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Showing content with the highest reputation on 04/20/2019 in Posts

  1. Fixed bug where menu, would become unresponsive. Fix client from disconnecting due to errors. Fixed bug with item and jutsu description windows to use raw stat rather than using item stats as a bonus. Missing villages now can select the correct clan if they are from sand. Clones should move better. Message box will now be prioritized when pressing return on the login button rather than logging you in. Leaving a clan now will send an update to the map you are on, to show that your clan is gone. Fix jutsu cooldown bug where jutsus of the same type would not put on the right cooldown. Rain is more rare. Map loading is faster and NPCs send faster. Other bug fixes related to Bounty system. Weapons can now cast jutsus! Added Bounty button to toggle between all villages or opposing villages.
    14 points
  2. Not going to write a full dev log for this update. But basically, if you don't know already, Fan weapons got a huge update, they now shoot ranged projectiles instead of normal melee attacks. This has been planned for a long time, and the goal is to make Fan ninja feel like a ranged class rather than just another kind of WM. This feature also allows us to make guns basically. We could have a weapon that shoots bullets. Which I really wanted to do for the Christmas event (so you could shoot zombies) but we didn't have the feature out in time. Ah well, maybe we can shoot something else this Halloween. There's more to come in the future in terms of what each fan can do, right now all the fan attacks are very general basic wind projectiles, but we've coded a very broad feature which will allow us to use weapons to cast jutsu on attack, which we can use for more than just fans. But for the most part, it will be quite a unique thing. Don't expect swords to ever shoot anything. It's a Fan thing. Eventually, I hope to implement elemental fans like the Bashōsen (https://naruto.fandom.com/wiki/Bashōsen) But not exactly like that, more like for example a Fire fan that contains elemental chakra stored within it, giving you a basic fire tornado projectile for example. So Fan ninja will be able to explore having burns for example. Even for non-elemental fans, we'll still be reworking their normal projectiles once we have a better idea of where to go from here in terms of Fan balance. Hopefully this piques the interest for Fans and Sands a little more and hey - maybe you're a bit of a fan of mine now. ay.
    8 points
  3. Fans are no longer normal melee attacks. Attacking with fans now cast different kinds of projectiles!
    6 points
  4. Rebalanced the uniqueness of each fan
    3 points
  5. Quality Content UwU We luh yu Rory-Sama
    2 points
  6. I agree , Fan makes alot more sense now, good update.
    1 point
  7. Honestly the content is really cool, like it feels better to throw projectiles. BUT, you should take a look into the fan kit, if you can. It’s full of selfstun/cast time. The fan hit used to compensate for that. + now basically it’s just better to use the black fan/normal fan because they’re both more useful. So going pure str fan isn’t really a good path at all. but great change honestly takes more skill to knockback people now.
    1 point
  8. It makes sense and i love the change.
    1 point
  9. There should be a time stamp on each invidual item when the price has been updated. For example not too far ago I was selling blanks from 600 to 800 each. Regardless this is very informative to new players.
    1 point
  10. This is great! Love to see the game thriving, excited to see so much more!
    1 point
  11. Are the prices still up to date?
    1 point
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