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Showing content with the highest reputation on 04/29/2018 in Posts
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If the updater was closed in the middle of updating, it would fail to update all the files next time it was opened. Server logging and optimizations. Fix event server crash. Fix lag spikes! We reinstalled Windows Server and upgraded to 2016 edition. The server now uses a new firewall technology for DDoS protection.3 points
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3 points
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Dear Ninja, It's been a really long time since I've posted a development log. This is going to be the first one of 2018.. don't expect a lot of these though! It takes up time to write these and prepare pictures and stuff, so most of the time, I'm just going to implement them into the game quietly. But as we move into the next development phase, I thought it'd be interesting to share some plans for the future. The current development timeline is.. Mastery Combinations The recent balance changes was to make way for new jutsu based on hybrid stats builds. This is the start of level 50+ content, jutsu styles like Medical + Taijutsu giving Tsunade/Sakura aka. Inner Strength style. Inner Strength style will be scaled based on Agility and Chakra stat. We will release these combinations one by one starting with Inner Strength, then Taijutsu and Sword + Elemental Masteries, eg. Water + Sword to get Suigetsu/Zabuza style jutsu. Lightning + Taijutsu will give you Raikage style jutsu. Elemental Kekkai Genkai will take a backseat for now (eg. Wood Release). Second Non-ninja village Takumi village is a smaller, non-ninja village. There are multiple of these planned for each country. Takumi village is in the land of rivers, ran by the Daimyo of the land. The next one is a slightly larger casino/gambling village inspired by Tanzaku Quarters (the village they found Tsunade in), which will feature ways to lose all your savings! Forbidden Techniques I get this question about jutsu like Rasengan or Hiraishin Technique a lot. "What mastery is it going to be?". It's been one of the trickiest thing to balance, but I think I've managed to find a way to balance such techniques without being over powered. The latest addition of limited jutsu slot is one of the changes made to accommodate such a balance. With limited slots, just learning every jutsu becomes impossible. Combined with the rarity of these scrolls, you will find that even though very few ninja will have Rasengan for example, it will not break the game because they will be sacrificing another jutsu to make way for their Forbidden techniques. It will still be a challenge to fine tune these jutsu to not be over powered, but still feel valuable and pay homage to their anime counterparts, but I have no doubt we're going in the right direction! Specialized Masteries Once you reach level 50, you will be given the choice to specialize in your previous mastery to unlock Advanced Jutsu for that mastery. Eg. Taijutsu + Specialize will give you 8 Gates style Taijutsu. Fire + Specialize will give you Advanced Fire Ninjutsu which will feature even more crazy AoE. Specialized Masteries continue to scale with damage. Land of Iron This one has been in the works for the longest time. But it was postponed due to it being something from Shippuden. So it felt like it had to be level 50+ content. Once the new jutsu are released, it should be about time to implement all the art done for it. Mist village A slightly more distant goal, the hope is to release the legendary bloody mist sometime within the year. I hope this gets you excited for the year ahead! There's also probably going to be a lot of smaller misc. things added through the year. As always, it's not going to be easy mass producing high quality art, so I hope for your support in this journey. Regards, Rory1 point
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Dear Ninja, First of it's kind rant Dev log. Balance is hard. Everyone has a favorite kind of ninja they want to be, and in an anime/manga, you don't have to consider balancing it in any legible way. When initially designing each mastery, I had a vision for it to affect the players gameplay heavily, for them to be good in certain scenarios, weak in others and also plan unique training experiences for them. For example, as a Tools Ninja, you would have a unique advantage in battles where you could prepare in advance by placing traps. You would have a harder time in spur of the moment battles or ambushes. You would also spend a lot more ryo on tools, hence have a harder time leveling up. As a fire ninja, you would have a big advantage in small arenas. Without any meaningful crowd control, you would rely heavily on AoE and landing your jutsu, which would be more easily done when there is little place to run. The large open world of Nin Online has little tight spaces besides bridges and valleys, but as new arenas are used for more chunin exams, maybe we'll see arenas where this mastery and others shine more. Sword ninja and Fan ninja are the only mastery where you need to hunt for your weapon. As more boss fights come, you will hunt for better weapons with better stats. I got a message from somebody saying tool ninjas were unbalanced because it was too broken because they OP when they can prepare for fights but are useless when they are fighting unprepared.. Good job me? My point is that there's a special place for each mastery in the games balance. The ideal end point is not where every mastery is balanced in a 1v1 fight or a 5v5 team fight. The end goal is for each mastery to have areas where it excels, and are weak in. Arenas where some will prosper and others fail. The end goal is not for support medics to have the same easy time training as Taijutsu ninja. The ideal balance is when each class feels like it has enough merit and fun points to be worth the training. There's a lot more to do, and always will be more I can do to improve the experience of each mastery. Sometimes tweaking values isn't enough, and sometimes it fixes things entirely. But there's more to balancing and game design than everything being fair in a 1v1 fight and I hope everyone who reads this gets my vision at least. PS: Typed on my phone right before bed. Ignore typos!1 point
