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Showing content with the highest reputation on 10/27/2015 in Posts

  1. Hi Ninjas, While the programmers have been hard at work fixing server issues, I've been working on new areas leading into the Sand Village. This may or may not interest you, but it's tough balancing the positions and distances of villages to certain key areas while retaining the layout of the world we all know and love. I've over worked my brain time and again to try to get it right. So this is roughly how the path from the Forests where the Scout team of Samurais currently is until the Sand Village is going to be, some of which are already mapped out! Takumi Village is going to be a trading village, mainly specializing in weapons. So weapons ninjas and sword wielders will be in for a treat here! I've also spent some time to redraw the server images! That's all for my quick dev log. I hope you guys don't mind that it's even more drafty and less professional than usual. Development logs are supposed to be how I can share my progress with you guys quickly and get feedback sometimes. Regards, Rory
    16 points
  2. Dear Ninja, More improvements to the game, this is the biggest patch since Open Alpha launch. Fixed a bug with leveling up Jutsus just by casting them such as projectiles or casting them on a player or friendly NPC.Improved performance for saving players and optimizations to reduce relog time.You can no longer log-in while your account is saving.You can log-in now while you are still logged in, but if you select a different server it will say you are still logged in.Any old existing saves will be purged when a new one is sent to save by the game server.Rollback issues resolved.Removed PvP Timer for map transfers.Improvements to Authentication Server queuing for social media login.Added new staff ranks and Moderator to the authentication server with different name colors and permission sets.Name color adjustments for many ranks and Ninja Killer is easier to see. It uses the same RGB as Chat. Bug fix with various paperdoll items showing hair when facing up.Max level Jutsus no longer gain experience under rare circumstances.Healing Jutsus can now level up. They must be casted on a player that has damaged health and will gain experience per tick.Fixed a bug where pressing Alt (self cast) would display the target blip over your character.Fixed bug with textures not reloading properly resulting in white glitches on the screen.Pick up multiple items displays the correct amount you have picked up.Added Explode to various Jutsus, where they explode when they hit a target and do not use area of effect until they explode. This is still a work in progress and may not work properly!Fixed typos that used spells instead of Jutsus in some text.You can no longer learn Jutsus of the same type aka a Jutsu of a lower rank cannot be learned if you have a higher rank one already learned. You will not be able to level up Jutsus anymore if you have more than one of them, and they share Cooldowns meaning exploiting is no longer possible .Kunai left and right animations aligned better.Updated /commands.Possible bug fix with party and experience not being awarded correctly. These bugs may still exist, only time will tell.Removed the disabled prompt for Friends Window, it still may have bugs though!Bug fix with movement under rare circumstances moving you without pressing any buttons.New Server images.Fixed experience amount given by a mob under some cases it was extremely high.Added a max length for username/email address to 30 up from 20 while logging in for long email addresses. There's still a lot we're going to do, there's just so much to do that we can only do it one step at a time. Thanks for your patience. We're aware of clones and many other bugs, this game is still in early stages and there's so much we can do at once. If we do it all at once, you won't get to play the game for a long time. If we get enough support, we will buy an American Dedicated Server and keep the Hawk server for Canada. Regards, Seth
    6 points
  3. honestly its just a bunch of spoiled kids who dont know what an indie game is. i wouldnt worry too much about it seth you are working hard and thats what counts when it comes to projects like this. do your best because thats what really counts not what other people think. there are always gonna be naysayers
    2 points
  4. Shikate's Development Log Here we will talk about combining your shape and chakra manipulation to create awesome earth jutsus. Are you ready my dear doton users? I'm sure you can't wait to learn! But first, let me introduce myself. My age is 16 and I come from Poland. I have been spriting since 2009 and I'm chosen to take care of developing jutsus for Nin Online! Aren't you sleeping yet? I hope so. Let's get started! Doryuu Heki A basic defending technique. That's what earth jutsus are, aren't they? Just remember that trapping yourself is not a way to run! Doryuu Taiga Have you ever dreamed of getting drown in a milk chocolate river? The jutsu is quite similar, unfortunately, we have replaced chocolate with mud Doryuudan Of course some of you might be perfect at Doton style. What would you say about mixing your Katon and Doton chakra to create something even greater? Shakugaryugan That advanced type of chakra will win fights for you! Okay guys, I hope that I'm not that awful at learning! Be sure to comment my development log and keep the topic alive! Thank you for your attention
    1 point
  5. I agree with this. Please kick AFK players after a certain amount of time.
    1 point
  6. This really is becoming something beautiful, be proud of the beauty you and all the devs are in the midst of creating.
    1 point
  7. Digging the layout mate great improvement of the logos also!
    1 point
  8. You guys should do a idle system to prevent lag and like my issue being stuck in the server, do a 5min afk kick out. If you afk for 5mins then make it kick the player. Only a idea.
    1 point
  9. Your level of transparency and community interaction is unparalleled. You should hire a buffer if it's causing you that much trouble. We love that you post and answer people directly, but honestly, you don't have to. If your plate is full and you're working hard, those "wen we can play?" posts shouldn't be your responsibility to answer. Get a PR person for the forums (or dedicate someone from the staff who is already active), lay down the rules, and let him/her answer the dumb/easy questions while you focus on the real stuff. Just a suggestion. You're awesome Seth.
    1 point
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