Leaderboard
Popular Content
Showing content with the highest reputation on 02/13/2018 in Posts
-
Dear Ninja, You are invited to join the 4th Chunin Exams on the 3rd March 2018. This will be a Joint Chunin Exam, where both Sand Ninja and Leaf Ninja will participate in! Missing Ninja are not allowed to participate. Chunin Exams details The event registration will take place at 1pm EST on 3rd March and the entire event will commence at 1:30pm EST. It may last anywhere between 1 - 4 hours depending on how far our Genins make it. Participants are expected to stay throughout the event for the best chance at promotion. The registration will take place in the Sand village Chunin Exam registration hall, as it will be using the Sand village's facilities. Requirements You are to form your own teams of 3 before or during the registration phase. There is no level requirement! Academy Students are not allowed to participate, you have to promote to Genin rank if you want to participate. The entry fee for each team is 15,000 Ryo, prepare to hand over the in-game currency to Shiken during the registration phase after a GM has verified you through the gate. Teams that are registered along with a Chunin/Jonin Rank Sensei will have their entry fee waived. However, the Sensei must stay throughout the event and may only enter one team. Missing Ninja cannot participate in the Chunin Exams. Kages of each village have the right to debar ninja from their village from joining. Valid reasons include (but not limited to) misbehavior, breaking treaties, disobeying commands. Rules & Regulations In order to run the event smoothly, your cooperation is required, as such, rule breakers will be kicked from the event which may result in his/her entire team's disqualification. Stay in character Unless you need to ask a serious question, stay in character during the event. Remain online and active If you choose to go AFK and you miss calls for you, we will not wait for you. If you disconnect, quickly reconnect and inform a GM. Follow instructions The GMs and myself will be giving instructions to follow throughout the event Watching the Chunin Events Live More info TBA Conclusion This Chunin Exam is set to be a little more forgiving. Here's hoping that all the veterans and some newer players join the ranks as Chunins! Jonin Promotions inbound! Regards, Rory28 points
-
Battle Injuries is now visible as cuts/bruises on characters. Pick your fights fairly! End of the Valley map completed Tanzaku Village Shops (Mori Brothers Shops) Opened! Land of Fire Daimyo Castle Opened! Added cloud parallax to outdoor maps which were missing them (eg. Tanzaku Quarters, Takumi Village, Toad village) Takumi Village Tool Shop aka. Kaito's Tool Shop finally really sells Tools cheaper than anywhere else! Open Door = Can Enter For clarity, Buildings which cannot be entered are blocked by doors. If it look like you can go in, you should be able to go in. If you see an open door, you should be able to go in.12 points
-
Excuse me, I'm going to go and extensively study the chuunin exam videos available on youtube so that I can be prepared for this emotionally.4 points
-
Tanzaku Quarters A non-ninja village located in the west of the Land of Fire. It will feature a prominent figure, the Fire Daimyo. This village features gambling mini-games (Slot machines and Dice game) and Missing Ninja and Leaf Ninja will be given the option to use the hospital for a toll. New Maps The Valley of the End West of the Valley End of the Valley Tanzaku Quarters Tanzaku Quarters Entrance Tanzaku Slots Tanzaku Dice Tanzaku Quarters Hospital Tanzaku Quarters Hospital 2F Striped Lake slightly expanded and now linked to the Valley of the End map.4 points
-
It’s mainly an RP Event to give you a chance to display your Leadership Skills and Tactical prowess. The Villages need more than just brawn. Also the Exams are contanstly being worked on and changed so you never know what to expect, it could be a purely puzzle based one with no actual fights at all.3 points
-
3 points
-
Dear Ninja, First of it's kind rant Dev log. Balance is hard. Everyone has a favorite kind of ninja they want to be, and in an anime/manga, you don't have to consider balancing it in any legible way. When initially designing each mastery, I had a vision for it to affect the players gameplay heavily, for them to be good in certain scenarios, weak in others and also plan unique training experiences for them. For example, as a Tools Ninja, you would have a unique advantage in battles where you could prepare in advance by placing traps. You would have a harder time in spur of the moment battles or ambushes. You would also spend a lot more ryo on tools, hence have a harder time leveling up. As a fire ninja, you would have a big advantage in small arenas. Without any meaningful crowd control, you would rely heavily on AoE and landing your jutsu, which would be more easily done when there is little place to run. The large open world of