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Showing content with the highest reputation on 04/13/2014 in Posts

  1. Economy is going to be an important part of RP
    2 points
  2. Corruption, Tyranny, Martial laws in Ninonline. Think of all the fun we can have with a further in-depth game. I also think it would be a good idea if you can do things that aren't combat related like Crosswise said.
    2 points
  3. Seth and Abhi's Development Log #5 Bank and Right Click Menu Introduction We're working on many new updates for the next alpha, but our first reveal is the Bank System and the addition of the Right Click Menu. The Right Click Menu is a way to drop or use an item with a new part of the interface rather than just the mouse. Instead of this, you are being given the choice what to do by being able to select what you want to do with the item. Demonstrations The below illustrations showcase both the Right Click Menu and the Bank System. The Right Click Menu The Bank Right Click Menu This system will be applied to all items in the game, you just have to right click them to utilize it. As many of our testers may know, this system is also available when right clicking players. We plan to add more support for these type of interactions to make the experience as simplistic as possible for new players to pickup. There may eventually be support added for Jutsus/items on the map as well. Bank This system is useful for storing your prized possessions that you wish to keep but not inside of your inventory. Essentially, you will be given a set amount of storage spaces in your Bank. Items that are stackable which show a number next to them will all go in one slot, whereas items like equipment will take up one slot for each unique one. For example, if an item is identical to another it will use the same slot, but if it has different stats on it then it will use multiple ones. More information about the Bank will be provided in a later Development Log.
    1 point
  4. Endless possibilities if the community mods/admins and game support it
    1 point
  5. Orcnan pretty much summed it up, someone rules the money or a village by tyranny its easy, kill the bugger and make him go through the perma death system, and if i recall correctly there are some organisations wanting to "hand loans out for services or payment ect ect" I don't mind if you dont add X thing for Y reason after all its your choice as the developers, but it would add a whole new dimension to the RP aspect of the game which has drawn most of us here which also is the same for crosswise whole idea thread
    1 point
  6. Player run economic system > Ai run one Just my opinion
    1 point
  7. This is wonderful, but I have a question. A while back I created a thread in which I detailed the possibility of players specializing in a trade to establish powerful positions for themselves within the game world. What are my chances of becoming the biggest banker in Nin and keeping a stranglehold on every other player without even having to take part in combat?
    1 point
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