Mmm you need to start writing in paragraphs.
Destiny is different. They charge people lump sums of money to play the game. So it is in their best interest for the game to eventually go stale so they can release a sequel to rake in more money. Nin Online is free to play. Nobody needs to pay. If you want to join and play for free, that's totally fine you're not at a single disadvantage for doing so aside from occasional fashion contests. How we make money is by continually having new players join and buy cosmetics to look cool while they RP.
If you think that people who have actual game development experience required to work on an online rpg are going to come to me and throw their time at a game which won't fit on their resume and won't benefit them in any way, then you're delusional. The game doesn't earn enough money to rationale one person working on it. It's a service provided to fans by fans of the Naruto series even if it's monetized and trying to stay afloat. It takes me months to train a developer to get basic things done, and it takes years for people to get good enough to sprite for the game. It also takes hours of free labor, which is not something most people who can make a game like this will do for free. I'm not into training developers for months for them to contribute a few hours of work and then leave. If they want to work on the game and they have actual skill, they are already in the team eg. Sezu, Seth, Masterant, Sefunmi. We're already so god damn lucky to have so many Naruto fans willing to contribute to the game in their free time. But time is money and I don't expect anything more from them.
Coding doesn't work that way. Every system is intertwined in an online game, everything is networked, everything is way over the paygrade of an average script kiddie. The people you find on BYOND willing to code games are not going to get any shit done. Seth has been programming for what 10 years now and it's still hard to get things done when he's working on the game almost daily. If you think adding a fishing system is so pathetically easy, go do it yourself, go make an MMORPG with the amount of content and features as Nin Online and then try to code in an additional fishing system. People underestimate the difficulty of making a game, especially an online game. Everything you add is connected and every feature becomes exponentially harder to add because of things optimization and how connected everything line of code is.
I could choose NOT to release any future content updates and it is really my own choice. Because I am a human being with my own life and career and everyone on my team, so when you say you're not trying to be rude but then shit on the amount of work it takes to make the game and the effort being put in, it's a very big insult.
Kingsisle Entertainment behind Wizard101 is not a small company, they have a large team of full time employees. https://www.glassdoor.com/Salary/KingsIsle-Entertainment-Salaries-E246079.htm
Pokemon is one of the most expensive game franchises in existence, and the studio behind their main games have 143 full time employees on payroll. https://en.wikipedia.org/wiki/Game_Freak
If you're not into RP or the community driven aspects of Nin Online, then go play this https://naruto.oasgames.com/en/
I'm not competing with them for the speed at which I can add useless content. This is an RP game.
Not going to bother responding to the rest of your long ass one paragraph post because it's already disrespectful and ignorant beyond belief and I don't think you understand anything about game development. Go find any other online game made by 2 people and volunteers earning little to nothing.