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Showing content with the highest reputation on 01/09/2021 in Posts
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Disclaimer: I am not a balancer of a game in any way shape or form and the suggestions I am about to make are nothing but theory and ideas I had about Puppet Brigade being a previous member and current spectator of the organisation. If you are easily offended by opinions or suggestions you can take your salt somewhere else. However, constructive criticism is welcomed. Thanks for popping in! Puppet Brigade's Current State Puppet Brigade, as of right now is currently an Organisation that consists of members with a puppet that fires a handful of jutsu but heavily relies on Colliding Wave to put out big insane damage. This is all well and good but spam summoning of a squishy RNG jutsu puppet doesn't feel like it takes much, if any skill. Using it felt almost tedious of making sure your puppet was out and not being able to see it amongst the sea of the rest of the organisations puppets was a drag. Puppet Brigade's Weapons So I was thinking, aside of just this one big boy RNG puppet, Puppet Brigade could have the choice of puppets that provide different roles. I have only come up with 3 additional types in my spare time of pondering the idea of different puppets but there is room for more. What I came up with was this. (Shout out @Pog for the idea of a couple of the references for appearance) -Offensive Puppet: Close Combat Oriented that relies on closing the gap using flicker, average health, auto related in some way. Primarily used to harass the enemy. (Couldn't find any other reference of this specific puppet) -Defensive Puppet: Slow to move towards target, very small amounts of damage, tankier health. Primarily used similar to Earth Wall to soak up damage and has a much longer cooldown to resummon, maybe 60 seconds. -Supportive Puppet: Puts out minimal damage, if any. Uses CC attacks to lockdown enemies, less than average health. Primarily used to CC the enemy but only single target, nothing like the Sands great EPEPEPEP technique. (I considered a passive heal but figured this was too much) (Excuse the meme for appearance, didn't know what a support could look like xD) New Puppet Brigade Outfit This part of the suggestion I was the most unsure about since the current outfit was picked by the first generation of Puppet Brigade and I have nothing but respect for my predecessors but I do feel it is quite dated compared to the other organisation. As there was no reference to what the Narutoverse Puppet Brigade really wore I always thought the robes of Chiyo's Ten Puppets were quite nice. However, I am aware, in-game, this could just be considered "White Unhooded Robe" but also thought the robes could stand out with the heads of the puppets being revamped as masks for the organisation or headpieces that come with the robe. In theory, something like this. (Minus Chiyo) Conclusion That's pretty much all I had in mind to tweak the current Puppet Brigade. Apologies for lack of details on damage output and such, I am not one for balancing but figured I would throw in my two cents on the organisation and the community could chip in or add to the concept. Slight TL;DR: I think we need more puppets aside of the current RNG jutsu puppet. A new outfit could be cool with different masks/headpieces for each member similar to Chiyo's Ten Puppets. Sources: Offensive Puppet (Puppet Walker) - https://naruto.fandom.com/wiki/Puppet_Walker Defensive Puppet (Salamander) - https://www.pinterest.co.uk/pin/656470083160094793/ Supportive Puppet (Sakura Puppet) - https://www.deviantart.com/mattwilson83/art/Sakura-Puppet-605770368 Outfit (Chiyo's Ten Puppets) - https://www.deviantart.com/gamermaniac/art/Chiyo-baa-and-yours-ten-puppets-2735970215 points
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The new term begins ! I really wanted this generation of Akatsuki to feel special, and with the release of a ton of new content as well as a new client, I wanted to release a new video themed as an anime opening. Enjoy !2 points
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Almost half of this map is water and you have no way to access it. Adding the stairs on the bottom would fix that and would allow for this map to be utilized way better. There could be some mobs which only spawn on the water and some interaction with the sign that's under the tree on the small patch of land. The bottom left of the map where the water is could be used as map switch to Mini Bridge. It would also be good if stairs were added here and there was a map switch on the bottom right of the water area that would map swap you to Mini Bridge. This is where the map switches would be. I think having more map switches here would prevent map swap camping.1 point
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I agree, It always seemed weird to me that there is only 1 puppet design in the game, and that there is no uniqueness to them aside from just the using the same jutsus normal people use, whereas in the naruto series it was portraited as every puppet is different and is used in specific situations. I really like the ideas and concepts you put out, I definitely think that this needs to be the leading/core concept of the puppets.1 point
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Great ideas! The org could use a revamp along with all other orgs except 7sm. Pushing out ideas for Rory to mull over is a step towards making each organization feel more unique and interesting1 point
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Just gonna bump this because they're really good. The game definitely could use more cosmetics like this.1 point
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Yea, pushing into map switch turns your army into this. Sorry that Leaf is not as dumb as your village.1 point
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