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Showing content with the highest reputation on 04/02/2022 in Posts

  1. Feast of Lightning : Lightning smite from the heaven on 1 player in a 7 tile range. If a player is hit, anyone in a 3 tile radius of that person (Up to 2 people) is also smited by lightning for half the damage. For example, main player is hit for 100, anyone in a 3 tile radius up to 2 people is damaged for 50. Nice original change to a jutsu that is considered underwhelming. Thoughts?
    3 points
  2. I see that everyone really focus on this jutsu. Everyone wants this jutsu buffed..why not focus on somehting that doesnt make the game even more boring? Homings are too vital. They make the plays...its annoying. Its the reason why ligthning is such a boring mastery. You rely on cutter because the whole mastery just suck. Cutter currently suck hard. You buff cutter and the mastery is now broken. Lightning is not in a healthy position because its design and idea behind it is too hard to balance. Youre a kind of solo target assassin who was previously too effective at killing so you were nerfed into a solo target assassin who wont land his only viable jutsu or else it would be op. The reason behind why lightning is such a bad mastery is because its core jutsu is a homings and homings are easily OP. So its purposely nerfed so it doesnt break the bounderies of the balance....So it suck. The other jutsus in the kit are purposely weak because the main gameplay on lightning are the homings. But they cant be too strong because that would be OP. Its a toxic cycle and it is why in my humble opinion, lightning suck badly.
    1 point
  3. Make it so it doesn't cost a shuriken to use. It is a WIND shuriken, created from wind. Lightning senbon doesn't cost a senbon, nor should wind shuriken. Or else change lightning senbon to cost a senbon.
    1 point
  4. Title says it all. The new outline target system has made it easy to keep track of our target; but it's still very easy to lose ourselves. I think a self outline would be a great addition in fixing this
    1 point
  5. Add an option to toggle tracking for a mission by right clicking on it in the mission log, which adds the objective to the side of the interface. Pretty standard MMO feature, looks something like this: This would make grinding missions a little easier and more satisfying without having to open the mission window constantly. Also: currently, when you have multiple missions, opening the mission log selects the first mission in the list every time. I think it'd be more convenient if it saved the mission you had selected the last time you opened the menu, and tried to select that one again.
    1 point
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