Leaderboard

Popular Content

Showing content with the highest reputation on 01/12/2021 in Posts

  1. As the title says; I'd like to suggest to set the timer of Reset to 3 hours, because it usually takes about an hour and a half to to complete a raid. There's only so little time left to fully benefit from the experience and ryo gain after a raid is concluded.
    11 points
  2. January 2021 PromotionsLeaf Village Jonin: @Maguma @Ryutekzu Chunin: @Tsuuyoi @Agni @Yuki no Hana @Sike Specialized Jonin: @Static For exceptional proficiency in the use of lightning Sand Village Jonin: @DeadZoom @ForestEdge Chunin: @Deko @Tamara @Bandit @FreezeHud Specialized Jonin: @Pog For great use of combat medic abilities Mist Village Jonin: @TheAvatar @Kronkaro Chunin: @Giyu @Juntaro @Hasan @Ninja Specialized Jonin: @Fistiun For phenomenal use of tactics and knowledge
    9 points
  3. I think another good idea would be to add random raid points that spawn in neutral areas or danger zones. For example, a global message could appear saying like, "A raid point is spawning at Dark Clearing." Whichever village captures it would get additional points besides the ones inside of rival villages. Something like this would also make a case for increased time between resets, since there would be a constant flow of new points to capture.
    3 points
  4. is there anyone here who can translate this
    2 points
  5. Video guide for anyone who wants to play on MacOS and test bugs. I will show how to do it on linux soon If u have any process hmu on discord or here Download links: mscoree.dll : https://drive.google.com/file/d/1jl3AWF1zDUpT84uTRFTkM7m3kHcJMQVG/view Wineskin Winery : https://drive.google.com/file/d/1vdic_waP25jjc9OhaLJHNuSGmWx3K8ss/view For anyone having problem with F Keys, please check "Use F1,F2, etc keys asd standard..." Performence(over 1k+ fps):
    2 points
  6. Dnt wanna wait an additional hour for my -5% to reset no ty
    2 points
  7. Sounds like a sand problem that I am too mist to understand.
    2 points
  8. Hello. I’ve been leveling my character and I notice that there isn’t much of an incentive to be into squads other than communication and sharing mob kills. I remember watching the show that this game draws inspiration from and squads were a huge system that allowed Genin “lowbies” to be grouped with Chuunin/Jounin and have higher mission success rates. Also kept in mind Shinobi strengths and weaknesses and allowed them to work together in balance. I feel that this would be a nice add-on to make the game more new-player friendly. I felt I went through a personal journey when leveling my character (only level 36 now) which is nice & I’m sure every village is different but in the Leaf Village it feels very empty most of the time I play... aside from the regulars. So as a lower level and even now I find myself asking for help in missions a lot. Waging War... Bounty Hunt...Spy Mission...Recover Documents these missions require going out and battling PVP which you would get lucky and find someone around your level. Most of the time it was a level 50+ roaming looking for kills or by the luck just run into you. This forces people, especially new players to abandon the mission or just get tired of the game. If I wasn’t a big Naruto fan, I probably wouldn’t continue either. I know it draws inspiration so it’s not meant to be exactly like the anime- but Genin just out of the academy need some help with missions like that. Most of the time, villagers would be too busy, relaxing or sparring. No problem with that because it is an RP game. But for those that aren’t high level and need some assistance I believe there should be some way to make higher levels want to help lower levels and get more rewarded other than just a “Thank You.” Ideas: • Squad EXP should increase your experience rather than decrease. (I understand the idea of splitting the workload therefore you should split the experience.) But again, its just a way to get people to squad up more efficiently than sharing kills. Speaking from an RP sense- even if the Jounin was in a squad with Genin, they would learn substantially more about battle tactics than if they were Genin by themselves. So maybe only limiting the increased EXP to CHUUNIN, SJ & JOUNIN that are on squads with Genin. • When selecting a mission in a squad, if you are too high of a level the mission does not activate for others. When you are in a squad, completing the mission does not share experience. I feel that if someone in the group has Waging War and someone else has Bounty Hunting you all work together to get the team’s mission done- because you all put in the effort to help each other complete missions, you should be rewarded at least in a percentage of their mission experience. • If a Chuunin or higher rank (Or even Genin) is a higher level and is in a squad with lower levels. If they select a mission, they can actually select to use their mission experience on themselves and a percentage to their squad. Or it is split among the group. So say if they are maxed level 60 with no more experience left to gain. They can still do missions to help lower levels and build another status in the village known as “Prestige”. Something that shows your helpfulness to OTHERS in the village. Things to avoid: People exploiting the system so that they can just relax in the village and get power leveled by people completing their missions. ————— I understand some of my ideas may overlap or contradict one another. Some of my ideas may not even work with the system. But it’s just to get the idea out there- I’m not doubting it hasn’t been talked about. The community is very enjoyable and I like the friendly trash talk with other villages / organization. I also enjoy the content being put out even this NEW SNAKE SUMMON. Nice! But I think it’s a nice way to keep higher levels to help the lowbies and help new players feel like they have a chance. The amount of times I’ve seen people abandon danger dango mission because of higher levels is high & that’s a very low level mission. ps. This is meant for discussion please bring fire to this topic. Thanks a lot. See you in game! Will edit if I think of anything else.
