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Question

Posted

Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature.

Right now these are some ideas for potential changes,

1) Increase duration between respawns to 4 hours for more lasting effect of bonuses.

2) Make the raid points disappear after 1 or 2 hours, so that there is some down time.

3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 

4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business.

5) Add raid points outside of the village at Guarding maps.

6) Raid reward shop similar to event prize shop.

7) Prevent logging out near raid points to log in again later.

  • Like 8

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Posted

1) Definitely yes to suggestion #1. I've mentioned this before on a previous post, but it takes about 1-2h to conclude a full raid skirmish as there isn't enough time to benefit from the bonus.

3) I'd like to see a ''Main Raid Point'' either at the Mission counter inside Kage house/Daimyo house, or inside the Kage room with an extra bonus.

6) Big yes to #6

  • Like 2
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Posted

Raid points used right now =

1. Kill the raid point with an alt.

2. log out with your alt nearby the point.

3. log back in after timer to repeat process.

  • Like 3
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Posted
2 minutes ago, anteprs said:

remove the negative bonus from it benefits nobody those who wanan grind rather have 0 bonus then have there chances lower

We're talking about currently a bonus of up to 15%, and a downside of potentially 5%, with me suggesting increasing the upside further.

The only way I could reasonably not try to balance it out without ruining the current level experience is to lower the game's entire XP rate to 95% what it is now, and say that's 0%.

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Posted
2 minutes ago, Souei said:

Raid points used right now =

1. Kill the raid point with an alt.

2. log out with your alt nearby the point.

3. log back in after timer to repeat process.

Sounds like an easily preventable problem. Thanks.
Added as 7

  • Like 1
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Posted

Love the ideas, might I just suggest that it would probably be a good idea to ensure that lowbies or players below a certain level (maybe level 15, or 10) not be effected by the negative bonus. They are still growing and not accustomed to these things. 

  • Like 4
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Posted

I really like those ideas which you already have. 


I would suggest certain points to be moved, such as the point in Takumi that's above the castle (pls change position, that's a sparring area) 


Currently I'm not sure how the drop rate % works with raid points, but I don't know if I like the idea, maybe when the raid shop is added that bonus % could be changed with the coupons or whatever currency will get added.

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Posted

I feel like these raid points are missing the whole "raid" aspect. As it is now, like someone above said before, people are simply logging out with an alt and killing it once it respawns by themselves. Sure, it takes a minute because of the health but eventually they'll take it. I suggest that we add "stages" where the raid points summon ninjas from the village (not as strong as jonins, obviously weaker) to defend them and perhaps progressively get harder or more spawn. For example:

Stage 1: Raid Point reaches 75% HP. Summon two Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats.

Stage 2: Raid Point reaches 50% HP. Summons four Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats.

And so fourth, not sure what Stage 1 would bring to the table at 25% HP. These NPCs will not be as hard as the Jonin NPC but difficult enough that you'll need a TEAM to kill them off without risk of death.

What does this accomplish? This brings in the whole "RAID" aspect to the raid points rather than having a single person kill them with ease.

  • Like 2
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Posted

I am liking this a lot. #7 we really do need cause people just keep alts at the raid points to take them right on reset. A raid point on guard duty would be awesome as well. Give people with the GD mission to actually be guarding something and not just afk with the mission. A raid point shop would be nice as well. This will give people more reason to want to raid and take those points. Also you can throw in some new missions maybe to take a raid point in an enemy village. :) 

  • Like 3
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Posted

I like some suggestions that Ninja has thrown out there. Using Manpower/Village Influence to set up Jonin NPC's by Council Members/Kage's at Raid Points. Or setting up a barrier that triggers an alert when a main raid point is being attacked.

Only question is: Who else would have control with said influence points in Takumi other than the Akatsuki? Perhaps it's time to have the Missings crown their very first Daimyo player.

  • Like 6
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Posted

would it be a bad idea to make the raid points the village npc's themselves, one npc for each raid point, could be randomized between npcs for rp, or if thats too hard, make a new one and have it move around a little bit and fight back.

would make people actually want to kill villagers

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Posted

I actually been thinking about how to expand the raid system further, and I also was thinking of suggesting extending the raid time to 4 hours. While the raid system is a step in the right direction for end game players to have more things to do, it can definitely be more expanded. 

Heres some of the ideas I came up with, you can maybe get inspired with some of them.

Adding "Raid missions"

VyirNzO6t6jT6pnjvIVrWO3AHG3hoNX09yMvE_22sWq51xH-kzK20DP_DLPrIAagU1wiFJXsPw2IzLXANDJ10_ly9kGA8AJb5q7Jr7gXNJT_dHYwMaTfZ8YHvin4axcJDwcvOr39

The idea is for the 3rd person withing the mission area to start giving daily missions (Could be 1 or 2 or 3?) for ninjas of level 40+

These missions are not going to give Ryo or exp as rewards, but instead it would give the respective village some Raid score points.

