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Showing content with the highest reputation on 05/18/2017 in Posts

  1. Dear Ninja, The server will be down for a few hours on 18th May, 22:00 EST for us to test and release some updates. Please take note and find some other things to do during this time. We will also be bringing back the Event Headquarters. Regards, Seth
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  2. Patch Notes 18/5/2017 Fixed a bug where the mission Poisonous Venom couldn't be completed if you were below level 10. Mission log abandon no longer hides your other missions when you abandon a mission. Fixed allies destroying traps and Fire Wall. Fix an issue with wiping Stat Resets/World Blessing if they were left in inventory when a player account was wiped. Introduction cutscene and tutorial now hide your character. Fix Venomous Snakes spawning in strange locations in 2nd floor of Abandoned Lair. Couldn't accept a mission after doing all your dailies. Fix bug with not respawning correctly when the death timer runs out. Share missions are back, they now share automatically when you accept a quest while in a team. Any team member can accept a mission, all team members will get the same mission to do it together. You may also share a mission, by right clicking it in the Mission Log. It will only count if it is shared by at least one player. Players may only accept one share mission per day if it is a daily and not done automatically. You may now promote yourself to Chunin without a Kage, just by going to Account Manager and select Rank. You need the Chunin Exam Papers, which have been given to all Genin that passed the first two Chunin Exams. Great Water Shark does 28/30/32 damage down from 32/32/32. Range is 10/11/12 from 11/11/12. Event Headquarters is back! Team balancing and much more! The Daily Reset Scroll is back as well. Tutorial hides your character while in the introduction and guided tutorial section with images. Regen is 30 seconds up from 15 seconds after being hit for mobs and players. Regen is every 5 seconds for mobs down from 10.
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  3. Hey Ninjas, It's been a long time since I've made a development log. Though there has been so much progress going on. I finally decided to do one regarding a new jutsu which has had a very unique development process. For awhile now, I've been resting on completing the Jutsu kits for all our 1st Tier Masteries and focusing development on the Sand Village and other aspects of the game. But with the Sand Village coming to completion, I'm moving some of my time back into developing our kits to it's completion. We've had this piece of art @Fernando made, lying around for almost a year, which both of us found very hard to animate in 2D. Most of our Jutsu animations are usually pixel art animations, which mean they are done pixel by pixel, but for the first time in Nin Online history, I decided to use my 3D art skills to create a Jutsu animation. The task at hand was to create a Spiked Exploding Ball for Weapon Masters. So first of all what I did was create a simple 3D model of a ball with knife sticking out of it. This is Autodesk Maya and the model I made in a few minutes Next I textured the model with a simple texture of metal and an explosive tag on both sides. Next I made a simple looping rotating animation for it. Our 2D sprites are all shaded in a method called Cell shading, or Toon shading in Maya. So I used a shader to get this look. And finally, once I rendered it out and did some post-editting, I achieved this! It's a complex animation that fits in our game's artstyle and makes weapon masters that much more awesome! Hope you guys enjoyed this dev log entry! If you guys have any part of my art creation process you'd like to know more about in-depth, feel free to suggest it and I can try to document it in the next development log. Regards, Rory
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