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Question

Posted

Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature.

Right now these are some ideas for potential changes,

1) Increase duration between respawns to 4 hours for more lasting effect of bonuses.

2) Make the raid points disappear after 1 or 2 hours, so that there is some down time.

3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 

4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business.

5) Add raid points outside of the village at Guarding maps.

6) Raid reward shop similar to event prize shop.

7) Prevent logging out near raid points to log in again later.

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Posted

Thanks for all the suggestions everyone!

1 hour ago, Lumy said:

I don’t think there should be raid points in Takumi. As in they’re not a force or a village. Rogues do not fight for each other, they fight each other (especially in Danger Zones). Therefore they can not gather forces to raid villages.

 Takumi is currently the "easy" target. While it shouldn’t be one, it’s a little town, not a village.


They also have multiple spawn points for a reason, I don’t think they should be defending any raid points, matter of fact it is quite impossible for them since they’re constantly in FF.

The only way this would be fair is if then Missing Ninja cannot participate in the entire system. Meaning Missing Ninja exit the war entirely. It would make no sense for them to be able to get the benefits of a village war system without the potential downside.

Which also means missing ninja will be at a benefit of not losing 5% bonuses, but also not gaining up to 15 or more %.

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Posted
43 minutes ago, Ueda said:

 Thanks for all the suggestions everyone!

The only way this would be fair is if then Missing Ninja cannot participate in the entire system. Meaning Missing Ninja exit the war entirely. It would make no sense for them to be able to get the benefits of a village war system without the potential downside.

Which also means missing ninja will be at a benefit of not losing 5% bonuses, but also not gaining up to 15 or more %.

I think most rogues are cool with that. I think it is what should be done because anyway they’re constantly in the negatives %

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Posted

1) Rather than placing more raid points increase the amount a single raid point gives. 

2) Increase the risk of capturing raid points while also increasing the benefit they give. This can be done in several ways:

-An announcement when a point is being taken. 

-The zone temporarily becoming a Danger/War zone. 

-The raid point dropping an item which you need to bring back to the village in order to gain the bonus, but it drops on death and the time to bring it back is limlited (kinda like CTF). 

3) Capturing a point working similar to Spy/GD missions. The raid point starts at 0%, an enemy standing near it causes it to go up, if both an enemy and an ally are standing near it there is no progress made, if the raid point is for example on 50% but there is only an ally near it starts dropping until it reaches 0%. This way you are able to defend a point much more efficiently.

4) Capturing all of the raid points within a map causes it to be turned into a Danger/War zone. 

 

Regarding the Takumi issue, it would suck for missing ninjas to be left out yet again on something villagers have. Takumi is said to be a village of mercenaries so why not add mercenary mobs that would guard the village. They would have a longer respawn but would be more numerous than jonin mobs that villages have. 

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Posted

Can I ask how exactly do raid points affect drops from mobs? I've noticed that I can still get a Blank scroll with -3% or more. I always thought that Blank scrolls had a 1% drop rate chance, which would mean that it would be impossible to get one with -1% and lower points. Unless I'm misunderstanding the drop rate on blanks or how it's calculated.

TL;DR: How is the drop rate affected by the raid system and how is it calculated? Love the rade points btw!

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Posted
4 minutes ago, Atrane said:

Neutral raid spawns in danger zones giving incentive for people to go out and fight, whichever village gets the last hit gets the point.

That won't be a Raid Point. It would be nice if something like that could turn into a Koth type event though.

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Posted
2 hours ago, Kekiro said:

Can I ask how exactly do raid points affect drops from mobs? I've noticed that I can still get a Blank scroll with -3% or more. I always thought that Blank scrolls had a 1% drop rate chance, which would mean that it would be impossible to get one with -1% and lower points. Unless I'm misunderstanding the drop rate on blanks or how it's calculated.

TL;DR: How is the drop rate affected by the raid system and how is it calculated? Love the rade points btw!

It's a % increase or decrease in the likeliness those things will drop. For example, a 10% chance thing will drop 1 in 10 times. But with 1% bonus it'll drop 11 in 100 times. 10.1% of the time.

 

Also I really like Yamis capture item idea.

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