Patch Notes


Ueda

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  • Game is now running with DirectX9!

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  • Fixed players being blocked by other players in Takumi Hospital.
  • Desync wait time is now Snare instead of Stun. (Thank you @Crowlock)
  • Fixed Ledge Forest map is blocked error. (Thank you @Magatama)
  • Fixed Striped Lake to Valley of the End warp bugs. (Thank you @Magatama)
  • Fixed Explosive Tags using 2 instead of 1.
  • Like 8
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  • 2 weeks later...

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  • Fixed Wind Mask range. (It was 2 tiles, when supposed to be 3 tiles) (The change happened at May 20th's Patch Notes)
  • Fixed Antiodies Activation self stunning it's user for 4 seconds instead of 3 seconds at level 3.
  • Fixed players being able to teleport to Tanzaku by reloging inside the Akatsuki Hideout.
  • Fixed map bugs at Takumi Village, Leaf Village, Into the Valley, Toad Mountain Passage and Leaf Village Sewers.
  • Like 6
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  • Snares and silence can stack.
  • Fix Bounty exploit.
  • Hotbar changes color of items/jutsus if stunned or silenced. Items can be used while silenced.
  • Teleport jutsus such as Body Flicker break snares.
  • Diminishing returns on stuns has been removed. We've implemented a simpler way to prevent stun stacking.
  • Like 5
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