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Posted
4 minutes ago, hustlehoff said:

it would be nice if this poison senbon worked as it should

the server delay makes it seem like it would have landed ;-; it seems to be doing that alot lately where a projectile def hit the player model but the server doesn't register it cause of a weird lag issue

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Posted

This is a problem that would've always happened if the server lagged in a certain way (projectile calculations/position loop), but has been made apparent with smooth animations.

We'll get to addressing what's causing it soon.

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