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Showing content with the highest reputation on 05/30/2014 in Posts

  1. Rory's Development Log #12 Water Prison Technique & more! Dear Shinobi, It's been a long time since my last development log. Once again, I apologize for not keeping everyone in the loop with developments. It's not easy being in the army and still working on a fan game. My lifestyle is pretty crappy at the time being. To give everyone an idea of what I'm going through.. Being a National Service soldier, I get an allowance of SGD400 a month. My parents are divorced, so I live with my mom and 3 siblings, my mom doesn't earn a lot, so she doesn't provide for us. We just get roof to sleep under. My dad is jobless. So $400 is practically all I have to survive on, about half of which is spent on transport. Take note that $400 here in Singapore is close tonothing, we're statistically the world's most expensive economy. I do freelance work in what little free time I have to survive. But I've decided that once I clear my last job, I'll spend more time on Nin Online and live on whatever crumbs I can find. I miss the days I could just wake up and just work on the game the entire day I had a few hours after dark to work on some stuff, so I did a Water Prison Technique animation! Water Prison Technique I'll take the opportunity to showcase some other stuff I've worked on recently. Updated Masteries The 3 new masteries in the UI are Medical, Weapon & Taijutsu Mastery. Heaven & Earth Scrolls for Chunnin Exams Minimap This hasn't been programmed in yet, but these are the UI pieces. The recent bank UI was also done by me. Hopefully the progress is pleasing to everyone, and hopefully this will help ease the whining! Regards, Rory
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  2. Rory's Development Log #15 Explosive Tags & Lightning Shocks Dear Shinobi, Glad to be here again to bring you more updates about progress with our current crunch for more Jutsus and animations. Seth, Abhi and Suirad have been working long nights to implement new features and fix existing ones for the past few weeks. Stay tuned for Seth's programming development log really soon and some great announcements coming your way! First of all here's something very true to the Naruto series. Explosive Tags! I don't want to spoil you guys too much about how it will work, I'll leave that to when Seth has them programmed in and I'll let him do the honors. Just know that here will be many ways to use tools such as this! Lightning Shock Animation An animation that plays when you land a lightning technique. Charging Chakra We're revamping the way you regenerate Chakra while in combat, it's going to be much more dynamic. This isn't exactly how it's going to work, but that's the current animation! You will press "Spacebar" to get into your chakra charging state where you will make the handsign and remain there for as long as you need. Out of combat, chakra regenerates quickly. That's it for today again! I hope you guys are enjoying the updates as much as I've been enjoying sharing them. Regards, Rory
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  3. Seth's Development Log #7 Fullscreen, Splash Screen, and Misc. Improvements Fullscreen You may now enter fullscreen mode by pressing Alt + Enter or by inputting the /fullscreen command. Once you enter fullscreen mode, it will be saved, and each time you launch the game it will restore your preferred setting automatically. Splash Screen While the game is loading, it will display a splash screen. This screen will fade in as the game loads and fade out once the game has finished loading. We've also improved the game's loading to be very fast which means that there is no need to have a loading screen any longer. Item and Jutsu Description Overhaul We've improved the coloring for the level, rank, and type requirement to be more informative and consistent with the other parts of the game. For example, if you do not meet the level requirement for an item, it will show as red rather than green. Green demonstrates that you pass the requirement. Red demonstrates that you do not pass the requirement. Chakra cost has been added to the Jutsu description. Projectile Improvements We've added where projectiles can hit in all 8 directions. They also are able to explode or animate once they come into contact with a solid object such as a wall or corpse. This also means that once a projectile hits a corpse, it will end prematurely, too. 8 Directional Attacks You can now attack from all 8 directions, the same goes for NPCs and other players. Hotbar Improvements We've added the ability to swap your hotbar slots by holding shift and dragging them to the slot that you desire. You may now also destroy slots just by dragging them off the hotbar, but this is not in our demonstration.
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  4. Rory's Development Log #14 More and More Jutsus Dear Shinobi, Today I'm going to showcase 3 work in progress techniques I'm working on at the moment. Let me take time to remind you all I'm not that great an animator. Poison Cloud Technique This is a offensive technique for Medical Nins. Still a lot of work required for this! Lightning Spear Technique This is a directional AoE Technique for lightning users. Mystical Palm Technique This is one of the most basic techniques for a Medical Nin! It can be used to bring back a fainted ally before he returns to the hospital. That's all for today! Regards, Rory
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  5. Rory's Development Log #16 Lightning Current Technique Dear Shinobi, Today I worked on the technique animation for Lightning Current Technique aka. Chidori Nagashi. In the past few days, I've worked on a lot of random techniques and their art, and spent some time to implement the Earth Techniques done by Kimi a long time ago. Lightning Current Technique AoE Lightning Technique which deals damage to all enemies in it's 3 tile radius. Poison Cloud Technique Again I've smoothed out the Poison Cloud Technique animation with more frames at the start, and I've improved the overall look by cleaning up the pixels. It's now working in-game! Rock Pillar Prison Technique This technique was done by @Kimi awhile back, but it's finally been implemented! It stuns the enemy for a brief while to open him/her to attacks. Earth Stump Technique Another technique by Kimi, this is the Earth Stump Technique, a targeted damage attack. Special Weapon Techniques These are 3 special techniques that utilize ninja tools as ammunition. Poison Senbons (Medical) Explosive Kunai (Weapon) Wind Shurikens (Wind) That's all for today! Look forward to more exciting Jutsus from me soon. Regards, Rory
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  6. Seth's Development Log #6 Substitution, Wyrm Waterball, and Great Fireball Techniques Dear Shinobi, We've been working hard on bug fixing and balancing of the current Jutsus. Although, on top of that we've completed three new ones that will be available in the next alpha. Substitution Technique This Jutsu allows the user to have a short term buff that lasts 7 seconds which the cooldown is also 7 seconds, so when you are attacked it will be activated and the buff will be removed. Whenever the user is attacked, they will teleport behind and face the same direction as the enemy that hit them. This will prevent all damage from the attack or Jutsu that they casted and give you the upper hand to make the first strike! Wyrm Waterball Technique This Jutsu allows the user to attack an enemy from range stunning them for 1 second and knocking them back. The design of this Jutsu both the way it works and the animation at the end are likely to change. Great Fireball Technique This Jutsu allows the user to cast a giant fireball which does area of effect damage to enemies in a 3x3 (tiles) or 96x96 (pixels) radius. It also will stun all enemies hit directly by it for 1 second, knock them back, and cause DoT (damage over time) up to 10 times within the second it lasts, but the user will be unable to move until it is finished being channeled. Animation is still being worked on, the position of the fire is not correct. Special thanks to Elk for making it.
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