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Showing content with the highest reputation on 01/19/2021 in Posts

  1. Just wanted to run by some of my ideas to further improve the raiding system in the future and gather feedback so far, because this is a very community driving feature. Right now these are some ideas for potential changes, 1) Increase duration between respawns to 4 hours for more lasting effect of bonuses. 2) Make the raid points disappear after 1 or 2 hours, so that there is some down time. 3) Add more raid points per village, while keeping the negative bonus cap at 5%. This would increase the amount of bonus that a village could potentially gain, while also limiting the amount they can lose. 4) Different tiers of raid points for each village, with ones further from enemies being lower HP, to encourage stealthy ninja business. 5) Add raid points outside of the village at Guarding maps. 6) Raid reward shop similar to event prize shop. 7) Prevent logging out near raid points to log in again later.
    6 points
  2. I actually been thinking about how to expand the raid system further, and I also was thinking of suggesting extending the raid time to 4 hours. While the raid system is a step in the right direction for end game players to have more things to do, it can definitely be more expanded. Heres some of the ideas I came up with, you can maybe get inspired with some of them. Adding "Raid missions" The idea is for the 3rd person withing the mission area to start giving daily missions (Could be 1 or 2 or 3?) for ninjas of level 40+ These missions are not going to give Ryo or exp as rewards, but instead it would give the respective village some Raid score points. These Raid score points would be used by the Hokage or a council member to restore a "Raid points" back to maybe 50% health. (This should have a limit of something like only being able to restore 3 points per day) or any other idea you can come up with. This is a example of how a mission reward would look like: Some Ideas for the Raid missions could be like the one in the image, to capture guarding spots within the villages (This ties to your suggestion no 5) The visual indicator could be something such as this: And they could be located in less common areas like so The idea is to have more content for end game players, since once you reach level 60, there isnt really a big motivation to do missions. The Raid score could also be tracked individually and tie to your suggestion no 6, to add a score and use these points to buy ninja tools or cosmetic items. This also brings me to the next idea: Village leaderboard The village leader board could be located besides the notice board. This board would look similar to the bingo book, except it would only show the respective village ninjas, and how much “Raid score points” they have acquired or how many "raid points" They have captured. (This could be reseted on a weekly/monthly basis). This is just an extra thing to have some healthy competition within your village teammates. and for the Hokage and council members to keep track who's helping the village the most. Or maybe even by the end of the month the Ninja's with more score points could get rewarded by Kage/council with a special item. Anyways those are some quick ideas I came up with that could help you come up with some other stuff EDIT: Reading other posts I see that some people have similar ideas. So mine can also be tied in to theirs as in Manpower/Village point be rewarded in raid missions instead of "Raid score points" Like I suggested (Cause maybe we really dont need a 4th different kind of scoring). EDIT 2: Seems like Zeller suggested a leader board for raid points as well, so just take my suggestion as visual representation to his.
    6 points
  3. I like some suggestions that Ninja has thrown out there. Using Manpower/Village Influence to set up Jonin NPC's by Council Members/Kage's at Raid Points. Or setting up a barrier that triggers an alert when a main raid point is being attacked. Only question is: Who else would have control with said influence points in Takumi other than the Akatsuki? Perhaps it's time to have the Missings crown their very first Daimyo player.
    4 points
  4. A daimyo wouldn't sound bad. He would have control over the Raid System with his left and right hand similar to how the daimyo npc has guren and gafuki. Control over the Raid System for Takumi and nothing else.
    3 points
  5. I am liking this a lot. #7 we really do need cause people just keep alts at the raid points to take them right on reset. A raid point on guard duty would be awesome as well. Give people with the GD mission to actually be guarding something and not just afk with the mission. A raid point shop would be nice as well. This will give people more reason to want to raid and take those points. Also you can throw in some new missions maybe to take a raid point in an enemy village.