These Raid score points would be used by the Hokage or a council member to restore a "Raid points" back to maybe 50% health. (This should have a limit of something like only being able to restore 3 points per day) or any other idea you can come up with.


This is a example of how a mission reward would look like:
kESO27po_DxqkJfLeMkXSrPvl87W2euzhtUrpIFE-kzFSIntNF4063N30gkIthyULSUa2bbccd_zafpMVCuDJNbJpgEBjV8pZDGA4WchDF73e_ozrVH5nToc8u6LpvnJOniFevE8

Some Ideas for the Raid missions could be like the one in the image, to capture guarding spots within the villages (This ties to your suggestion no 5) The visual indicator could be something such as this:

uBTI8Al0tcJnYQyyKdQL_6afUCdlgn93P3E5jiP1SiQkgSev5gnz03p5L5xHjhNzXPSf0wbuE9Pn7P1x0_FPPl-keTGxGswnDdlDIAI1k5RcPzLYntjjvkMuO0kgXdiJhPbU33xT

And they could be located in less common areas like so

2KE4jT3QUIYyXlevqlzc9-W-G5g7OBHiPwAFO2QTkFA5WLWBvkGycaowHUm6An16ad_5VvhOfccxk6BNK8rZB-Q8iZ-3wQ8zNc7GrDJhAKRYERg5Gcd9znEM1o9kZ2rqRZXplSfY

The idea is to have more content for end game players, since once you reach level 60, there isnt really a big motivation to do missions. The Raid score could also be tracked individually and tie to your suggestion no 6, to add a score and use these points to buy ninja tools or cosmetic items. 

This also brings me to the next idea:

Village leaderboard

The village leader board could be located besides the notice board. This board would look similar to the bingo book, except it would only show the respective village ninjas, and how much “Raid score points” they have acquired or how many "raid points" They have captured. (This could be reseted on a weekly/monthly basis). 

This is just an extra thing to have some healthy competition within your village teammates. and for the Hokage and council members to keep track who's helping the village the most. Or maybe even by the end of the month the Ninja's with more score points could get rewarded by Kage/council with a special item.

dswpoUkPSH2_pbI_uuF1vLhsNJiKR410Uz_E2N6mKr0MLvlyUHYOSZlAeH4jEGG4NmKjFKjmnzyS6U712gFrhNsZgyfdddLKKrNokKOSpOJL9y-TLs3Pnzu41lB4hzioTo8sMCgX

 

tcf9SXRDqIaHfrNmAFGH7phMkAIaLOCyJs8EjfKrtLJlSz3zMr4QTiOo9IU8XbpPkCKSdqSwZQQ4aoOjG1B-4gAV1S9LLviBS4JpdVly58duWMIV5lNZj3SRfdo8x--SUrdflqFU

Anyways those are some quick ideas I came up with that could help you come up with some other stuff :)

EDIT: Reading other posts I see that some people have similar ideas. So mine can also be tied in to theirs as in 
Manpower/Village point be rewarded in raid missions instead of "Raid score points" Like I suggested  (Cause maybe we really dont need a 4th different kind of scoring).

EDIT 2: Seems like Zeller suggested a leader board for raid points as well, so just take my suggestion as visual representation to his.

  • Like 10
  • 0
Posted
27 minutes ago, Adarya said:

I actually been thinking about how to expand the raid system further, and I also was thinking of suggesting extending the raid time to 4 hours. While the raid system is a step in the right direction for end game players to have more things to do, it can definitely be more expanded. 

Heres some of the ideas I came up with, you can maybe get inspired with some of them.

Adding "Raid missions"

VyirNzO6t6jT6pnjvIVrWO3AHG3hoNX09yMvE_22sWq51xH-kzK20DP_DLPrIAagU1wiFJXsPw2IzLXANDJ10_ly9kGA8AJb5q7Jr7gXNJT_dHYwMaTfZ8YHvin4axcJDwcvOr39

The idea is for the 3rd person withing the mission area to start giving daily missions (Could be 1 or 2 or 3?) for ninjas of level 40+

These missions are not going to give Ryo or exp as rewards, but instead it would give the respective village some Raid score points.

These Raid score points would be used by the Hokage or a council member to restore a "Raid points" back to maybe 50% health. (This should have a limit of something like only being able to restore 3 points per day) or any other idea you can come up with.


