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Everything posted by Ueda
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Weapon Masters hunting for these items is part of their unique game play for their class, it doesn't serve as an imbalance towards other masteries because that can be evened out on the surface (damage output).
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https://www.ninonline.org/forum/index.php?/forums/topic/3394-why-clothings-dont-increase-stats-in-nin-online/
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Just thought I'd explain the game design reason why most gear don't increase stat points in Nin Online. Introduction In a typical MMORPG, every few levels you are able to wear new clothes/armor that increase your stats. Normally it's a defense stat coupled with a few additional stat points that give you more power (eg. more damage, more mana, more attack speed). So why does Nin not follow this proven formula? To explain this, I need to explain why Nin Online is not a typical MMORPG. While a lot of the focus of the game is PvP combat, there is a huge focus on role-play as well. There doesn't have to be modifiers in clothing to make combat more engaging. Stat modifiers in these items would actually play a role to imbalance PvP in a way that doesn't feel right to the universe we're inspired by - Naruto. In the series, there is almost never a mention of what people are wearing, and every ninja looks kinda awesome. How would stat modifiers in clothings affect gameplay negatively? Players will have to choose their look based on their stat build, limiting their options for clothings heavily. Every level up would make the clothes the player is wearing increasingly weaker than the next tier of gear. Meaning every player at level 20 will be pressured to discard the level 10 clothing for the new ones for the additional stat benefits, making every level 20 player look alike and limiting their options for viable looks. The focus of gameplay will shift heavily to grinding to get rare gear as opposed to interacting with and engaging other players in combat which is the focus of game play in Nin Online. What would NOT having stats in clothings do for gameplay? Players can look almost however they like, dress their character up to their desired ninja look or OC's look without worrying about being less powerful or giving another play with "better gear" the edge against them. So why do some items have small stat modifiers? I give certain items bonus stats to give that small incentive to having the item equipped when doing a specific task. Flak Jackets and Forehead protectors add some bonus fortitude so players will be inclined to put them on before going into a fight. Certain masks add some bonus Intellect which allow players to use conceal identity and cloak of invisibility more effectively. So wearing a mask makes you better at hiding, so if you're planning on hiding or sneaking around, get a mask. What about players who do like chasing after and grinding rare items? Weapon Ninjas. If you love to find rare and legendary equipment and tools, we've designed the Weapon Ninja specifically for you! Swords, knuckles, rare shurikens, spears, fans, these are all coming your way. These will not only have stat modifiers, but each kind will have slightly different game play.
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Thank you, it was actually Fernando. He made it way more revealing and I covered her up more.
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We may or may not choose to implement Guard-type NPCs that do that. But the typical shop keeper and random kids in the playground will not do that. Right now he just looks cool. He will sell puppets and puppet parts in the future.
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Unfortunately, I watched it a few days ago, Akiro shared it in our staff chat. Thanks for unbanning me from the internet though.
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Dear Ninjas, The developers have been working hard over the past few days to get the Sand Village out. So I'd just like to show off some of our work to give credit where it's due. My desire for to get the village out as quickly as possible sometimes tempts me to take the easy way out and just make really shitty maps with just reused tiles. But looking at all the attention to detail I put into the Leaf Village (and watching Boruto: The Movie) gave me the motivation to spend a few hours yesterday finding more reference material and planning the village further. Sand Academy Basic Combat Class Combat Trainer NPC by Fernando Sand Academy Technique Class Puppet Master Sankuro by Fernando Sand Surgeon Ninja Set by Keijin Desert Warzone Now with added Sandstorm! As you can probably tell, the Sand Village Ninja Academy is actually completed in terms of mapping. The actual tutorial has not been scripted yet, but it will be soon! The exteriors of the Sand Village is also progressing very well. Regards, Rory
- 45 replies
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- 24
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That'll be a long time from now. After Mist
