Ueda

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Everything posted by Ueda

  1. There will be a good balance between the benefits of each elemental nature but yes, some will use a certain "perk" more than others.
  2. Rory's Development Log #15 Explosive Tags & Lightning Shocks Dear Shinobi, Glad to be here again to bring you more updates about progress with our current crunch for more Jutsus and animations. Seth, Abhi and Suirad have been working long nights to implement new features and fix existing ones for the past few weeks. Stay tuned for Seth's programming development log really soon and some great announcements coming your way! First of all here's something very true to the Naruto series. Explosive Tags! I don't want to spoil you guys too much about how it will work, I'll leave that to when Seth has them programmed in and I'll let him do the honors. Just know that here will be many ways to use tools such as this! Lightning Shock Animation An animation that plays when you land a lightning technique. Charging Chakra We're revamping the way you regenerate Chakra while in combat, it's going to be much more dynamic. This isn't exactly how it's going to work, but that's the current animation! You will press "Spacebar" to get into your chakra charging state where you will make the handsign and remain there for as long as you need. Out of combat, chakra regenerates quickly. That's it for today again! I hope you guys are enjoying the updates as much as I've been enjoying sharing them. Regards, Rory
  3. Rory's Development Log #14 More and More Jutsus Dear Shinobi, Today I'm going to showcase 3 work in progress techniques I'm working on at the moment. Let me take time to remind you all I'm not that great an animator. Poison Cloud Technique This is a offensive technique for Medical Nins. Still a lot of work required for this! Lightning Spear Technique This is a directional AoE Technique for lightning users. Mystical Palm Technique This is one of the most basic techniques for a Medical Nin! It can be used to bring back a fainted ally before he returns to the hospital. That's all for today! Regards, Rory
  4. Afilion your work is amazing!
  5. Ueda

    Streams

    I like all your streams because your music is awesome.
  6. I agree as well, I think a suitable balance would be around 15 seconds. I think I'll make it so you can use it multiple times before it starts cool down, as you level the technique up.
  7. Thanks for the feedback guys! Those are valid points. When we go into testing pvp, we'll take a look at it!
  8. "Nin online is dead" "It was all a scam to steal kid's pocket money" "Gold shinobi earned like millions of dollars" :'( oh sob
  9. Game has been heading in the same direction from day one Thanks the both of you.
  10. I wouldn't be in the army if it wasn't mandatory here. Conscription. I would rather work in civil defense or something that actually benefits the community directly. But I don't have a choice.
  11. Hardcore.
  12. Hahaha, I'll release the answers in the next dev log. But some are correct :3
  13. Rory's Development Log #13 Lightning Senbons & Technique Icons Dear Shinobi, Today I worked on a Lightning Technique called "Lightning Senbons" and finished some icons for other techniques. So let's play a game.. Who can name all the following techniques based on their icons? and for Chidori Senbons.. Unfortunately, that;'s all for today! Regards, Rory
  14. Yes, but we can't have the combat completely reliant on status effects. That would be boring.
  15. I'm in photoshop and in-game, working on Nin. Also, @Sipher me doing push ups in the dirt is Nin's biggest problem.
  16. Once Nin Online is at a playable state, we'll get French & Spanish publishers.
  17. @orangeram 20 seconds is too drastic. A decent cooldown, I'd estimate is 4-5 seconds with a larger amount of chakra. Right now in the game, it's quite easy to escape your enemy in the midst of a battle, with running, hiding and clones. But it's very hard to get a good position on your enemy or chase them. This will be a good balance.
  18. Well, Body flicker is one of the things we needed for a viable PvP. So we're working on it at the moment I guess.
  19. Nope, not even estimates from me We don't have plans to release until there is a significant increase in content.
  20. Rory's Development Log #13 Body Flicker Technique Dear Ninja, Seems like today will be another "Daily development log". This one will be a little short.First of all, here's the Body Flicker Technique skill animation! Body Flicker TechniqueThis technique will allow the user to teleport a short distance closer to his target. Essentially, it will be a gap closer move.As you can tell in the open alpha tests there was a lot of trouble getting close to the opponent to land hits. With Body Flicker technique, every player will have a strategic chance to move closer to his target.I could think of many other uses for the technique as well. It will be harder to use as a skill to run away, unless you have team mates maybe.The technique will also not teleport you right to the target, but a few tiles closer. It will also have a cooldown of around 4 seconds. I plan to add an Advanced Body Flicker Technique for Taijutsu & Weapon mastery. This will give the Taijutsu & Weapon users a better grasp on his target! (From the open alpha, this was obviously a problem). Great Water Arm TechniqueThis technique does not accurately follow Suigetsu's technique. Instead, I gave it my own spin, making the water surround the arm of the user instead of pumping in his arm to beef it up. This makes it look more interesting in my opinion. This technique will give the user a large increase in strength for the duration of the buff. Keep looking forward to more awesome jutsu and artwork from me! Regards, Rory
  21. @Yassrab Thank you Yassrab
  22. Added the Water Prison Technique into the game.
  23. Opps, Anarchy. Sorry, I always had the thought that Bakarai changed his name to Orcnan.
  24. Good one, you can imagine how disappointed I was in you when I started reading the first line Bakarai. Yeah, Fernando has been creating art with me, Abhi has been coding very actively, Elk has been kept in the loop but he's still busy with other work. We have Southend_boi joining the team to help out. Masteries are somewhat like your Ninja fighting path. Previously known as Chakra nature (fire, wind etc.) Since we added more paths, we renamed the system as Masteries. thanks for the support Garu. Thanks everyone else for the support!
  25. Thank you, Violence. If only more people here did. *Sob*