    1 point
  9. Dear Ninja, Embark on a journey to the northern section of the Land of Iron, where you will discover the capital of the land, Iron City. Ruled by a faction of Samurai that are oppressing the people, you will need to earn the trust of a group of rebels barricading the exit of the city and planning their attack! We're starting off 2021 with a new location, the Land of Iron. Arriving in the Nin Online world on 9 January 2021, Saturday. Expect the new location to come with a level 50-60 story arc, like the Land of Toads arc, that includes over a dozen new Quests, as well as new items, weapons, enemies, bosses and more! Hope you guys enjoy it! Regards, Ueda
    1 point
  10. also why add a -% are you mental simple leave it at 0 this is simple stupid ;-;
    1 point
  11. remove the sistem it stupid you just added new content and now are forcing pve players to go out to hunt rather then grind and enjoy new content .
    1 point
  12. should earth get a boost if you are standing on earth? should wind get a boost if the weather effect show is windy?should fire get a boost when a hot chick passes by ? should lighting get a boost when it a stormy weather ? if the answer to all this is no then i say no to water buff water is broken thanks to the sec sub anyway .
    1 point
  13. Yeah, I kept tabs on the timer. Evidently shown here down below as we didn't have even have enough time to capture Mist's Raid points.
    1 point
  14. Currently the slug heals only if u target an enemy NINJA (player) It should heal constantly or at least when targetting mobs as well as players. The heal was made as low cos it healed contantly (i think) so if its not the case then it should be buffed @Ueda pls reply ueda sama
    1 point
  15. Update : Doesnt heal at all now
    1 point
  16. An adult mother slug should be able to pick up fallen comrades upon contact. I propose making it able to pick someone up in 5 seconds as opposed to the normal 10 seconds from revival jutsu accessible to medics. Obviously, the slug's revival ability should be interruptible and vulnerable to attacks while attempting to revive someone. I also think we should get rid of the Mother Slug's useless 30 dmg bite melee, and make it utilize an AOE acid spit stun. This should work similar to the Clam summon's AOE stun ability, however, the acid spit should obviously have less range since the slug is a mobile summon. These abilities tied with little HP I think is a fair way to buff slug while not making it too broken of a summon. Arguably, mother slug is supposed to be a very useful summon in large group fights. Leaving the slug summon in its current state is an injustice to the great supportive role it's known for serving in all other sources it's ever seen in.
    1 point
  17. (Edit: Tensai didn't say this but idk how to edit out that part xD
    1 point
  18. It got reduced to 4 tiles and stuns for 0.5sec, which makes it not that bad and beatable but I’d rather have it 6 tiles with no stun and knockback, looks more balanced to me. I don’t think a weapon should stun
    1 point
  19. 4 months to go and itll be 1 year :eyes: @Ueda
    1 point
  20. What if..... we just fix the healing first :eyes:
    1 point
  21. Fixed Mission requirement chat messages saying mission level requirement is 0-60 instead of eg. 15-20. Fixed NPC given Damage-over-Time (DoT) playing NPC attack sounds. Eg. Snake Poison causing the snake hissing.
    1 point
  22. Fixed academy tutorials not working.
    1 point
  23. Village Raiding Point System In each village there's 5 raid points. As a ninja of your village, your goal is to protect these 5 raid points, as well as to destroy enemy ninja village's. These points are spread out around each village. For the time being these Raid points to defend/attack look like Scarecrow targets (Temporarily!) When you destroy an enemy village's raid point, your village gets a +1% XP/Drop Rate boost for the current 2 hour interval. In total, every village has 5, so the highest you could theoretically go is +15% boosts. You also lose 1% for every raid point you lose, but with a maximum of -5%. Type "/raids" or "/raid" in-game to see your current interval bonuses and next reset! Also, the server will automatically announce when it's 15 minutes to the next reset so everyone can prepare. Medical Ninjutsu Mystical Palm Jutsu revives continue to scale with Chakra stat to restore more starting HP of the user whom you revive, while Will of Fire will no longer restore more HP when you revive yourself. Mystical Palm Jutsu also now restores an equivalent amount of CP as HP when you successfully revive a user. Will of Fire also now restores 10% of it's Leaf Ninja user's maximum CP when triggered. Slight damage and stat buff to Old Grandfather's Muramasa Reduced sell price for Old Grandfather's Muramasa Killing Mobs with Summons will now count towards XP and Kill counter for missions. Raiding system kinks fixed including Missing Ninja being able to attack their own raid points. Bug where mobs were becoming unkillable is fixed. Fixed Summons not being able to use damage over time on other NPCs and vice versa. Damage Over Time jutsu on NPCs clear when the caster leaves the map now. Fixed NPC projectile jutsu animations passing through enemies it attacks even though it doesn't pierce.
    1 point
  24. Life sure does seem uncivilized in the south
    1 point
  25. Slight nerfs to Crystal Fan. Reduced Crystal Fan and Kyuketsuki sell prices. Fixes to Land of Iron content such as Iron Tower kill count for Elite Horned Samurai not increasing!
    1 point
  26. For the first 3 days of my term, all pardons will be free, if you are ready to come home and fight for your village now is the time. Message me in-game or on discord Zabuza Momochi#4269
    1 point
This leaderboard is set to Toronto/GMT-04:00