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Showing content with the highest reputation on 09/20/2018 in Posts

  1. Missions can now affect village scores. Though not yet used. New Night/Sunset music for Sand village. New Night/Sunset music for Leaf village. Sand village notice board fixed
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  2. Dear Ninja, As of today we're putting a new feature into testing, it may or may not drastically improve your frame rate depending on your situation. However, I'm hopeful from initial tests that this will help many of you with previously low frame rates or only decent frame rates. Previously, the game was running in DirectX8 which in itself has quite some compatibility issues with modern Windows systems. We now have the game running with DirectX9 as the renderer, abeit through the work of a wrapper, which means the API calls are all done through DirectX9 API calls now. In my personal case, FPS was almost doubled throughout the game, and it's now more playable in 3440x1440 (3K Ultrawide) for me. DirectX8 (1080P) Leaf Village: 40-57 FPS Valley of the End: 40-50 FPS Chakra Forest / Forest of Ambushes: 50-55 FPS DirectX9 (1080P) Leaf Village: 97-100 FPS (My monitor is capped at 100hz Refresh Rate) Valley of the End: 80-85 FPS Chakra Forest / Forest of Ambushes: 90-100 FPS (My monitor is capped at 100hz Refresh Rate) DirectX8 (3K Ultrawide) Leaf Village: 14-25 FPS DirectX9 (3K Ultrawide) Leaf Village: 43-48 FPS PS: Do note that if your monitor is capped at 60hz Refresh Rate, the game will cap at 60 FPS. Anything above doesn't display because your monitor can only show 60 new images a second. Hope you enjoy this update! Regards, Rory
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  3. Dear Ninja, First of all, I want to take some time to talk about the status of the beta phase. We really like it. We're almost done making Nin Me and Seth have been working hard enough to get things done, and slacked off enough to not get burnt out for the past 6 months and so after a good 6 months of hard work work.. without further ado.. The game world is basically complete as you can see, all we need to do is add some buildings and trees and what not and it'll be a full game I'm sure! Premium Masteries So we asked ourselves internally, what does a pancreas do exactly? We decided that it would be best to add new masteries for everyone, because 8 just wasn't doing it. Some of the ideas that we considered included Seals mastery, Genjutsu mastery and of course Puppet mastery. So presenting to you... Uchiha Mastery The mastery of Itachijutsu, Uchiha Mastery makes you a Itachi, a prodigy of the Leaf Village's Uchiha Clan, who became an international criminal after murdering his entire clan, sparing only his younger brother, Sasuke. Itachi-nin can learn jutsus such as Sharingan and Raven Fireball Technique. Scorpion Mastery Scorpion Mastery is the specialization of clawjutsu, it transforms you into a Scorpion and you get a variety of customization options for your scorpion-nin. I'm sure you guys will have a lot of questions, especially "why is there no red option?" We initially included a red scorpion option, but we eventually decided to remove it because it looked too much like a lobster. Which brings us to the final mastery! Lobster Mastery Unlike Scorpion Mastery, however, Lobster Mastery does not have customization, as we firmly believe that lobsters should remain red. Paid Masteries As we've hinted in the title of this development log, these masteries will be Cash Shop purchases. We've yet to set a price to unlock them, but we're looking at a subscription model. Thank you for taking your time to read this! Please leave us your feedback. Regards, Rory
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