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Hi Ninjas, First of all, Happy New Year! To all the new members in the community, welcome to the forums and I hope to see you in-game soon. As you guys may have noticed, I haven't been around for awhile. I got busy with other projects and sort of lost the time to work on Nin Online. I'd like to apologize for the slow down and the eventually closure of the Open Alpha. It was never intended to go down, but due to the lack of manpower we had to. On the bright side, I've been starting to get more done, so I'd like to share with you the progress on the Sand Village and the plains and fields around it. Here are peeks at the vast amount of maps coming along with the Sand Village! The Kazekage's Office The Sand Village Academy Court Yard This is basically the equivalent of the Leaf Village's starting classroom. Entrance to the Desert Warzone Desert Warzone This is a huge map where anything goes. You can see it littered with past battles. With weapons fragments and signs of death. Sand Village Cemetary When there is a war.. there is casualties afterall. The Sand Village Hospital The exterior and interior of the hospital! Streets of the Sand Village The Village is so large and packed with detailed little areas like this. It's a bit hard to realize how much the release of the Sand village with change the game. Simply put, we will finally have reasons to PvP, we will have an on-going competition between ninjas of both villages, and finally politics and Kages will matter. I'm sorry this is taking such a long time to get done. As you all know, I really care a lot about the little details that go into making this world believable, immersive and fun to explore. I try to stay close to the source material, while also taking into consideration how it will affect the game play and take my time on introducing new areas. In the grand scheme of things, I hope that Nin Online will be a game to stand the test of time as the best Naruto Inspired MMORPG in terms of immersion. I hope everyone is as excited as I am! Regards, Rory
- 17 replies
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British English at it's finest
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Yes eventually Nil. We can have maps as big as we like. But that's on the expense of the server and loading times. Thanks everyone else for the good comments.
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Hi Ninjas, While the programmers have been hard at work fixing server issues, I've been working on new areas leading into the Sand Village. This may or may not interest you, but it's tough balancing the positions and distances of villages to certain key areas while retaining the layout of the world we all know and love. I've over worked my brain time and again to try to get it right. So this is roughly how the path from the Forests where the Scout team of Samurais currently is until the Sand Village is going to be, some of which are already mapped out! Takumi Village is going to be a trading village, mainly specializing in weapons. So weapons ninjas and sword wielders will be in for a treat here! I've also spent some time to redraw the server images! That's all for my quick dev log. I hope you guys don't mind that it's even more drafty and less professional than usual. Development logs are supposed to be how I can share my progress with you guys quickly and get feedback sometimes. Regards, Rory
- 26 replies
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https://www.ovh.co.uk/dedicated_servers/game/ That's the server we bought. Also, my programmers are barely sleeping, spending every moment awake trying to solve issues on the server, while I create more content for the next patch, all voluntarily with no benefits. Regards, Rory
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We're not about to teach you how to exploit my game.
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Strength is for Weapon damage
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Dear Ninja, It is my honor to announce that as scheduled, the open alpha will go Live. The closed alpha went down a few days earlier than expected because we decided to move to a dedicated server, whereas we were using a VPS before. Our hope is to provide our players with the best experience possible, even if it costs more than what we expect to get back. Our love and passion for the community has only continued to grow in the past months of planning for the launch, because of all your support! If you haven't already seen the download links on the forum, here you go! Download We have a great line up of events going on in the next few weeks as it's nearing the holiday season. So let's enjoy the end of 2015 together in the world we all worked so hard to create together! See you at the Launch Party! Regards, Hokage Rory
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Who needs sleep when you can be in a virtual sauna with a bunch of people you've never met!
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Depends, what do you identify as. A guy stuck in a girl's body or a girl stuck in a guy's body?
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Dear Ninjas, As you may know, Open Alpha is happening in 3 days time. When the server opens we're going to have an hour long Sauna Party to celebrate the start of the game as a service. If you still don't know what this means, you can read about it here. The Open Alpha launch will take place on the 20th October, 5pm PST. The party will take place an hour after the server goes live, at 6pm PST. Dress code: Naked House rules: Be in the respective gender baths. Most of the Nin Online team will be present and we'll try our best to answer your questions and hold some meaningful discussions, so don't miss it! Here are directions to the Leaf Village Sauna with the first Shakugan no Shana opening in the background, for all our new players. See you at the Leaf Village Sauna. Regards,
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Thanks for the effort You might want to teach them to use Gyazo.
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it's alright. He's right, it's all in the original post.
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Aww, it's okay I'll be online more on the weekend too!
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It will be available later today around 4pm PST!
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A lot of work has been put into this coming alpha and a lot more is to come. thanks for the support!
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Glad to see so many are just as excited as I am.
HITSPARK