    3 points
  6. Village Raid Points Near Jonin NPCS: These Jonin NPCS near these raid points are indeed killable but they respawn immediately when killed. Allow them to stay dead and not respawn until Manpower is used by the Kage and/or Village Council to bring back the Jonin NPCS (Village Message)Mist Jonin NPCs have been restored with manpower by Ninja! (Some kind of message like this) Allow Intel to be used as an alert type system. When used for X amount of time a village message will be broadcasted once every 5 minutes when someone is attacking a raid point Council Member Esty has used Leaf Intel for scouts to watch raid points for 15 minutes. (Village Message)Leaf Intel has scouted enemy ninjas attacking a raid point. 5 minutes pass* (Village Message)Leaf Intel has scouted enemy ninjas attacking a raid point. Allow certain raid points that are on other maps besides the one we currently have to have some sort of Chakra barrier that is breakable after X amount of hits. This will make that key raid point become a Invade/Defend type of scenario that take places in game in real time. Ninja has destroyed the barrier the Raid Point is attackable! The KO NPC that is outside the Snow Cave should be the NPC used for Raid Point Reward Shop. Its a neutral area and its the middle area of the game. You can also place the NPC on Sea Map II which is the Sea Map with the patch of land before running into Kuraken. If you attack a raid point let it flag you as if you've entered PVP to prevent people from logging in and out to kill raid points without dying.
    3 points
  7. Love the ideas, might I just suggest that it would probably be a good idea to ensure that lowbies or players below a certain level (maybe level 15, or 10) not be effected by the negative bonus. They are still growing and not accustomed to these things.
    3 points
  8. Raid points used right now = 1. Kill the raid point with an alt. 2. log out with your alt nearby the point. 3. log back in after timer to repeat process.
    3 points
  9. Disclaimer: I am absolute trash at online drawing, and have little experience editing. I did not draw anything for this picture, simply edited different photos together to resemble my nin online character. I used this random free online editor https://pixlr.com/x/ This is meant to resemble my nin character: End result: Images used: For clouds: For Headband: For Base (Removing the writing was the hardest part):
    3 points
  10. My problem with this System is that Takumi is the flaw of the whole, Takumi is the easiest and most accessible village with Raid Points right now, and the position of these is pretty much unfair, people can just go in, literally just walk to the bottom of the map and start taking on the Raid Points, Logging off isn't even needed, this ends up in a very annoying place for the Rogue players. The point of the System is to encourage Raids, I can guess that just by reading the name, but right now, people don't seem to organize raids with the point of boosting their exp, instead, they make very small groups of people to just take on raid points that are far away from the village vigilances, and Takumi is the first place they go to, let's be honest, Raid Points are a whole disadvantage for Rogue Ninjas, it's hard to defend Takumi as Rogue Ninjas as we can't team together and FF actually gets us, It's also hard to take on other villages Raid Points because, again, FF gets us hard, a group of 4 can't really raid a village, only actual big Organizations can do such things, but that means you'd have to be bound to an organization to enjoy the content. In my opinion Takumi's Raid Points should get some buffs, like, they could have way more HP than the others do, due to the fact that we don't have Jonins to protect these and protecting them is a hard task by itself, it could also be noticed when they're being attacked (I doubt of this one suggestion though, as it can be a little be too advantageous), the location of these could be changed to... more visible places or something? I'm pretty sure that if We ask Rogues Ninjas if they want the whole system removed from Takumi, most would say ''yes'', because it just feels so unfair how people don't pull a proper raid just to take on the easy Raid Points, but I wouldn't want them to be removed just because they're actual content for the game, Rory please do something with Takumi raid points...
    2 points
  11. Who are you and why haven't you been around on nin from the beginning!! This is amazingly thought out and well put together. I love it!!
    2 points
  12. OFFTOPIC: A lot of missing would hate to have another kage...
    2 points
  13. I feel like these raid points are missing the whole "raid" aspect. As it is now, like someone above said before, people are simply logging out with an alt and killing it once it respawns by themselves. Sure, it takes a minute because of the health but eventually they'll take it. I suggest that we add "stages" where the raid points summon ninjas from the village (not as strong as jonins, obviously weaker) to defend them and perhaps progressively get harder or more spawn. For example: Stage 1: Raid Point reaches 75% HP. Summon two Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats. Stage 2: Raid Point reaches 50% HP. Summons four Chunins (NPC) ninjas that are rooted near the raid point (meaning they will tp back if their target gets too far) and defend it from threats. And so fourth, not sure what Stage 1 would bring to the table at 25% HP. These NPCs will not be as hard as the Jonin NPC but difficult enough that you'll need a TEAM to kill them off without risk of death. What does this accomplish? This brings in the whole "RAID" aspect to the raid points rather than having a single person kill them with ease.
