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Showing content with the highest reputation on 06/21/2023 in Posts
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Server Live Properties System Used by Admins to be able to set server specific variables like what animations play when certain actions occur. Eg. Resting animation. Also has tons of settings like increasing/decreasing daily missions and Ninja Time Speed. Just moving a lot of hard coded variables to Nin Online to make it more flexible. RP Live Properties System This is used for GMs to set RP variables like whom is Kage, Council Members, Clan Leaders from in-game. Improved Noticeboard Notice board now displays Kage, Council Members and Clan Leaders Council Member Improvements Council Members are no longer just a title. They now will have all the same rights as a Kage, so they can stand in for the Kage. As the role of the Kage will increase in the future to manage more things that council members won't, there will be a difference once again. Clan Leaders Clans can now have leaders set by GMs for RP purposes. For now, the only benefit to a Clan Leader is managing furniture within the Clan house. Eventually, this will increase. Messenger Hawks now available for sale in each Aviary Allows players to send Village Broadcasts and even Global Messages for a price. You can only carry 5 of each at a time, so make sure to use them sparingly. Messenger Hawks allow you to send village messages up to 80 characters. Great Messenger Hawks allow you to send village or global messages up to 120 characters. Signboard Furniture There's been two new signboard items added to the Furniture shop that allow you to place signs with words written on them in your house, or around the village. I'm eventually going to also make it so you can decorate outside your houses! Animations for Blanks Enchanting These animations also appear for the people around you, so you know when your friend is having a bad rng day and can comfort them. Animations for Faming and Defaming others This appears above the famer and famee to make things more apparent. Storages Improvements Added Right-click menu to Storages and Drag and Drop capabilities to match Shops, Trades and Inventory (WIP) New Village Score System It's on the way to becoming a proper, complete feature. It's got proper editor integration and doesn't rely on the our event system. It currently displays on the noticeboard. It'll soon play a much bigger role in in-game political systems. The old score system will soon be deprecated. The old village score system was hackily placed together with existing in-game features at the time. It relied on giving items to players when they complete quests and then having an event in each Mission Assignment desk that would check for players with those items, remove them, and add them to a variable. Continuing working on Auto Chunin Exams Changes includes handling more edge cases. GM Panel having Ryo cost setting and added a Questions setup section for RP Panel for Council and Kage to set up questions that will appear in Theory Exam. Improved UIs for Quiz. Tournament Schedule, Ranking & Leaderboard You can now view tournaments scheduled, your total tournament stats, monthly stats, leaderboards and a "Hall of Fame" from the noticeboards in each village. Tournament Winner Monthly Reward On top of being added to the Hall of Fame, you will receive a mail with a reward for being the top ninja each month! This might be expanded later to include more prizes and participation awards. Item Cooldowns now visble in Inventory It was previously only visible in the Hotbar, which could cause confusion. Item Cooldowns now persist after logout Previously, relogging in would reset item cooldowns. Item cooldowns were added hackily in the early days. It's been done properly now. Unzipped Leaf Flak Jacket added to Chunin Shop Unzipped Sand Flak Jacket added to Chunin Shop Art by @Hoseki (Backend) Cleaned up Item Types We used to have 30 types of items and it was getting messy. Blessings, Hair Styles, Dyes were their own item types for example. They've been streamlined to just be consumables. (Admin/Dev) Improved our Variables/Switches system It's now all stored in MongoDB, was previously stored in .ini files. Now supports flagging Variables to be reset daily, reset on death or to retain past character resets. Fixed keyboard input bug Fix the year long bug where Keyboard inputs are missed sometimes when chatting or typing into UI. Fixed double click sometimes triggering wrongly (Admin/Devs) Improvements to Event Editor Fixed position of shop window only loading for first shop on client launch Fixed bug where responding to NPC Dialogues too quickly can get your stuck Improved map loading responsiveness Improved/fixed map loading speeds Improved UI code when it comes to focusing on UI stopping movement/inputs Map Editor Improvements Smoother Day/Night Cycle Fixed Inventory window sizing Improved server start times greatly Cancel transformation jutsu when fishing Fixed akatsuki cave and corp hideouts being broken Fixed some Corp Maps not working Fixed Kage/Council Permission issues with RP Panel and accessing corp maps Fixed Item Collection Mission Trackers being buggy Allow interacting with furniture while sitting on chairs (Admin Only) Fixes to Mission Editor Cleaned up our server packets Improved positioning for Amount Input boxes Server now makes sure players are saved even when admins shut down on very very short notice (was a potential exploit) For blessings, times blessed message now doesn't appear on screen, just the first message. The blessing amount appears in chatbox. Fixed issue with faming Fixed Noticeboard not launching on login Fixed Tournament HUD/UIs (regression in last update) (Admin Only) Editors Improvements (Admin Only) Show Custom Script Name when selecting Custom Scripts1 point
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