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Showing content with the highest reputation on 06/11/2014 in Posts

  1. Dear Ninjas, I'm proud to announce that I have finally put the well deserved time into a task that has been on my mind for the longest time ever. Ever since our re-launch in 2013, I had been very, very disappointed with the quality of the Nin Online logo. I had a strong concept behind the design, but rushed the execution so much that it was still a sketchy draft piece when I announced the project back then. Our logo has since been on all our official content, our forums, advertisements and even the game itself! I think we can all agree that the logo is something you look at today and instantly recognize our game and community. So I decided not to stray for from it, but to create a more visually refined and appealing revamp of it. WIth out further ado, here is our new logo! Updated Logo Design The signature shuriken has been refined and re-angled with a corrected perspective, while retaining the most interesting features about it. The circle which is the "O" in Online, has been given a dynamic whirl to it to retain the dynamism present in the previous design while having a more simplified color shading. Here is a visual journey of our logo design changes since the first ever logo in 2007, the first edition of Nin Online. History of Logos of Nin Online We hope that you will hold our logo even prouder in your signatures and when spreading the word of our project here and elsewhere from now on. Regards, Rory
    10 points
  2. Ports The Unity port was scrapped. Project V2 was never started, we thought about it, but decided that it wasn't a good move for the game and starting over was too much work. Basically, the V2 demo was a quick prototype created in less than a week using a powerful engine that allows fast development. Technologies The new technologies (Unity & Construct 2) we looked at were too much work to port to, and we are better off making a custom engine from scratch if we ever want to move to the web. This all depends on how big the game gets, it is pointless to port if there is no community that cares about it and would ultimately be a waste of effort. Even though, this means the game will not be as good as it could be, if we keep starting over there will be no game to care about in the first place. Conclusion There's going to be a time when starting over will be good, but it just isn't the right time. This is due to the nature of the engine we are using and how much work it takes to get things working. If we ever hit the point that this engine is too much work to take care of, we will reconsider porting over to the web completely just like V2 displays, and we will of course make a way better tile engine with platforms, but with our current engine it will not happen. We're sticking with our existing engine until further notice. This topic has been closed. If you would like for it to be reopened please feel free to send a moderator a personal message with a reason.
    1 point
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