Nin Online has little tight spaces besides bridges and valleys, but as new arenas are used for more chunin exams, maybe we'll see arenas where this mastery and others shine more. Sword ninja and Fan ninja are the only mastery where you need to hunt for your weapon. As more boss fights come, you will hunt for better weapons with better stats. I got a message from somebody saying tool ninjas were unbalanced because it was too broken because they OP when they can prepare for fights but are useless when they are fighting unprepared.. Good job me? My point is that there's a special place for each mastery in the games balance. The ideal end point is not where every mastery is balanced in a 1v1 fight or a 5v5 team fight. The end goal is for each mastery to have areas where it excels, and are weak in. Arenas where some will prosper and others fail. The end goal is not for support medics to have the same easy time training as Taijutsu ninja. The ideal balance is when each class feels like it has enough merit and fun points to be worth the training. There's a lot more to do, and always will be more I can do to improve the experience of each mastery. Sometimes tweaking values isn't enough, and sometimes it fixes things entirely. But there's more to balancing and game design than everything being fair in a 1v1 fight and I hope everyone who reads this gets my vision at least. PS: Typed on my phone right before bed. Ignore typos!2 points
-
New Login Screen! Normalized all audio tracks so that music no longer explodes in your ears when going between maps. Leaf Military Police Force Building Interior and 2F You can now "sit" on more sofas. Kaito no longer allows you to hold more than 200 tools. He will fill you up to 200.2 points
-
2 points
-
1 point
-
1 point
-
I'm not trying to make you change something because its something "I feel is hard". It's ridiculous at the current setting. All I am asking is to take a look into it. There is maybe 3-5 tool ninjas that are actively playing. They all have been feeding off of their other characters ryo stacks. It's almost unplayable. Like... nearly impossible. You can bypass the pick-up "clean-up" by coding it as a conditional. if tool is used, tool-rng (1/10) chance to recover tool in inventory. Or, even better, let us pick them up, cause I would love to pick up my tags that go unused to cut costs. I argue that its not fun to pay for them > not fun to pick them up. Especially since you have already coded mass item nearby pick-up. If anything, just remove paperbomb as an item, and let the jutsu summon them. That would effectively fix the problem enough to enjoy the class. I appreciate you taking the time out to honor my opinion. I am not intending any of my statements to be confrontational, apologies if they seem so. text is hard to convey emotion. I don't think its to that extreme. I enjoy the style, not the associated negative that it requires. I am suggesting its toned down some, not all. I was only hinting at allowing the players to drive some of the changes, to award their dedication to a game that you have maybe only played as a developer in, not as a player. Especially not as every mastery I would think. Sometimes the community can help you iron out some of the overlooked small things. Was just something I have seen work. I appreciate the efforts you do go through. You don't want to encourage grinding, but missions are substantially low rates, and items in the game are extremely expensive. Blank scrolls are the fruit of grinding alone, and with an rng system in place for success, leaves it very likely that you will be grinding for a long time. If you were to do missions alone, it would take how long to buy a long robe (cosmetic item) for 35k ryo? Or the sword that costs 1million. I feel some of that is pretty excessive comparatively to rates you can attain even with grinding. Maybe the items are meant to tease you, but, seems like fashion is too pricey, or its encouraging cash shop (totally okay to do that seeing as the game is f2p).1 point
-
That shouldn't be an arguing point here. I understand all of this is based on something, and you stand by your decisions. But when you look at the data, how many people enjoy "playstyle as tool weaponmaster" and all of them agree that its a dead end mastery cause of "ryo burden" something is badly designed there. It shouldn't be so detrimental. If I threw a Kunai at something, can I not pick that up? Did it vaporize? I can see that maybe it was damaged, maybe beyond repair. But I would still throw a broken Kunai over none. What anime related character is carrying 200 of each tool in their satchel? None. It's not realistic, and it can be changed. Just make thrown weapons permanent, 10 cast per 180 sec, and cost 100 times more or something. None of your monsters generate a way to "accrue" finances past the burden of tool ninjas. Unless I get and sell blank scrolls to other players at the rate of 1/150 or so (napkin math) I wont afford my