    2 points
  14. remove the negative bonus from it benefits nobody those who wanan grind rather have 0 bonus then have there chances lower
    2 points
  15. This topic is making Nin a worse place by existing.
    2 points
  16. For all who want to unlock the land of iron tower i made a video on all the missions and what the tower look from the inside .If you have any questions you can ask here ?
    1 point
  17. I don’t think there should be raid points in Takumi. As in they’re not a force or a village. Rogues do not fight for each other, they fight each other (especially in Danger Zones). Therefore they can not gather forces to raid villages. Takumi is currently the "easy" target. While it shouldn’t be one, it’s a little town, not a village. They also have multiple spawn points for a reason, I don’t think they should be defending any raid points, matter of fact it is quite impossible for them since they’re constantly in FF.
    1 point
  18. ages ago i suggested a system where at different parts of the world map there was these capture points which villages could capture, which they could then use to send village messages from and stuff. (if you dont remember lmk ill explain it all again). Anyway i think this idea could work really well with the raid points! There can be raid points at different parts of the map (like where the reverse summoning toads were) and the village which first kills the raid points get to be able to either: Send village messages there Gain same bonus as standard village raid points Be able to reverse summon there using the toad in their village ALL OF THE ABOVE?! It will really encourage player interaction as every 2 hours these points will reset like the rest of the raid points, meaning villages will rush to try and get to it first. (I sent this as a pm 2 weeks ago but glad you can see it now xD)
    1 point
  19. Can sand have gaara's sand gourd as a defend point? The wooden dog thingy doesn't fit sand.
    1 point
  20. Its not really a kage. Its just someone that would handle the raid system for takumi. They wouldn't have no other power.
    1 point
  21. Too many chunins, but a defense system sounds pretty cool
    1 point
  22. Both of these weapons cast an instant cast CC jutsu and I think that should change. In a game where most of CC is on a cast time and has a rather long CD, it is pretty silly to have weapons which instantly cast CC on a 2-3 second cool down. My suggestion is to make Fan and Pipe melee a 1 second run cast. The new Fans which are triple tile stuns will simply be too broken if they stay instant cast. Pipe which snares the opponent for 2 seconds and is able to scatter traps on the ground is also too strong on instant cast. Even with a run cast on melee Fan will be strong with the new fans, the only issue is Bubble which would require a buff of some sort to compensate for this (it is a very bad mastery as it is even now, only the weapon is OP).
    1 point
  23. Sounds like an easily preventable problem. Thanks. Added as 7
    1 point
  24. 1) Definitely yes to suggestion #1. I've mentioned this before on a previous post, but it takes about 1-2h to conclude a full raid skirmish as there isn't enough time to benefit from the bonus. 3) I'd like to see a ''Main Raid Point'' either at the Mission counter inside Kage house/Daimyo house, or inside the Kage room with an extra bonus. 6) Big yes to #6
    1 point
  25. 1 point
  26. Hi there, the current profile fields are outdated (Sorry to make you feel old @Ueda) please change these fields from this: To this: - Discord (Maybe auto-fill if account is linked to Nin Discord) - Youtube - Steam - Twitter - Twitch - Facebook
    1 point
  27. Added new raid point visuals, and increased it's hitbox to 3x3. Raid points now count when summons kill them. Moved critical hit animation to the victim instead of attacker. Prevented blocking summoning toad in Toad village. Moved Takumi Village raid point out of common spar area.
    1 point
  28. A wise mystic versed in the mystical arts. Don't get too close though, numerous reports of missing villagers plague this traveller wherever they go...
    1 point
  29. I agree on the fact that crystal fan and blood iron fan is overtuned. However, for a pure fan/bubble a cast time would be overkill. The masteries relies on their hidden weapon alot. -Fan has either a cast time or a selfstun on every jutsu. -Bubble probably has the lowest base damage on jutsus. So at the end everything comes to their weapon. I don’t think the basic,double nor blue fan deserves a cast time. Same for bubble weapons. However there should definitely be nerfs on basic fan/pipe so elemental don’t abuse it. Taking off the knockback on basic fan/reducing the snare time on pipe would be great. As for the crystal fan and blood iron fan. I think they should only be one tile. Because three is way too much and not necessary for the current balance of the game for the least. At the end my point is (Pre-Land Of Iron) STR WIND and BUBBLE are far from being OP. Bubble being the weakest mastery on the game. Main problem is hybrid abuse. If a cast time is added to all their weapons I think the kit should be reworked to compensate. Great suggestions anyway, I will be happy with any changes.
