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Showing content with the highest reputation on 02/02/2021 in Posts

  1. NEW Land of Iron got released. Everyone jumps onto hype train and starts grinding that out. That is all great. The game is very grindy so its no surprise the new content will require a lot of grind. That's to be expected. You do around 20-40 hours of grind to get to two end game bosses. When you start to grind the bosses you realize that there is lack of satisfaction from killing them. Why do you think there is this lack of satisfaction in killing some of the strongest bosses in the game? Surely, its something you should be proud of, but it isn't. In order to see the issue with the current bosses you need to look at similar hardcore games to nin online. I think one of the best games to look at in this scenario is HC Runescape and what they have been through. The games bosses kept on being made stronger by having greater stats points with each new boss release. The problem with this sort of game design is that players that have to play it get bored really easily and there is little satisfaction from killing those bosses. So what did the developers of Runescape do. They decided that instead of bulking the HP numbers on bosses, they lowered health but add mechanics to bosses. The players needed to respect those mechanics in order to be able to defeat the boss. This made the game more fun and and therefore, pulled back a lot of its hard core community back into the game because there was some really good content added to the game. It also created new content like "what is the lowest level I could do xxxx boss?" at. There are a few ways to go around making end game content more interesting. The following are just my suggestions that I took from other boss fighting games: 1. Making bosses have multiple stages where they use different styles of attacks 2. Add special animations to when a boss will do a special attacks (especially on attacks that can't be subbed) 3. Make the boss alter the surrounding environment. Example. boss could leave a trail that damages players when they walk through it. Another would be to have rocks drop down and change the area in which player can move (may be more difficult to code though). I understand that this sounds like a lot of work. However, I strongly believe that it would add a lot of value into the game and more players would be more willing to grind the end game content instead of just stopping at level 50. It would also give hope to current players that this game will grow in size and popularity so that there is point of investing time into becoming better.
    5 points
  2. There were easily around 20-30 accounts, many of them level 1 academy students, botting away at the casino. The addition of the casino missions opened player's eyes to how profitable this method of ryo farming is, and as each day passes the number of accounts continues to grow. @Ueda if this remains unchecked, it will continue to pump ryo into the game's economy, causing certain players to have massive hoards of ryo. Thanks for reading and I hope it is looked into.
    4 points
  3. Even though I'm very happy with the new content, the place becomes kinda empty 2-3 weeks after release. I think the only other thing I would like to suggest is making bosses extremely difficult in terms of mechanics but also locking the amount of players allowed in to 4 (one party, think of spider boss as an example). This would keep the integrity of the boss. Making a boss that is very hard mechanically to kill and requires tactics with a higher droprate will always be more engaging than just making a giant tank with a very very low droprate IMO tl;dr - i like big sword
    3 points
  4. Added AFK/Botting Check on Tanzaku Slots.
    2 points
  5. Congratulations @Konahri for this being this month's second winner. You've received 10 Ninja Credit. I've also updated the first post with the judging criteria to give a clearer idea of what I'm looking out for!
    2 points
  6. bro you already got silver what u tryna get platinum??
    2 points
  7. The weapon from land of Iron both knockbacks and stuns which can be pretty cancer since it can triple hit with no way from the opponent to land some attack while being knockbacked. Which is something people could do before. There is two solutions. -Make these new weapons 1 tile but better versions of blue fan. - Remove the knockback and keep the stun(or replace the stun with a slow effect) so they don’t triple hit
    1 point
  8. Name: Caelestis Level: 21 Rank: Genin Mastery/Mastery's: Medicine Time Zone: GMT-5 Why you want to join: Because I want to keep the village safe and protect the people in it RP Background: Caelestis grew up as a poor child in the streets of Mist Village, having lost. her parents when she was three. One day, she was approached by a young Shinobi, who took care of here and gave her a purpose as a Mist Kunoichi. From the start, Caelestis was able to develop some great Medical Jutsus, dedicating herself to be the best medic of the Mist.
    1 point
  9. Day number 3041 dona is still trying to prove that people are wrong when they say "stop use the cloth randomiser"
    1 point
  10. Fixed Blood Iron Fan being unusable by female ninja.
    1 point
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