tools. And I won't have any jutsus either cause I sold all my scrolls. And I would be taking every bit of loot from my party. Crafting was thrown in as an option, as it would breathe new life into the game if we had something to gather material wise. New areas to fight for control. So much potential. I enjoy lots of things in your game, mostly the playerbase. I offer opinions, and feedback, as a player perspective, and to tell me to do something else, is kind of insulting on a small level. You should open yourself up to debate and criticism more often, I think it would benefit not only the community as a whole, but yourself as a developer. Most dev's these days do polls on the community to make changes, what to focus their resources on, to bring the community in. If you polled about weaponmaster, you would hear a lot of "rework needed". I hold nothing against you for your decisions, but I will speak my mind about things I don't like. And yes, most likely, I will stop playing this unrewarding mastery until it is changed, like everyone eventually does.1 point
-
Reworking Jutsu Stuns & End Cast times (With Decimal Place Stuns) Affected Jutsu below: Water Prison Technique Earth Prison Technique Palm Bottom Technique Slicing Winds Technique Wind Mask Technique Binding Pillars Technique Ravaging Earth Spikes Technique 16 Palm Technique Reworked Jutsu that Interrupt Casting Updated Techniques Tutorials to include information about unlocking Jutsu slots.1 point
-
Bounty Hunting Daily Missions available from level 21 onwards! Highly rewarding missions that involve claiming a certain amount of Ryo from any Bounty Station. As long as you have ryo to collect it works! You can start killing enemy ninja with ryo so that you can claim their bounties for the mission once you receive it. Lv 21-30: Bounty Hunting I (Claim 20 Ryo) Lv 26-35: Bounty Hunting II (Claim 30 Ryo) Lv 31-40: Bounty Hunting III (Claim 40 Ryo) Lv 36-45: Bounty Hunting IV (Claim 50 Ryo) Lv 41-50: Village's Most Wanted I (Claim 75 Ryo) Lv 46-50: Village's Most Wanted II (Claim 100 Ryo)1 point
-
Rubberbanding is fixed. -No more rubberbanding when using Body Flicker Technique to enemies. -No more rubberbanding when Players or NPCs stun you. -No more rubberbanding when you get knocked back. -No more rubberbanding when your Substitution Technique is activated. -No more complaining!? Wind Mask now activates Substitution Techniques Buttery PvP & PvE Engine now supports decimal place stun durations eg. 0.1s, 0.5s, 2.5s stuns.1 point
-
Colliding Wave Technique no longer instant casts at Rank 3. Nerfed flat Chakra Scalpel Technique damage bonus to match that of Pressure Point Technique.1 point
-
Added optional readable books in each academy that contain knowledge on various less vital subjects in the game. Mutant Rat spawns are now random. Daily Missions no longer give Holiday Tokens.1 point
-
Fixed description of Sensory Manual Fixed Water Substitution Technique and Speed Mirage Technique giving damage bonus. Christmas event items are now tradeable.1 point
-
Fix crash with teams. Don't break invisibility if your DoT harms a target. HoT/DoT stack.1 point
-
Ranks Hokage Hokage is a title bestowed on the village's leader. The Hokage is generally regarded as the strongest shinobi in the village. The Leaf Village picks it's leaders from elected candidates during elections. Retirement: If a ninja is a Chunin before becoming Hokage, and serves as an active Hokage for atleast 6 months. He will be promoted to Jonin upon retirement. Chunin & Jonin Path Chunin and Jonin path is the traditional ranking system in all villages. Chunin As a Chunin, you have reached a level of maturity and ability that primarily consists of leadership skills and tactical prowess and as such, are qualified to guide other ninja and lead missions. In a war, a Chunin would be a team leader. Requirement: Passing a Chunin Exam Jonin Generally highly experienced and highly skilled shinobi who serve as military captains. In a war, the Jonin would be a commander, commanding teams as battalions. If enough villagers and the respective Kage deem the shinobi to be fitting to the rank, they will be promoted. Requirement: Send a team of Genin into a Chunin Exam, Complete numerous RP Missions with players with mostly good reviews. Specialized Jonin Path A Specialized Jonin, sometimes called an S-Jonin is a ranking granted to Ninja whom display "Jonin level abilities" in one area of the Ninja Arts (eg. Sensory, Medical Ninjutsu) but are not balanced in terms of skills, and hence would be unlikely to climb the normal Chunin and Jonin paths. Specialized Jonin are normally tasked to lead missions that require a higher-than-usual level in a specific ability. Eg. Leading a team of Medical Ninja on a rescue mission. In a war, a Specialized Jonin will normally either lead a team tasked with his specialization, or fight as a Genin-level ninja. A Specialized Jonin is comparable to a real world military specialist. A completely