    1 point
  30. Im creating this post in a bad vibes cause itsnt not new that Steezo always searching for (drama) justice. Most of us who play this game can agree that it’s a fun game and it can get competitive at times but I think the Nin community should try to be more kind and polite towards people to make the game a better place in general, like this for example: The sad thing is one of the staff tellin me that he cant do nothing against him, Pretty sure if it was me throwing inslut i would end diffrent especailly after a report. Since my earlier career im suffering to be an irrelveant ninja. Even my ryo quirk cant let me feel wining this time.. This is a harasing world.
    1 point
  31. If you ask me, it seems like a wasted opportunity to kick Ainz from Akat to take the 300k.. then reinvite him back after.. you'd keep your end of the bargain as promised.
    1 point
  32. I think the main balance issue of the game the last year has been the 20 STR hidden weapon being used by any ninjas. Many topics have been made about them but nothing really has been done about it. The main problem with these is the fact that the hidden weapons have better use with elementals than with hidden masteries (In group fights, 1v1s or any aspect really). To access them CC weapons you only need 20 strengths which is really low, especially since the new level cap (low stats sacrifice matter less and less). The pipe has a better use for int users than it has for bubble users, it's better at any aspect. Being a double elemental wind with 20 STR has a better use than it has for a 60 STR Fan user with blue fan. I have a few suggestions. 1- Make basic Pipe a 1 sec snare 2- Lock them to their hidden masteries. 3- To be able to use elemental jutsus you must unequip your fan/pipe. -> This is the best looking solution in my opinion, hybrid can still be viable but not as overpowered. I don't know if these suggestions would work, but all we're asking for is a change because fighting them is cancerous and really ruins the gameplay. PvP is one of the most popular aspect of this game, and having a cancerous gameplay is really a problem. As long as it's getting looked at, I'm fine with anything!
    1 point
  33. (Edit: Tensai didn't say this but idk how to edit out that part xD
    1 point
  34. Changing flicker is just a lazy option and can actually cause problem with the universal balance since it is an universal jutsu. Scalpel is broken regardless of flicker -> it stuns and has 4sec CD + dots Tornadoes are broken while being used by an hybrid wind regardless of flicker. -> You shouldn't being able to land a 600 damage combo off flicker because of a 20 strength jutsu you abuse even though you're playing the other path. You didn't ask a lightning earth to show its flicker combo for a reason. You're basically saying that the masteries do not benefit from flicker than others because they don't have the same abilities... You don't see yourself how much you're proving that only a few masteries benefits from it and agreeing with me. Instant stuns can be broken to an extent, matter of fact name me 2 instant stuns that aren't broken. The thing you don't get is if only a few masteries benefits too much from an UNIVERSAL JUTSU... the universal jutsu is not a problem.
    1 point
  35. Flicker is not broken, and I think you know it. Masteries like Earth,Lightning,Water,Fire,WM (both path), Bubble barely benefits from it if not at all. That is a fact that you will never be able to deny, this brings my point where FLICKER itself is not broken since only a minority of masteries benefits from it... wich yes becomes tilting overtime because it's the meta. As far as GF and Tai combos, they're annoying but you can combo them mid combo since they knockback and does not stun. It is annoying to play against but there is some kind of counterplay. Now the main problem is INT WIND users benefitting from a STR WIND Jutsu (Tornadoes , that only requires 20str) that stuns and allows them to deal around 500-600 damage off flicker with 100 int only. INT MED is also a problem since it's a free stun with only 4sec CD, when in my opinion it should not, changing its hitbox and take off the stun would help, changing the effect would also be a nice thing. The game is balanced around the basic jutsus, not the other way around and instead of being so stubborn you should accept it. Changing one of them would affect the whole balance since EVERYONE has access to it. You think it would be more easier but it might make things even more complicated later on.
    1 point
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