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Showing content with the highest reputation on 02/17/2018 in Posts

  1. Dear Ninja, Here's another long form design rant. If you haven't seen the first one, read about the balance philosophy here. These development logs are less visually appealing, but give just as much insight about the future of the game. So if you're interested in game development, you'll probably enjoy my walls of text! The Problem This one is titled "the case against punishing for PvP crimes" to emphasize how much of a choice and dilemma this has been for the game. In the past, when a player for example, killed an enemy ninja repeatedly too many times, they were in a situation where they could squeal on the killer in order to get justice. There was a gray line between what was allowed and what wasn't in some situations eg. which paths can you block / how many tiles away your traps have to be from the entrance, and even if it was clear in cases, the moderation and punishment of said crimes would come down to subjective bias (how close are you to the moderation team, what terms are you on with an admin, your reputation as a player, what village you're from and the GM handling your case etc.). Not all players would report being harassed, because some players can deal with it and understand that dying to enemies in an Open PvP world is part of the game experience. Before I go any further, because I think your rage meter is filling up and you're about to comment how stupid I am down below, I'm going to state that I completely understand that it is not fun once a certain threshold is passed and that no single player should have that much control over another player's experience. It is not fun to be dominated (unless you're into that) by another player and spawn killed for hours. It is not fun to be surprised by traps when you walk into a door (unless you're into that) with no counter play possible. My point in this case is only to explain why moderation is not the solution, and explain the real solutions and why it takes awhile to get them done. If the game allows you to do it without cheating or exploiting any glitches, you should be free to do it. In the same way that Tigers not being able to walk on water or swim can be used to the ninja's advantage. These design choices. In the past, rules seemed grey about trapping enemies around corners to deal damage to them without getting damage in return. But they were always very clear, as long as you did not abuse any glitches (eg. using 3 players to block off the mob's target player, making it endlessly try to hit that player specifically, and not hit any), it is part of the game's design. You are free to use the terrain to trap enemies. In the same way, if the game allows you to place traps on the warp tiles (not a glitch) we cannot punish you for doing what the game allows you to. In the past, moderating these crimes on a case by case basis was a he said she said situation of finding out who is guilty. Which is like bringing two players to court for one persons accusations each time somebody is unhappy about being harassed. We would then have to hear the other side of the story and then the other side again, and again to find out when the cycle of hate began. The biggest lesson I learned from trying to moderate this is that - rarely ever will anyone just decides hey I want to spend the next 3 hours killing the same guy to ruin his day. In most cases, the player has good reason to. Sometimes that player has a mission that requires him to kill X number of enemies (and since the game allows you to kill the same people, why not?) - design problem not moderation problem. Sometimes that player has a bounty, so is being rewarded for repeatedly killing the victim. A lot of the time the player being killed endlessly had triggered feelings of injustice by killing another of that player's lowbie villager whom is now being avenged. In all of these cases, the moderation of said case is grey. It is also design problems, that the game doesn't punish you and sometimes even rewards you for hindering another player's experience. In some of these cases, it is intended. A world where open world PvP and leaving your village to find being a missing ninja is hard for example. In some cases, it isn't intended. A world where getting spawn camped for 3 hours is okay for example. So what defined harassment in open world PvP with actual factions that are opposed to one another? Is killing a player 3 or 4 times in an hour too much? Even if it is completely within character to do so (eg. Sand killing leafs is intended). Regardless so, it is still not the moderation team's job to ban each case of people deciding to play the game - the way the game allows them to. The job of the moderation team is to ban people who are playing the game in ways the game doesn't allow them to by cheating or using 3rd party programs, or offending another player out of character. The solution As time goes by and cases of "this isn't fun" happens. We learn what kind of behaviors to encourage in the game, and what kind not to. There are things overlooked like placing traps wherever you want sounds great in theory, but is highly annoying when done on warp tiles and around them. The solution is from a development and design. For example, preventing putting traps on tiles that are too close to the warp tile manually. Not fun being killed 4 times in a row by an enemy just because it completes his mission? The game shouldn't allow him to complete his mission that way. Not fun being killed for 3 hours in a row for now reason? The game should make it harder for him to accomplish that with guard NPCs or No Fighting Zones which allow you to sneak out. Not fun being killed for 3 hours endlessly because you killed a lowbie from his village? Stop being a dick and expect to get away with it you dumbass. Regards, Rory
    21 points
