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[Server Side Suggestion] Compressing data before sending


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Posted

This is mainly aimed at Whack. 

 

I have seen that it takes a lot of time to login the first time a player logs in. I was just wondering whether you could just compress the packets sent from the server to the client and vice versa. It will help bandwidth for both the host and the player. 

 

Thanks. 

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Posted

I am not sure but I think to increase CPU usage it would have to be a big file. 

But since the Login and game servers are separate, there isn't going to be much of a problem. 

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