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Hello Ninja, As you have noticed, weekly events have kind of stopped. I kind of lost interest in doing it weekly, and felt like the feedback wasn't where I wanted it to be. So, I'm going to do less Community Events, but have them be more about quality rather than efficiency. (2-3 a month) This event is a pretty basic one, we want a Group Photo with all of your organization members, friends, clan members, whoever! Just take a photo with a maximum of 10 players (minimum of 2). You need to have one person in your group submit the picture to this post, preferably tagging everyone in the photo. Voting This is how voting will work, and it's important you are active in your voting campaign, as your vote will be community based. To become the winner, you must have the most likes on your post. (We will check the likes and if any alts are caught voting, that vote will be removed - all accounts voting must be at least 1 week old). Recommendations & Rules I recommend the photo is 1920x1080 resolution, but doesn't have to be. Your photo must be in-game. NO PHOTOSHOPPING! You can have up to 10 players in your photo, any more than that will be disqualified. (We understand organizations are bigger than 10 players, but that's just our maximum for prizes.) Dress your best, maybe match, whatever you think will get your post the most likes! General Rules Post your entry in this thread by making a reply. You are only allowed to do 1 submission per contest. Your entry should be 100% your own work. Plagiarism is very serious, you will be disqualified and warned. You may use any form of art to express your entry (specifically for art-related events). Your entry MUST have content related to Nin Online. Whether it be characters, symbols, logos, community relation, or anything. Just make sure it is related to Nin Online! Your entry may not contain any offensive or rude comments or imagery. The entry should follow all community guidelines found here. In the event one of our prizes is a Gold Ninja Rank, Gold and Silver Ninja will not be eligible for those prizes for obvious reasons, but may still attempt for other prizes. Your entry should look like you put a bit of effort into it. (Stickmen, messy and quick sketches, etc.) (specifically for art-related events) Should a tie occur between submissions, all who tied will split the winnings. Honorable mentions may be rewarded as well, but that will be determined by the Event host. Prizes The winning group will receive 10 Event Coupons each. Special Dates Entries begin immediately. Entries will close on May 9 at 12:00 A.M. Eastern Standard Time. Prizes & Winners will be announced on May 9 at 1:00 P.M. Eastern Standard Time. Good Luck, Jessica1 point
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Dear Ninja, As time goes on and screen technology becomes more insane, we want the game to look the way it should. It was quietly introduced, but if you see the settings in the Launcher, there is now a checkbox labelled "Zoom". This is a compatibility feature meant for people with resolutions 1440p and higher. If you have a 1440p or 4K monitor, you may want to consider player the game in this mode so that you can actually see your characters. What Zoom Mode does is that it renders half the amount of pixels eg instead of 2000x2000 pixels, just 1000x1000 pixels, and scales it to your full 2000x2000 display. This brings the game closer to you and lets you see characters in full detail rather than as ants on your high resolution display. This is similar to a feature commonly seen in other games known as Resolution Scale. Where the game engine renders only a percentage of the total number of pixels and scales it up to the full resolutions, and using anti-aliasing and other techniques to try to maintain fidelity. This is typically done to maintain a stable framerate as not many graphics cards can support games at high resolutions. For 1440p and 4K gaming, you typically need atleast a GTX1080 for 60fps gaming or it's AMD equivalent. Not many people have such hardware at their disposal. Sometimes less is more. Personally I use a 34inch 1440p Ultrawide monitor and with Nin Online in full screen, characters and jutsu become impossible to discern, everything just looks like ants. The issue isn't just high resolution, it's high pixel density. So I've begun using this Zoom Mode to be able to see the art clearer and also maintain a stable FPS. Nin Online was never meant to be played as an Ant Simulator!! If you find yourself in a situation like this where you characters are too tiny, you may consider ticking Zoom on your launcher! Good job @Seth Regards, Rory1 point
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Shikate's Development Log Here we will talk about combining your shape and chakra manipulation to create awesome earth jutsus. Are you ready my dear doton users? I'm sure you can't wait to learn! But first, let me introduce myself. My age is 16 and I come from Poland. I have been spriting since 2009 and I'm chosen to take care of developing jutsus for Nin Online! Aren't you sleeping yet? I hope so. Let's get started! Doryuu Heki A basic defending technique. That's what earth jutsus are, aren't they? Just remember that trapping yourself is not a way to run! Doryuu Taiga Have you ever dreamed of getting drown in a milk chocolate river? The jutsu is quite similar, unfortunately, we have replaced chocolate with mud Doryuudan Of course some of you might be perfect at Doton style. What would you say about mixing your Katon and Doton chakra to create something even greater? Shakugaryugan That advanced type of chakra will win fights for you! Okay guys, I hope that I'm not that awful at learning! Be sure to comment my development log and keep the topic alive! Thank you for your attention1 point
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