  2. Dear Ninja, (Updated: 10th April 2019) After 1 year of Chunin Exams monthly, we've decided to scale back on the frequency of Chunin Exams to build up more anticipation for each of them. As such, we will be alternating between hosting Chunin Exams and Wars on the first Saturday of every month. More information about war events coming soon! As it goes, every thing else remains the same, including the time of the event. May will be a War Event, June will be a Chunin Exam and so on..! As the start of a new initiative to fulfill the initial design of Nin Online's ranking system. Beginning April 2018, there will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in, on the first Saturday of every month. Chunin Exams details The event registration will take place at 1pm EST and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 3 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration location will be announced in-game each month, on the event registration time. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Chunin/Jonin can enter teams to help conduct better RP, increasing chances for promotions. However, entry fee will no longer be waived for teams with Chunin/Jonin team leaders. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Nothing is prohibited unless stated first by the proctor. The GMs will give instructions on what is prohibited in that particular exam. For example, unless explicitly stated, Chakra Pills and Blood Pills are not banned from use. Tips for excellence While these aren't rules, it is recommended to try you best so that you have the best chance for promotion. Make good use of any time given to showcase your RP and your character. Dress for success. If you're a Sand Genin, dress like a Sand Genin. If you are a Leaf Chunin, dress like a Leaf Chunin. Build relationships with the other participants beforehand so that RP is unique. Stand out in your own ways. Use /e to emote (eg. /e watches the fight in excitement) Conclusion The 4th Chunin Exam will be the last grand spectacle Chunin Exam, as of moving into beta phase and running the game as a service, we have to steadily move towards running regular events rather than grand unique ones. I can't promise changes on each exam, but we will try as often as possible. Regards, Rory
    13 points
  3. Hello! So I really enjoy this game and found out, that the Stat Calculator from @Kyokotsu is not findable anymore, so I made one by myself (with some help tho' xD - thanku @Keyui for the information) and wanted to share it with you: http://suigetsine.bplaced.net/ninstat/ I dont know if it's accurate enough so that you can really use it, but maybe it's not that bad and may help someone here. Also I haven't added the Intellect stats but I will soon add it. Hope you like it, it'll be updated frequently // Sharing // You can now share your build by copying the generated link under the calculated Melee Damage. Such a link could look like this: http://suigetsine.bplaced.net/ninstat/?str=11&int=10&agi=12&fort=13&chakra=14 This makes it able to share builds. Hope you like it // Changelog // - added total point (you see how much points you can build at lvl 50) - now the needed level for the current build is shown - added sharing option (URL Parameter)
    9 points
  4. Dear Ninja, Tomorrow, the ninja world will not be the same. At 3:00 P.M. EST to 5:00 P.M. EST, all of the villages (excluding Tanzaku) will be invaded by Emiya and Jessica, two high level criminal ninja who are in search of a peace that they believe can only be obtained by destroying all of the governments within the ninja world. Ninja! It is your duty to protect your villages. Report at the official event times and be ready to defend from the incoming threat. These two criminals will not have any mercy, and are very powerful that it may take a while to defeat them. Ensure you listen to your Kage and village officials for defense and offense strategies! Event Times for Each Village Leaf Village - Sunday, Feb. 18, 3:00 P.M. EST Sand Village - Sunday, Feb. 18, 4:00 P.M. EST Takumi Village - Sunday, Feb. 18, 5:00 P.M. EST (players from Missing, Sand, and Leaf may report to Takumi to participate in this event) Event Rewards To obtain the event rewards, the village must successfully take down the threat. This should not be difficult if a good amount of the village participates, so we recommend ensuring your village is populated at the time your village gets attacked! 5x World Blessing per village (given to the Kage to use when they'd like) 1x World Blessing used after the Takumi Village event by a GM (since there is no village leader) There will also be World Blessings given by the Game Masters during each Village Invasion so that the other villages may use that time to level and use the bonus experience and discourage them from raiding during the Invasion. Do Note: Raiding during the invasion is subject to jail time, and the GMs will jail you if you raid during the invasion. Wait until the announcement that the village destroyed the threat. Warning: The Game Masters will be using buffed items and stats to make the event feel like a real powerful threat to the village. Certain players may end up getting one shot if they cannot handle the attacks. We will primarily be attacking in the central area of the village and the outskirts of the village (if the event goes that far). Best of luck ninja, Jessica & Emiya
    6 points
  5. 3 points
  6. @Yukimura for future reference: We're = We are Were = second person past E.g. We're going to play now. E.g. You were at the shop an hour ago. (not being a dick lol genuinely helping)
    3 points
  7. Lol you reported me for attacking you at the bounty station and I have a permanent warning point on my account because of it you flaming hypocrite.
    3 points
  8. Great post. You don't know how many times people would try and weaponize the moderators to get players in trouble for doing something they didn't like.
    3 points
  9. The Leaf village will not lose we will defend ourself We cannot accept Defeat!
    2 points
  10. Fun! I'm glad Nin is implementing these kinds of ideas. ^-^
    2 points
  11. We've already killed you once, easy peasy lemon squeezy
    2 points
  12. Seems like some people forgot the last question and answer on the genin exam
    2 points
  13. This is going to be our universal changelog post where we update what is new in the game. Check on this topic frequently to see what's changed! We will go into as much details as we can.
    1 point
  14. FINALLY! Oh my gosh, Rory you are a hero. I've been saying this exact same stuff for ages. So glad the admin team is finally done dealing with "he said she said" bull shit and focusing on fixing the root of the problem and game development.
    1 point
  15. Doesn't mean that if you fix something, people find other things to abuse and complaint about, you just not fix things.
    1 point
  16. Just to put it out. The traps we're fine for so long. Every weapon master knew (maybe some newbies who didn't know any better at first not, but later learned it) that you could not trap entrances, 3-tile rule was made, 1-tile rule was made. It was like a code of honor to follow as a WM. But everything changed when the leaf nation attacked. Reports were flying out, nothing happened. Beforehand people, me included we're suspended for such behavior. Suddenly there were more rule-breaking, I've tried to report them for something that I've been suspended before again only to get, "This is now allowed." when before the whole L playerbase was screaming how un-fair it was and to get people suspended. You may fix or find solution to something. But players still abuse the game one way or another. Unless you start punishing everyone and not just those that get the most reports. (Favoritism btw)
    1 point
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