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Showing content with the highest reputation on 04/12/2017 in Posts

  1. Hey Ninja, This is going to be something different! Mostly because we've reached a point in development where I'm pretty happy with the amount of content in combat, besides the bugs we'd like sorted out as soon as we can, I'd like to take some time to talk about my plans for the game from here. This is going to be my first development log which has no pictures! Inspiration Reflection Direction If you have ideas, please do write about it in the suggestions section. I may not reply to all of them, but I look at them when it comes to times where I'm looking for inspiration. If you want to throw a fit of rage, comments!
    2 points
  2. Hope to have the game up full time soon!
    2 points
  3. Dear Ninja, Nin Online is back online! We're proud to finally say, that after a long period of downtime, we're resuming our Closed Beta phase. If everything goes smoothly, we should be in Open Beta really soon as well. We've also made so much progress to the game, since we were last online Missions Daily missions that you can take from the Mission Assignment Desks Resolution Options & Fullscreen You can find these settings in the Updater settings tab Control Settings It's been one of the most requested feature by our veteran players. You can now change your control scheme in the updater settings tab! Gentle Fist Sub-path for Taijutsu STR Path for Taijutsu mastery. Leaf village hidden techniques. Fan Style Sub-path for Wind STR Path for Wind mastery. Sand village hidden techniques. Sword Style Sub-path for Weapon STR Path for Weapon mastery. Available for all. New and Redesigned Jutsus for other Masteries Including Chakra Scalpels for Medical ninjas, Fuuma Wind Shuriken for everyone and special combo style jutsus! New Enemies, Locations and more! We hope that our Gold/Silver members will return and help us prepare the game for everyone and hope to see you online soon! We'll be distributing special items to compensate for the time lost. Regards, Rory
    1 point
  4. Hey Ninjas, It's been a long time since I've made a development log. Though there has been so much progress going on. I finally decided to do one regarding a new jutsu which has had a very unique development process. For awhile now, I've been resting on completing the Jutsu kits for all our 1st Tier Masteries and focusing development on the Sand Village and other aspects of the game. But with the Sand Village coming to completion, I'm moving some of my time back into developing our kits to it's completion. We've had this piece of art @Fernando made, lying around for almost a year, which both of us found very hard to animate in 2D. Most of our Jutsu animations are usually pixel art animations, which mean they are done pixel by pixel, but for the first time in Nin Online history, I decided to use my 3D art skills to create a Jutsu animation. The task at hand was to create a Spiked Exploding Ball for Weapon Masters. So first of all what I did was create a simple 3D model of a ball with knife sticking out of it. This is Autodesk Maya and the model I made in a few minutes Next I textured the model with a simple texture of metal and an explosive tag on both sides. Next I made a simple looping rotating animation for it. Our 2D sprites are all shaded in a method called Cell shading, or Toon shading in Maya. So I used a shader to get this look. And finally, once I rendered it out and did some post-editting, I achieved this! It's a complex animation that fits in our game's artstyle and makes weapon masters that much more awesome! Hope you guys enjoyed this dev log entry! If you guys have any part of my art creation process you'd like to know more about in-depth, feel free to suggest it and I can try to document it in the next development log. Regards, Rory
    1 point
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