone stat resets. Here is some previews of new Jutsus! Taijutsu Lightning Water There's more and more to come, but just rest assured, PvP Combat is going to be a lot more fun and balanced in Beta!
  4. Ouchhhhhh Good job, Yoshi!
  5. Thanks for the support!
  6. Sadly, this is not a feature.
  7. Hey Ninjas, It's been a long time since I've made a development log. Though there has been so much progress going on. I finally decided to do one regarding a new jutsu which has had a very unique development process. For awhile now, I've been resting on completing the Jutsu kits for all our 1st Tier Masteries and focusing development on the Sand Village and other aspects of the game. But with the Sand Village coming to completion, I'm moving some of my time back into developing our kits to it's completion. We've had this piece of art @Fernando made, lying around for almost a year, which both of us found very hard to animate in 2D. Most of our Jutsu animations are usually pixel art animations, which mean they are done pixel by pixel, but for the first time in Nin Online history, I decided to use my 3D art skills to create a Jutsu animation. The task at hand was to create a Spiked Exploding Ball for Weapon Masters. So first of all what I did was create a simple 3D model of a ball with knife sticking out of it. This is Autodesk Maya and the model I made in a few minutes Next I textured the model with a simple texture of metal and an explosive tag on both sides. Next I made a simple looping rotating animation for it. Our 2D sprites are all shaded in a method called Cell shading, or Toon shading in Maya. So I used a shader to get this look. And finally, once I rendered it out and did some post-editting, I achieved this! It's a complex animation that fits in our game's artstyle and makes weapon masters that much more awesome! Hope you guys enjoyed this dev log entry! If you guys have any part of my art creation process you'd like to know more about in-depth, feel free to suggest it and I can try to document it in the next development log. Regards, Rory
  8. Actually the way it works is that you can't use one while another one is going on, and you can't overwrite another player's. So it's exclusive to one player at a time
  9. Who said anything about the Forest of Death o_O
  10. I can already taste the salt.