different path from the Officer rankings, and still under officers (in this case, Chunin and Jonin) in ranking. Requirement: Display extraordinary abilities in one area of the Ninja Arts, participate in a Chunin Exam. Genin Genin are the lowest level of ninja and also the ones that display the most difference in power. When they become genin, ninja start to do their bit for their village's economy – being sent on missions that the village gets paid for. Requirement: Pass the Genin Test in the Academy Academy Student Academy students are trained and prepared for life as a shinobi. They are not an actual part of the shinobi force, as they are still in the process of mastering the very basics of the ninja lifestyle. However, they can be conscripted as part of the war potential in times of emergency. Titles Council Member Council Members are the leader's figures of the Leaf Village along with the Hokage, under the Leaf democratic system, they hold power above the Hokage if needed. The Council's duty consists of keeping the village in order and bring power balance within a magnanimous government. Requirement: Close companions of the current Hokage, and runner ups for elections. ANBU Leader The one in charge of the Anbu organization along with the Hokage and Council, a skilled strategist in charge of defending the village from the shadows.1 point
-
Introduction We are looking for skilled individuals that are willing to dedicate themselves in getting better and working on astounding projects at an indie level. While we want people who are talented and experienced, something that is so much more important is dedication and passion, so don't hesitate if you have these characteristics. We believe in making games for fun and getting better over making a paycheck since you know only good people make it in the industry or corporations with lots of money to throw. This game is commercial and aimed at making money. We eventually plan to go through Steam Greenlight and possibly Kickstarter to fund a more sophisticated engine. Concept Nin Online is a 2-D MMORPG, set in a universe inspired by Naruto. The game takes place in an original timeline, where the players define the story of the world. You play as your own alter ego, choosing your own path as a ninja. You start as an Academy Student in the village of your choice and train to become a powerful Ninja. You can participate in events such as Kage Elections, Diplomatic meetings, Wars, Chunnin Exams and more. Community is the focus of the game. We will build systems which integrate the community, while still creating a fun and diverse PvP environment where you will be facing all kinds of enemy ninjas, from conflicts between organisations, conflicts between different villages, to conflicts between random enemy ninjas while travelling the world. Every player will have a background story, and it will go down in the history of Nin Online. To emphasis the importance of community, we have spent countless hours building a large world filled with leisure areas to chill with your friends, and places to explore with your team, and we will continue to build it as we progress further into development. Benefits You can expand your portfolio as a game developer to get your foot into the door. Not professional game developers, but we listen and learn from our failed experiences which drive us forward so that we can get better and learn. Work on our project daily, here to chat if you are struggling on something you are assigned, and always showing ourselves better ways to do things. Friendly to work with, don't force you to contribute any amount of hours and like to have fun. You get to play the game before anyone else with new features, content, and other goodies! Positions If your position is not listed you may still apply. We're always looking for more talented people to work with, but our standards for you will be higher than a position we desperately need. One Programmer that excels in VIsual Basic programming and can do C#. One Media person that can make YouTube videos that demonstrate previews, trailers, and live streams. You must be able to use Twitch and dissect highlights as well as get footage from players to make appealing content. Preferably able to voice videos or cover live stream events such as the Chunnin Exam. One Developer to make content for the game and help balance. One 2-D Pixel Artist able to learn our game's art style and create in-game content such as Tilesets, Items, Jutsus and Mobs. You will work closely with Rory to create a vibrant & immersive world for the players. Contact Please send me some examples of your work and a basic application form that is well formatted, no cover letter or school is required since this is just a place to get started making games. It is volunteer and going to focused mostly on working on a game for fun. Submit your application at applications@hitsparkinteractive.com.1 point
This leaderboard is set to Toronto/GMT-05:00
HITSPARK