This is a example of how a mission reward would look like:
kESO27po_DxqkJfLeMkXSrPvl87W2euzhtUrpIFE-kzFSIntNF4063N30gkIthyULSUa2bbccd_zafpMVCuDJNbJpgEBjV8pZDGA4WchDF73e_ozrVH5nToc8u6LpvnJOniFevE8

Some Ideas for the Raid missions could be like the one in the image, to capture guarding spots within the villages (This ties to your suggestion no 5) The visual indicator could be something such as this:

uBTI8Al0tcJnYQyyKdQL_6afUCdlgn93P3E5jiP1SiQkgSev5gnz03p5L5xHjhNzXPSf0wbuE9Pn7P1x0_FPPl-keTGxGswnDdlDIAI1k5RcPzLYntjjvkMuO0kgXdiJhPbU33xT

And they could be located in less common areas like so

2KE4jT3QUIYyXlevqlzc9-W-G5g7OBHiPwAFO2QTkFA5WLWBvkGycaowHUm6An16ad_5VvhOfccxk6BNK8rZB-Q8iZ-3wQ8zNc7GrDJhAKRYERg5Gcd9znEM1o9kZ2rqRZXplSfY

The idea is to have more content for end game players, since once you reach level 60, there isnt really a big motivation to do missions. The Raid score could also be tracked individually and tie to your suggestion no 6, to add a score and use these points to buy ninja tools or cosmetic items. 

This also brings me to the next idea:

Village leaderboard

The village leader board could be located besides the notice board. This board would look similar to the bingo book, except it would only show the respective village ninjas, and how much “Raid score points” they have acquired or how many "raid points" They have captured. (This could be reseted on a weekly/monthly basis). 

This is just an extra thing to have some healthy competition within your village teammates. and for the Hokage and council members to keep track who's helping the village the most.

dswpoUkPSH2_pbI_uuF1vLhsNJiKR410Uz_E2N6mKr0MLvlyUHYOSZlAeH4jEGG4NmKjFKjmnzyS6U712gFrhNsZgyfdddLKKrNokKOSpOJL9y-TLs3Pnzu41lB4hzioTo8sMCgX

 

tcf9SXRDqIaHfrNmAFGH7phMkAIaLOCyJs8EjfKrtLJlSz3zMr4QTiOo9IU8XbpPkCKSdqSwZQQ4aoOjG1B-4gAV1S9LLviBS4JpdVly58duWMIV5lNZj3SRfdo8x--SUrdflqFU

Anyways those are some quick ideas I came up with that could help you come up with some other stuff :)

EDIT: Reading other posts I see that some people have similar ideas. So mine can also be tied in to theirs as in 
Manpower/Village point be rewarded in raid missions instead of "Raid score points" Like I suggested  (Cause maybe we really dont need a 4th different kind of scoring).

Who are you and why haven't you been around on nin from the beginning!! This is amazingly thought out and well put together. I love it!! 

  • Like 2
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Posted

My problem with this System is that Takumi is the flaw of the whole, Takumi is the easiest and most accessible village with Raid Points right now, and the position of these is pretty much unfair, people can just go in, literally just walk to the bottom of the map and start taking on the Raid Points, Logging off isn't even needed, this ends up in a very annoying place for the Rogue players.

The point of the System is to encourage Raids, I can guess that just by reading the name, but right now, people don't seem to organize raids with the point of boosting their exp, instead, they make very small groups of people to just take on raid points that are far away from the village vigilances, and Takumi is the first place they go to, let's be honest, Raid Points are a whole disadvantage for Rogue Ninjas, it's hard to defend Takumi as Rogue Ninjas as we can't team together and FF actually gets us, It's also hard to take on other villages Raid Points because, again, FF gets us hard, a group of 4 can't really raid a village, only actual big Organizations can do such things, but that means you'd have to be bound to an organization to enjoy the content.

In my opinion Takumi's Raid Points should get some buffs, like, they could have way more HP than the others do, due to the fact that we don't have Jonins to protect these and protecting them is a hard task by itself, it could also be noticed when they're being attacked (I doubt of this one suggestion though, as it can be a little be too advantageous), the location of these could be changed to... more visible places or something?

I'm pretty sure that if We ask Rogues Ninjas if they want the whole system removed from Takumi, most would say ''yes'', because it just feels so unfair how people don't pull a proper raid just to take on the easy Raid Points, but I wouldn't want them to be removed just because they're actual content for the game, Rory please do something with Takumi raid points...

  • Like 3
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Posted

ages ago i suggested a system where at different parts of the world map there was these capture points which villages could capture, which they could then use to send village messages from and stuff. (if you dont remember lmk ill explain it all again). Anyway i think this idea could work really well with the raid points! There can be raid points at different parts of the map (like where the reverse summoning toads were) and the village which first kills the raid points get to be able to either:

  1. Send village messages there
  2. Gain same bonus as standard village raid points
  3. Be able to reverse summon there using the toad in their village
  4. ALL OF THE ABOVE?!

It will really encourage player interaction as every 2 hours these points will reset like the rest of the raid points, meaning villages will rush to try and get to it first.  
 

(I sent this as a pm 2 weeks ago but glad you can see it now xD)

  • Like 1
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Posted

I don’t think there should be raid points in Takumi. As in they’re not a force or a village. Rogues do not fight for each other, they fight each other (especially in Danger Zones). Therefore they can not gather forces to raid villages.

 Takumi is currently the "easy" target. While it shouldn’t be one, it’s a little town, not a village.


They also have multiple spawn points for a reason, I don’t think they should be defending any raid points, matter of fact it is quite impossible for them since they’re constantly in FF.

  • Like 3

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