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Showing content with the highest reputation on 01/04/2021 in Posts
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This has been troubling me since I started playing this game. I think the mechanic of mapswap is too strong and efficient that it leads to being the most relied on tactic for pretty much any group larger than 4 people. This causes a huge stalemate between groups and due to the amount of corridors (choke points in the DZ which block entry to other maps, e.g. KB is a corridor to sand. You cannot leave sand without going through that map) in the DZ. The problem: Currently the best viable tactic for large fights is to camp a mapswap Reasons why: DZ has too many corridors: access to different parts of the map can be completely blocked off by camping one single map. There is no other way enemies could come from, leaving them nowhere to go. Loading times: Even with a great pc and good ping, the loading times for mapswap is enough to lose majority of your hp and get CC locked Crashing on map swap: Worthy of mention. After testing, if you are partied up with players, your likelyhood of crashing (especially onto populated maps) is significant, putting you at an instant GG Instant vulnerability on swap: AOE jutsus are WAY too effective and efficient on mapswaps Examples: 90% of fights in DZ between large village/rogue groups4 points
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3 points
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You need to keep practice at shading stuffs, cuz the shapes of that things doesnt look that bad. The only one thing in that knife is bothering me, the perspective is kinda wrong for it at the back Should be something more like this, but keep it up and do more stuffs to show us! Cant wait to see more.3 points
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Started a little project. Just a little something to do for fun on the side when I get bored. Trying to recreate nin in minecraft lol. This is what I got so far. Here is a little update of some of the pathing I got done and a outline of where the academy will go.2 points
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Been practicing pixel art lately and wanted to share some progress for feedback, pretty much all of these are just a couple sprites and not anywhere close to finished. Snowflake shape, was going to turn it into a back item similar to the shuriken however it was a pretty difficult item to start out with I transformed it into an "Ice back shuriken" after a ton of different attempts but couldn't quite get the shading right. Candy cane back item, was going to submit it as a potential reward for the event but did not finish in time. Maybe I'll try to finish it sometime before next year lol. Current project, "Rat Kage Fangs". I am aiming for dual daggers that are the rat's teeth with a slight lightning glow, excuse the lazy layering I just wanted to show how they'd be worn I've had a lot of help from friends providing advice and tips, kinda wanted to just post progress to get more help in improving. Thanks for checking out my post2 points
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I agree. This is not an easy problem to solve in a game like this, I think the best option is expanding the game world by quite a bit. For most places, there is only 1 way in, and 1 way out. The layout of the game world is full of dead ends which leads to the situations you see in that video being the result of most large fights. It's very easy for a group of ninjas to lock down something like Dark Bridge or K Bridge, while also being extremely difficult to remove them from that camp. Creating more paths in and out of places diminishes the value of holding spots like this, and encourages movement within the game world to flank or get around enemies. I agree with the point that scouting would be way too risk free with the 2nd point. Your response to the first point has been said for years now, it's important for the issues to be brought up again and again so that they can actually be fixed one day. Rather than delaying and delaying year after year by saying "don't worry it's planned for the future." We are in the future now.2 points
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2 points
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This is post is me having a question about certain promotions and why promotions are taking so long to happen. Sand had there CE already and Mist a little later which is fine in all but why do we have to wait until all 3 villages CE are hosted for promotions to be done and the announcement be made on who got promoted? Sand CE was a week or two ago and IMO results should of been posted within 3 days Mist CE was just now today and results should be posted within 3 days as well. Instead each CE that has already been hosted as to wait until after Leaf CE is completed with no one really knowing when that is except for Erox/GM who host the Exams and the Kage's themselves. Why cant result's be posted before that?2 points
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2 points
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New one will be coming soon, Sorry im really darn lazy when it comes to writing long posts... and now due to the long time between this one... this next one is gonna be very long so rip.2 points
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Now the problem with this is I don't think I can offer a viable solution. I can think of some things that would help IMO, and I'll list them in order of most viable to least viable. Possible solutions (Most viable listed first) Remove all corridors from DZ maps: Just add more maps that allow multiple routes into different locations of the general map. This would mean camping one side (unless your scouts have done a really good job) will not be viable as you could always be jumped. Remove free map swap + Add invulnerability: I know there were invulnerability frames when you swapped before and this change was reverted (or so I was told). My suggestion is you get 5 seconds of invulnerability once you get into the map, but you cannot cast jutsu. (I don't like this solution, it feels really botched and unfluid, but I can think of nothing else apart from the point mentioned above). Let me know what you guys think.1 point
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Ohh yeah! that would be insane! maybe in the map next to snow wolfs? too me this black armor makes the dog look "ANBU-ish"1 point
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This looks insanely cool, maybe we can get a "Dark dog" boss who wears armor like this1 point
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1 point
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For the first 3 days of my term, all pardons will be free, if you are ready to come home and fight for your village now is the time. Message me in-game or on discord Zabuza Momochi#42691 point
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I agree with this, people want to know their results quickly because I think that if, for example, you take an exam, the first result you want to know is yours, and after that of others1 point
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Keeping this short and concise, because these have been pointed out numerous time while falling into deaf ears. Bugs Bubble Chakra Charging Bug: Charging Chakra of the Bubble user is interrupted whenever an enemy mob walks into their Bubble (melee) Bubble Clone: Does not register kills with missions ----------- Improvements Bubble Clone Improvement: Bubble has a very limited amount of jutsu and is very underwhelming as a solo mastery. I would like to see Bubble Clone be used as an additional summon, rather than being interchangeable with actual summons. Potential Buffs: Bubble could use a little bit of a damage buff on their jutsus since they tickle more than they actually hurt people. I'd also like to see a new lvl30 jutsu because there's a gap between the lvl25 Bubble Clone Jutsu and the lvl35 Bubble Shark Jutsu. ----------- Pipe I firmly believe that Pipe should be locked to Mist+Water Mastery only, because this weapon has been more beneficial to Non-Bubble Int users making them capable of doing the most ridiculous combo's with it.1 point
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No I absolutely agree with you, I was just trying to say that I think the difficulty should be lowered instead of a 100% drop or something. I think more drops would be welcome as well. It definitely does not feel good investing your time into something just for no reward. Bandits already feel pretty unrewarding sometimes but at least their spawn rate is quick and they don't take much time at all to beat. This is like beating a raid boss and being given a pat on the back1 point
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1 point
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These suggestions are way too overloaded with more cc. The last thing lightning needs is more stuns. Light senbon - The damage is fine, I think a cool change could be for it to become piercing instead of only damaging a single target. Light Spear - doesn't need changed, one of lights best jutsus. Cutter - Fine, exerts so much pressure already despite being super easy to avoid. Step outside of a 1v1 and it's one of the best jutsus in the game. Feast - Pretty underwhelming when compared to it's run cast counterparts. Adding a few more tiles of range doesn't compare to the value of being able to chase targets or avoid jutsus while casting. Current - Lightning's best option for a cancel. The base damage is way too low for a higher leveled jutsu. Keeping the Stun/Self stun the same and making it instant cast would be a decent change to give light more options to counter opponents. The other option could be to just give the jutsu some more damage. Pillars - This jutsu is fine, can be game changing outside of 1v1. Lightning in it's current state is something most players avoid choosing at level 10. The grind is tough, the jutsu levels are in weird positions which delays players from gaining new jutsu. Piercing light senbon could help the grind, but it's still in a weird spot. Overall, lightning is fine when you don't focus your balance around 1v1 spars near a spawn point and actually look at it in open world pvp fights. Could still use some minor tweaks to bring it up to par with the other masteries in game.1 point
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